Honestly I see a lot of people complaining about how the game is to easy. The new patch notes say there's a new wing in vault with a hard boss and ulduar isn't going to be as easy as naxx. A blue said (somewhere) Think of Naxx like the learning phase for the ones who haven't done it yet and this is the next level.
I am a Hunter... LEAVE MY AMMO ALONE!I roll play very little but arrows and bullets that are not consumed is Bull Flop if the roll playing aspect is considered.Non-consumable thrown weapons was barely tolerable, it would be much less so for arrows and not at all for bullets, and if I understand this correctly what is the point?Hunters will still need to carry multiple arrows or bullets just as they carried multiple stacks, unless a single arrow or bullet becomes an unlimited supply.IF the latter is true, "Woo hoo! Bag space!"... But it still loses the roll playing aspect.
This post was from a user who has deleted their account.
"Shield of the Templar now causes your Avenger's Shield and Shield of Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of Righteousness.Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds"Hell yea this is pretty sweet.Although here's what i see cuz i don't really get it.Does this mean i can hammer of justice for 7 seconds, every 10 seconds? that i don't get.I'm loving the constant divine plea for tankadin though that's pretty awesome considering our famous mana efficiency (Consecrate takes 800 of my 5500 mana)The silence looks good too it'll give us some spell mitigation.What i really don't get, is this:"Exorcism – this spell now causes damage to all types of enemy targets."Seriously, this is just plain dumb. Why in the hell would exorcism hit something that isn't a demon/undead?I mean sure i'll love the soloing benefit from this, but it's just highly illogical.
I read in the 3.1 healer mana regen thread that Divine Plea is going to have an increased healing penalty from 20% to 50%... I personally don't like the thought of my party basically being Mortal Strike'd if I need mana. >.<"
All Bows / Guns / Crossbows will probably have an equip bonus similar to http://www.wowhead.com/?item=34334
Yay things are getting better pallies able to use exorcism on all targets watch out demonology warlocks that morph and mages having spirit more useful... WOOHOO i'm a happy arcane mage now
They are buffing rogues i love it