no 2H sword and mace?
that different weapon designes that needs to be skilled into (+ warrior talent tree weapon specialization) makes it super worse in my eyes.. some weapon will be super rar or expensiv on the AH .. etc etc..dont mind tho the weapon vs armor specialist ^^
I am seriously interested in what they plan on doing for Inscription and Engineering....I hope its not SSDD for the past two expansions...engineering was so boring and underwhelming...it was bad lol
Burning Crusades all over again . . . Then Blizzard took that way from us.I toiled over every quest, mob, dungeon and raid to get Hammersmithing and Armorsmithing and literally had every Blacksmithing plan available. A lot of good it did me in the expansions later...
I really hope I can learn everything or else this seems like a ploy to make an infinite amount of crafting alts to extend metrics
No guns or bows?
It seems ok, but I was kinda disappointed that the specializations aren't exclusive. I remember my primal mooncloth tailor was in HIGH demand at all times.
Examining the tooltips for the various Primal Molten weapons in the post, I'm seeing some holes.1. The only 1-handed intellect weapon is a dagger.2. The only 2-handed strength/agility weapon is an axe.3. There are no polearms, despite the name of one of the specializations being "Axes, Picks, and Polearms."Hopefully the list of weapons that can be crafted will be expanded to fill these holes. 2 and 3 aren't that much of a problem, but 1 is. Holy paladins can't use daggers, correct? I don't play a holy paladin, but if I did, I'd be perturbed that I had no intellect crafted weapon available. A 1-handed intellect weapon, other than a dagger, is needed.Of course, if we can specify a main stat (strength, agility, or intellect, using a missive) when we craft the weapon, the problem goes away.I suppose it's also possible that the weapons in the post are not a complete list, Also, I think the Titanicium Pickaxe and Hammer belong in the Toolsmithing sub-specialization under Specialty Smithing.