Not good.Only thing that made this dungeon enjoyable
This feels....stupid.But maybe that's just me.My only thought is 'ok, but why though?'
Uhoh. Hopefully this means theyll tune some of the problematic packs accordingly
Blizzard so out of touch... Instead of nerfing hell out of other dungeons they buff the only one that was in somewhat good state...Also the fact that they even tried to hide this major change by not adding it to hotfix notes is shame...
This nerf is probably a long time coming. I killed the last boss of the dungeon in 11 seconds the other day on a 16. That's not okay. That being said, they went way too heavy-handed with this nerf without changing anything else. The 3rd and 4th bosses of the dungeon are now going to be far more difficult on Tyrannical. The third boss will require people to actually do the boss mechanics, which includes having to control damage on the add. On higher keys, this will potentially mean actually prioritizing the add over the boss due to how much health it has - you want the add to live long enough to pull the boss back down, but not too long so that you aren't dealing with the AoE damage and tankbusters from two adds for very long; this can be very tricky to manage even in a coordinated setting.I do not think that it's bad that we have to do the mechanics (on the contrary, not having to do mechanics on half the bosses in the dungeon is a bad thing), but I would like to see nerfs to both the third boss add's health, and the last boss's shield health, in conjunction with this change so that the last two bosses don't become impossible on higher keys (or even not-so-high keys in pugs). I think these changes will accomplish a reasonable compromise, as well as allow people who wipe (and thus lose their weapons, assuming they've used them already) to have a fair chance at beating the bosses instead of it just being an instantly dead key in pugs.
When it comes to dungeons, they nerf it pretty bad. But when it comes to the meta classes excisting from day 1 shadowlands….. Too bad :(
This is exactly the kind of thing that leaves a bitter taste. No communication and a 50% nerf.
God forbid we have fun!
Love how people pushing 16 and 17s and using the tools provided throughout all of last tier made this change happen. It doesnt make it any more fun for anyone playing the game higher or lower keys. At least the 50% seems like abit much.
arf, we cannot take 4 packs with the first boss and do 5M damages in one button anymore killing all trashes and removing 30% of boss life. Not good !Joke aside, it was very fun, but it's just buggy, as in S1 the spear did the current new amount of damages, meaning you have to finish mobs when doing that :p
Witch changes like this you have to go 3-4 months back. Yeah the changes are THAT slow
Are we really surprised the company that drinks on the job is making undocumented giant nerfs to dungeons?
why do they do this
had that coming for a long time, those were crazy strong... bosses just got deleted, i feel that some tyrannical and fortified tuning will follow (prolly hasnt been neccessary yet because of those weapons)
We did a 17 last week and were really amazed by these weapons...Like, we knew they do damage, but they totally destroyed everything. One Hammer put the Necromancer before second Boss on like 30%....Those Kyrian-Covenant Orbs were topping the overall meters by a lot, and we did not even abuse them like you could (because we did not expect that much damage).I like the concepts of weapons and to plan pulls around them, but they really should not stop the player from actually having to do something.Really good change, and glad they realised it early before people push the highest keys that can never be caught up to. NW allready leading r.io charts by a lot, but gear is gonna clear that up in a few weeks.