With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at healer balance and Demon Hunter survivability in PvP.
Player versus Player
- Demon Hunter
Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival. - Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
- Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
Monk - Mistweaver
Developers’ notes: We’re reducing Mistweavers’ ability to heal versus clumped targets in PvP since they’ve been outputting more healing than we’d like against pet classes. - Way of the Crane now transfers 100% of Spinning Crane Kick’s damage into healing in PvP Combat (was 340%).
Priest - Holy
Developers’ notes: We’re increasing overall healing and providing an opportunity for Holy Priests to contribute offensively to secure kills with their team. - Holy Fire direct damage increased by 15%.
- Holy Fire periodic damage increased by 27%.
- All healing increased by 3%.
Discipline - Healing of all spells increased by 3% in PvP combat.
Shaman - Restoration
Developers’ notes: Restoration Shaman healing performance has been slightly behind other healers in PvP, so we’re targeting an increase to their instant healing capabilities. - Riptide healing increased by 15% in PvP combat.