pog
When the question about a simple mechanic has to be asked, the answer is likely "Yes." Is Valor Cap Stupid? - Yes. Is Catalyst too late? - Yes. Is FOMO / LTE cosmetics dumb and predatory? - Yes. Do microtransactions and battle passes suck for BTP / P2P games? - Yes. Is the sky blue? - It appears to be sometimes. Is Mythic + leavers toxic and need penalties? - Yes.
It's absolutely too late. If you're relying on such an extreme carrot on a stick to get people to do this raiding content, maybe it's time to accept that raiding is an archaic system that a lot of players aren't interested in and to treat the rewards for other content more respectfully?
I only have one piece of tier AND believe it or not, my several alts have none. Great time to add it, many normal raz kills have been downed
It's not late. Most players would literally cheat if you let them so you cannot trust the cocaine logic being espoused in the comments here, They do not represent what's best for the game, they represent a short attention spanned, weak willed, whiny subset of playerbase that is trying to test the limits on how much they can get out of Blizzard while they're still being agreeable. #1- You are not entitled to your tier set. It is not meant to be a standard issue uniform the game hands to you for free.#2- Mythic opened early, and everyone played more over the holidays, skewing their perception of how much time they've actually spent raiding. You really expect to be guaranteed 1 piece per week? If you expect to have 4pc by now, then that's what you're saying. When did tier set EVER work like that? Where did this ridiculous expectation come from?#3- Most sets are really not that impactful- As mentioned in the video most people don't lose their minds over being 10-20 ilvl below max, and that is way more impactful. People are being irrational, because getting a tier set "is cool". But if everyone gets it for free immediately, how cool is it really? About as cool as Legion weapons, aka, not cool at all.#4- This will sound condescending, because it sort of is, but ... most players could learn to improve their basic mechanics and gain more DPS than the tier set will provide them. For someone raiding normalish level, improving their sim DPS with tier will often have literally zero real world impact. People will hard cope up and down about this, making any sort of pretzel logic excuse how it doesn't apply to them, but it's true of 9/10 players out there.#5- If you are a wowhead reader concerned about your performance the Catalyst isn't even FOR you. Blizzard has always stated that it's a catch up mechanic for latecomers, and casuals, the people who focused on world content who have not had access to tier at all. If you want to reframe the catalyst as something else in your own mind, that's your problem - Blizzard has never indicated it would be used for primary progression.TLDR; Suck it up buttercups, you're wrong.
a retrospect before its even here and before the season concluded? lolwell, In my opinion its perfectly fine. the season will last for a lot longer and in the grand scheme of things the timing is totally okay. it comes at a point where most players have 2-3 set pieces (at leats the ones whoc are to farm them) and can complete their set. An earlier catalyst would make the season feel more boring in the long run (to me)
It was absolutely too late. Blizzard was told this in beta, they blatently ignored us. It should have been open the first day of raid. It is capped at one piece per week anyways.
Being at 3p for 3 weeks and not seeing my tier token drop and not having it in my box feels terrible. Ran lfr, normal and heroic all 3 weeks and didn't see the legs or hands even drop. The Druids hunters and warriors in my guild are also having the same bad luck.
The token classes are garbage also. Zenith the only token with 4 classes, has 4 very meta classes (monk a little less) but every raid im rolling against at least 4-5 different people. Not to mention those tokens seem to have the worst drop rate. Should of been released way earlier, maybe just limit how high the item level can be?
4 weeks after the release of season is a "decent" time, more than that is terrible.This also works for valor/conquest, i don't want this to have a cap, let people farm and do what they want. Or do the same idea as i said above.
