Yeah, just forget about a litle buff on dk blood damage, but still amazingnow we can see more ppl playing tank, because almost no one like to play as tank and not able to tank
This is the biggest mistake Blizzard can make removing Demonic wards passive completely DH without tattoos are not real Demon hunter.4 people against guardian druid in RBG it is impossible to be killed right now, think what will be after update. Removed
Glad this was fixed. Something needed done.
Sweet baby jebus, absolutely appreciated as brewmaster.
Oh good. I misread the title and thought tanks were getting a reduction to their damage. XD
As it should be. Tanks have the hardest time playing because of the amount of responsibilities they have in a group/raid and on top of that the insane amount of damage they take. These are good changes.
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As a blood dk main, my first reaction to seeing this was "THANK GOD!". i won't deny that for the majority of this expansion, even in the prepatch, i suddenly felt oddly squishy. the prepatch was to be expected tho with the ossuary changes. but when it came to keys and what not, i very much felt way squishier than should be expected. and upon learning that aside from the mobility of a DH, that there was a bug causing them to take WAY less damage than intended, thus actually being able to do keys with much more ease, it all suddenly made more sense. so i am going to say, these changes are SUPER welcomed. a dmg buff for blood would be nice, but go too far and we get a meme build with death strikes. but eh, if you know what you are doing you can out dps non-fire mages and boomkins in aoe.
'Act quickly''Hotfixes it 4 months after release'
Is this going to be enough for tanks to actually tank instead of being track stars?
Actual clown developers, this won't fix any of the problems and DH will still be the best tank lmfao