Dr. Boom is certainly overpowered. And I say this after paying the dust to craft him, and including him in every deck I have.
Does that make a major problem? Because I never used undertaker.
Dr. Boom definitely is powerful. I feel like his mana cost and being susceptible to Big Game Hunter even things out though.
they play dr. boom, you play BGH - and the 2 boom bots clobber your minions anywayits still OP, not cause of the doctor just cause the 2 bombs are too muchsure they can hit for just 1, but the odds both will? and thats after you take 2 damage on minions to destroy them
What Hearthstone Looks Like After the Nerf....Mech Mage, Mech Mage, Mech Mage and now everyone complaining about .
BGH is no excuse not to nerf the most used card in hearthstone.
Personally, as another Pally main, I don't mind playing against Dr. Boom but I can see why people do despise the card. I would change the bots' damage range as the RNG in Hearthstone is already way too much, especially with the addition of GvG, so having the bots do 1 or 2 damage permanently could be fine in my opinion (although that offers a chance to kill something like the BGH that you just played) as there is no potential for 7+8 damage to the face. I see why it's so hard to completely change the card but if they do, then at least you get a full refund right?
I think BGH could be a legendary card you know, just because that's a card to have one in each deck, not two. Just like Black Knight.And Blizzard please bring back Buzzard, today it's just garbage between hunter cards. And Hunter have issues to draw cards.And Dr. Boom, I think he should be an 5/5 card, that would be a deserved nerf and yet would clean some anoying BGHs from the decks.
I think the difference between the good Dr and Undertaker was the ability to deal with it immediately. By the time Dr. Boom hits the table, there could be some options (though he certainly is powerful and belongs in almost every deck). But Undertaker, when he hits turn 1 followed by *deathrattle anything*, you dont have the opportunity to even start your deck, the best you can do is play catchup. And no deck has "Catchup" (yet; Dills, I'm looking at you) as a win condition.
Even with BGH being able to take him out, he still leaves the two bombs behind, though...
But that's ok. Again, late game allows a greater opportunity to handle greater threats. Until Blizzard either institutes a Restricted list or rotates card sets in and out of standard play, nerfing individual cards is probably the most reasonable method of managing player experience.
Putting Dr. Boom as a 5/5 is not a nerf, it's more of a buff to be honest. By removing the 2 attack, it takes BGH out of the picture and forces you to trade minions or use a big spell to get rid of him (unless you're a priest). Then you still have his bots to deal with.IF he did need to get nerfed - what about his boom bots being able to attack any minion, including yours? I don't really like the sound of it, but just a thought.I run Dr. Boom in many of my decks and I face him a lot; sure it's a bit of a game changer, but there are a lot of options that you can use to counter - he's played on turn 7 - you should have plenty of big minions to take care of him and his shenanigans. Unfortunately, with the aforementioned that does mean that you play according to the meta, which I'm not a huge fan of; but I can always play casual if I choose to play a crazier type of deck that is more fun than practical.
If you want to remove Dr. Boom RNG I suggest making him a 7/5 with 1/1 Boom Bots that deal 2-3 Dmg.