I believe the issue is much more deeper than catalyst being late or everyone getting their tier sets fully or not. Issue is the great vault itself and some other gameplay systems. For instance, in ‘some’ scenarios the great vault can offer you 3 rings, 3 wrists, 3 necks or any other useless combination like this. You do all the raid, m+ and pvp stuff over the week and only thing you get is duplication of item slots that you probably don’t need. Instead, the vault should offer more flexibility. Maybe allowing bonus rolls for selected or random slots? Or maybe allowing players to specify the item slots that they need and increase their chances of getting an appropriate option for that slot by exchange of some currency. Let’s say primal chaos as most players have thousands of them occupying a space in their bags. And another biggest system issue is the raid itself. It’s year 2023, we still have to wait hall of fame and cross-servers to be able to pug a mythic raid freely which has a hard cap of 20. And here is an another issue. Why 20? Hard cap for the mythic raid is literally the curse of World of Warcraft. It causes guilds to disband, players to quit and unsubscribe and *!@# ton of other issues. Why mythic raid can’t be designed to scale? Mechanics? Come on, that’s not an valid excuse anymore. And the last big issue. Ranked PVP. Why there is no queue system for that for 10 man battlegrounds? Without the competition then what’s the point of doing a random bg? There are lots of successful games out there with auto queue system and that’s how they are keeping their player numbers intact. Bottomline, the game should be designed for ‘all’ players and be inclusive.
WAY too late. I’ve had all 5 tier pieces for weeks! Just like the Titan Matrixes were. By the time crafters could make the 382 versions everyone had access to higher level gear, even players who only do open world content. Their time gating this expansion is beyond atrocious.
Blizzard doesn't have to solve the problem of getting 4 pc. WTF people. Quit whining and go earn the friggin gear when you can get it. They should just take away set bonuses FOREVER so the instant gratification people have one less thing to cry about and so they don't have to find a safe space to hug their teddy bears.
If 4-pc tier is seen as "something everyone already has by now" and the game is being tuned based around it, then those who have not gotten a single piece are being intentionally pushed out by Blizzard by design. If that's the goal, then fine and we can live with that. But it seems if it's something people are expected to already have then why not ON RAID RELEASE open a vendor that you can outright buy all the tier pieces from? It's not like we are talking trinkets or weapons here - it's about tier being expected to already be had on everyone and it's not sensible to assume this with the lottery system that is in place at the moment. If you want everyone to have it by now then there should have been a vendor to buy it right from the start. Or better yet, roll the tier bonuses into the classes baseline if they are expected to be using them already anyway. If it's something that we are supposed to wait all tier to earn all 4 pieces then possibly they are making it TOO easy to get randomly if so many people think everyone already has them all. RNG does not give the same results for everyone.
Insofar as valor is concerned, I trend towards 'uncapped, but upgrades are more expensive' myself. While that does certainly open the door to certain, particularly dedicated players achieving what's effectively 'full build' far, far earlier into a season than Blizzard may prefer, it'd at least make the process of acquiring valor commensurate with grinding for rating, drops and pushing keys themselves. The current limit of 750 additional valor a week (assuming you full cap) is effectively half of what's required to fill out great vault rewards (also bearing with the assumption that someone in your group increases their own rating each run, admittedly). This does nothing to prevent grinding, but instead removes an entire layer of rewards for actively running keys throughout the week. I, personally, always feel a little bad each time I see 'bonus 65 valor' after capping for the week, because it's just more points being thrown into the bin for what feels like tenuous reasons at best.All that is to say, valor needs revisiting. The ability to upgrade items is great. Making it impossible to upgrade certain items more than once a week -- no matter how actively I run/push keys -- is not. Big agree on the part about creation catalysts. Tier in raids is subject to prohibitively fickle RNG. Tokens for your class don't always drop. Bosses have a habit of dropping duplicate tier tokens at a rate disproportionate to the amount of tokens actually dropped. And then if something does drop, you're still subject to the whims of your own dice—and because the volume of loot drops scale with the amount of people present, you're almost always going to be competing against someone else (or multiple people, depending on your class). The creation catalyst could've easily taken pressure off classes that desperately need their four-set far, far earlier into progression, while still keeping the gearing process spread out over time. Chasing BiS is one thing, but banking on most people chasing necessary upgrades (like tier) months into a raid Just seems a tad excessive.