I like this one! <3
WFT is this choose 1 lol but only 1 is good and other 1 is so bad no one will take it ever / shear fury 0%taken or fracture 100%taken / soul barrier 100% or bulk extraction 0%taken / fodder to the flame 0%taken or elysian decree 100%taken lol and you say that we have a choice
For what I seen the "Fiery Brand" branch will be abandoned, the "Frailty" branch is too powerfull either in defense, healing and dps in comparationThe overlap of Frailty, can give you 8% leech, 4% damage reduction, and 8% damage increase per aplication during 5 seconds (I understand that de duration is not refreshed)With enought celerity this can be insanePDT: The Darkglare Boon is not well writen? Is the same effect that the legendary or now reduce the duration a 40% everytime without RNG?For now i think this is the best tree in M+ https://www.wowhead.com/beta/talent-calc/demon-hunter/vengeance/BOUGEUEQRKlRVRSBBBOVVQRYgUBoEQoRQBU
Sooo just the same thing we've been doing this whole expansion, but worse. I love that talent trees are back, and it lets you pick some talents combinations that you couldn't before, but there's just nothing new for any class. Without the legendary and conduits/traits, a lot of talents are significantly nerfed and just not as fun. Like, Paladins really need ringing clarity added, for example.
My issues with the DH trees:Class tree:1. There was no need to combine Fel Blade and Aura of Pain into a choice node. I imagine Fel Blade is just dead now.2. Erratic Felheart is way too strong for Momentum. Please stop trying to make Momentum a braindead talent/maintenance buff with near 100% uptime (same goes for Demonic).3. Pretty sure most havoc's fall into 2 categories, either you don't want to use sigils as havoc or you're excited about them because you realize how broken havoc having Sigil of Misery and Sigil of Silence is in M+ when combined with all your other CC. Either way they need to be harder to access or just moved to the VDH tree. The Misery in Defeat talent also encourages sigil play as havoc.4. The location of the Concentrated Sigils/Precise Sigils talent still forces you through the almost useless Lost in Darkness talent to avoid it.Havoc tree:1. The new forced pathing through Chaotic Transformation feels terrible.2. Netherwalk/Fel Eruption still feel way too expensive to ever take. If you had to choose Between Netherwalk and Any Means Necessary, Netherwalk would lose every time. Maybe make a choice node in the class tree between Netherwalk and Desperate Instincts, but make Netherwalk drop agro like pally bubble to discourage VDH from taking it.Vengeance Tree (This one is a mess):1. Most of the right side of the tree feels terrible without the Fiery Soul lego reducing the cd of Fiery Brand.2. There are way too many dead talents blocking the good ones (Roaring Fire, Ruinous Bulwark, Feast of Souls, Cycle of Binding).3. Where did Abyssal Strike go? Without the Growing Inferno conduit, this might be a better talent than Agonizing Flames. It's also more fun. I could see this just being too much mobility with the addition of Erratic Felheart in the class tree, but that talent needs to be removed for reasons mentioned above.4. I don't think the tree has done enough to fix our terrible single target damage.5. The Weak-Willed capstone talent is basically mandatory due to being far better than all the other capstones.6. Spirit Bomb and Sigil of Chains are in the middle of nowhere possibly forcing undesirable pathing to get to them.Overall thoughts:The addition of Hot Feet to the class tree is very nice, but I feel the class tree was better in the previous iteration.I think if the two havoc tree issues mentioned above were fixed, the havoc tree would be a big W.There's some good ideas in the VDH tree but this tree still needs a lot of work.
My main problem with Vengeance is that Soul Cleave and Spirit Bomb feel pretty much the same. They both heal you and deal AoE damage, but in slightly different ways.
one of worst talent tree in my opinion
Oh my. The vengeance tree is SO GOOD !
Oh look. ANOTHER talent tree thrown together by someone who has no idea how to design synergies within a build.Arguably worse than the holy paladin tree, and oddly enough, for essentially the same reasons.
Not sure how I feel about this tree, definitely needs a bit of movement and changes.The most concerning thing is all the terrible opinions the casual playerbase has because they think they know what vengeance needs.
Left side of the tree is cool. I love idont need to use spirit bomb for yet still get frailty to play with.Right side of the tree however is terrible hiw ever i always loved fiery brand.And im also disapointed, as a tank our big bad ass meta is completely irrelevant now, with so little up time.
i can't believe they made this talent tree not expecting all of us to talent into spirit bomb and fracture. meaningful choices my arse. we need a different person on the DH design team cus this rogue designer is doing nothing but misses
I don't know.I think demon hunter would benefit from a warrior styled tree. I don't feel like I'm building a character.