Thank you blizzard for these changes <3 wtb a tweak to torvald. For example, primary castigate target doesnt take AS much dmg but secondary targets still get nuked if they get caught in its radius or add pulsing aoe dmg slightly less often and we are golden ^_^
If the tank knows what they are doing, then they should be able to stack them in 1 location.
There were only 4 Shadowhirls at any time cos they started disappearing at particular time. idk why it should've been nerfed... this is just a boss as it is. There are a lot of bosses with real problems... not Ventunax (especially with nerfed debuff...)
No matter what the nerf is, rest assure, some tools trying to look cool will cry about it saying the game is too easy and tell everyone to get gud, even though they are probably far, far from pro gamers themselves and just talk @#$% to try to inflate their fragile egos. No one thinks you're cool guys.
Good nerf for Tyrannical. Now what about the final miniboss on Fortified? :p
Oh wow, this would be an amazing change if it makes it through. This boss, especially on Tyrannical weeks, could be an absolute group-breaker. This would keep the fight from becoming a bullet hell, and would make the mechanic significantly more manageable.
Looks like the beta for shadowlands is over boys!
i wish they'd nerf the 3rd boss in Sanguine Depths a little bit especially the Spikes.
this is a good nerf cause this dude bleed was too damn op, even on a 15 it was crazy even for most heals I met that was wonderful, my favorite/easy dungeon but that dude was crazy with the bleed
I get "why", but this is over-kill when other bosses are still left in a ridiculous state. Regularly have done +18 Tyrannical for Spires and this boss was never an issue if your tank has absolutely any idea what they are doing and isn't just pulling the boss to sub-optimal places.I stand in the middle of the room, and I turret. Maybe have to dodge left or right once or twice to position in a sweet spot. Boss fight was 1:15. The boss was at 19% before she used Recharge. If you can't survive a boss fight for 75 seconds, the group has many more issues that need addressed. The problem here is the general population's lack of understanding how this boss fight is supposed to be done. Was this fight too hard for the 'general' player base? Maybe. Clearly it was, which is why this change happened. But there were other ways to nerf this fight without absolutely gutting it.
I mean, they reversed the necrotic nerf.And just because this is a release candidate is just that -- a candidate.I won't believe it until the patch arrives.
Another target dummy. Congrats, Averages.