Railmaster Pauli Rocketspark, chief foreman of the Grimrail Depot, has been enlisted by Garrosh Hellscream to build the technology required for the Iron Horde's infrastructure. Given the dim-witted assistant Borka to do the heavy lifting, Rocketspark set about building the Grimrail.
Kargath Bladefist, Chieftain of the Shattered Hand, honed his brutal skills as a slave in the Ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he eagerly returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the least amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
In Mythic Difficulty, any player that has 3 or more stacks of Gushing Wounds will perish instantly.
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
Fungal Giant. All visuals are temp.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
In Mythic difficulty, the Rune of Displacement remains active while the Rune of Fortification is active.
In Mythic difficulty, the Rune of Displacement and Rune of Fortification remain active while the Rune of Replication is active.
Working with the Iron Horde, the leader of the Warcasters attemps to empower himself by feeding upon the power locked inside the ancient runes placed in the Spire by the Dark Iron Dwarves that built it.
A survivor of Nefarian's force, Kyrak has remained in Blackrock Spire attempting to harvest the remaining Black Dragon Flight eggs.
Born in Draenor, Tharbek was honored by Warlord Zaela with the opportunity to lead the Ironmarch into Azeroth. Relentless and cruel, Tharbek demands obedience from all who serve under him.
Ragewing is a gigantic Proto-Dragon raised by the Dragonmaw clan. Her unbreakable spirit has kept her from being taken as a mount by any of the Dragonmaw, although Zaela has been able to create an uneasy friendship with her.
Zaela, Warlord of the Dragonmaw clan, was entrusted by her old ally Garrosh to work with the Iron Horde invasion vanguard to set up a doomsday weapon in the heart of Blackrock Mountain.
In Heroic difficulty, the amount of abilities you must use to break the channel is increased.
In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
Archmage Sol is the last holdout of the Kirin Tor expedition here; but ultimately has succumbed to the spores that have taken root in her brain. She now lives as a prisoner inside her own body.
In Heroic and Challenge difficulty, Entanglement can target players.
On Argus - the former homeworld of the Draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his services will soon be employed towards the destruction of the holiest of Draenei temples.
In Heroic and Challenge Mode difficulties, Fel Sparks shoot out from the Fel Pool when it is created.
Working alongside the Sargerai, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls that lie behind the barriers of the holy city of Auchindoun.
The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
A construct of ancient Arakkoan civilization powered by the light of the sun.
Oregorger is an overgrown Goren who has burrowed his way into the Blackrock Foundry's storage room and gluttonously consumed their Blackrock ore.
Hans'gar and Franzok are twin brothers raised to become masterful brawlers of the Warsong clan. Both carved paths of glory on their way to become Warlord, but destiny had other plans. The brothers, each unwilling to slay the other to claim leadership, were banished from the Warsong and left for dead. They survived, alone in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home among the massive war machine.
Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.
Warlord of the Blackrock Clan.
In Heroic Difficulty, Dancing Flames initially strikes two players.
In Challenge Mode, Dancing Flames initially strikes two players.
What is this Border achievement I got unlocked?
"Archmage SolArchmage Sol is the last holdout of the Kirin Tor expedition here; but ultimately has succumbed to the spores that have taken root in her brain. She now lives as a prisoner inside her own body."lol wat?
Looking at the quantities for unique and maximum stack that legendary item allows for excessive gating and rewarding for higher difficulty. If X quantity drops from raid finder then X+Y quantity can drop from normal and so on. That would allow the legendary to be a "people's legendary," but also available first to the players pushing the hardest content. It's also an incentive to push people into higher raiding content for faster legendary item acquisition if they do it that way.
I really just wish they would make the legendaries for mythic only raiders
Hearing about Spires of the Betrayer sparked an inkling of hope in me that I know I'm reading the wrong way; still, very cool, thank you for the update.
hope the legendary isn't like it was in mist
Yay! The return of Gruul!
Now, that is my perfect timing. I just broke down and paid for a Patron membership and now you guys have one free with rep. lolSomething seems off with rep for the border awards though, it is not registering all of mine.
Can someone tell me how to actually use these borders? i don't even know how to get a profile picture on this website.
Anyone able to test if Stoneform removed the bleed from The Butcher?
What a lovely surprise to log in to. Thank you Wowhead! <3
I like how they made legendary Q in MoP and I hope we can get some extra skill like we had from back in next legendary again. Even though some "vanila players" will be like"omg you had it so easy ragnaros was much harder, and I hope WoD will go back to get the feeling of"legendary"" Well no /ty. Drops now are pretty good I think, my first character was droping sigils for 2 weeks, then 3 week valor cap,4weeks secrets and 5 weeks (1,3,2,4,2 drops/week) on runestones. If you think that 14-15weeks=almost 4 months is too fast then go ahead and give us your half year legendary chains (for those who are luckers) and 8 moths for normal people and I can finally go back to PvP with " %^&* your pve blizz" ;-)
sounds cool to me
Critic:Listen Blizzard, i think that if we learned something from MoP is that:1) Excess CC makes the game boring.2) Farming X number of items over 2 months by doing the same raids and instances over and over is NOT legendary in the slightest. Please blizzard stop this madness. Can't we go back to doing epic feats that required an entire group to commit and coordinate? Remember when we had to attune our Shadowmourne to the powers of Frost,Blood and Unholy? That *felt* legendary. Capes that you see on literally EVERYONE don't.On the other had, Wowhead you are doing a great job!I will probably never get patron from rep, but i don't know of any other websites that are cool and honest enough to do somehting like this.
visconwow said: I really just wish they would make the legendaries for mythic only raidersif you are Lucky to be in a guild who can do this content be happy but a lot WoW players cant realy raid due kids work or whatever so when they do that they lock out a lot ppl..legendarys arent only for ppl who have the time to do high end raiding..they also pay a monthly fee^^ so bit selfish to speak that way ;)