I'll just jump in to echo many other people's concerns. I like how there's no timer on Torghast right now. It means I can take my time if I'm solo, or wander off a little bit while in a group. If my score is based on maintaining a kill streak, making sure to kill mobs every X seconds, and any deaths mean I'm not getting the best score...ugh. For me, I would rather go back to something like masks. Let me choose at the start of the run how hard I want to make things by making the mechanics trickier and or more punishing, not forcing me to solely go fast fast fast.Also in a group setting, speed clears as a requirement for higher layers and rewards will lead to a Torghast meta. If you're not in that meta, then you better have a Mythic raid ilvl or you're not getting an invite. And if you die even once, you might get kicked out of the group. And make sure to bring all your consumables too!Oh, and a scoring system will highlight the RNG of Torghast, which is going to suck. You'll have people who wonder why they can't seem to get a good score, and all you can tell them is, "keep running it until you get lucky with the right set of powers for your class!" I hate the fixation on speed in the game all the time. It just doesn't work.
I really, really don't like timed things. :(
As dumb as it is right now I prefer it over this concept. Blizzard what in the world are you thinking? XD
If I remember correctly, they added a timer during alpha/beta and people HATED it. Back then, Blizzard was willing to make Torghast a more casual experience where you can take your time. Heck, the very concept of receiving random abilities means that it's not entirely about skill, but luck.Between this change and the introduction of their own mythic+ rating system, I get the impression that the devs want to focus more on the hardcore. After the initial wave of casuals is gone now, this was inevitable.These type of MMOs always go through the same development: Start out simple so casuals enjoy it, but casuals don't stay, so in order to retain the hardcore players at least, they're making things harder and/or more grindy. Destiny 2 went through the same process (at least so I've heard from one of my friends).To be fair, Torghast was never going to be a good roguelike anyway. It doesn't even have multiple pathways for crying out loud! It's just a dungeon designed for solo play. So they might as well apply the same "good execution and speed offers good rewards" mentality that mythic+ has.
Have they learned nothing from Horrific Visions? Nobody liked it BECAUSE IT WAS TIMED. If I wanted to do timed trials, I'd do Mythic+ and now you want to make.Why not just give us Anima rewards for doing Torghast? That'll be a good reason to go back and do Torghast instead of Soul Ashes.The community is already built on a speedrun mindset because of Mythic+, this is only going to fuel it and make it worse. This is an awful step to take and now I probably won't do Torghast again because of it.
I adamantly do not want speed to be a primary scoring feature. I'm tired of them trying to make everything have time limits. Let people complete the content at their own pace.If they're going to have a speed score, I at least want a completion score too.What Torghast needs isn't mandatory speedrunning, it's more variety and internal progression with achievable rewards and goals. All they need to do is look at other roguelite games and copy what the successful ones do.
Great, totally makes me want to avoid it entirely if it’s about speed. I already hate the mythic+ mentality and am hesitant to do torghast as it is, but at least I can go at my own pace.
I seem to recall a blue post a while back that mentioned changing how Torghast rewards players. So that IF there is a failure to complete you are rewarded based on what you DID finish so that it is not a complete waste of time if you are unable to complete it for all the possible reasons. DC's .. afk out at a broker.. or just simply unable to complete that particular difficulty.
Oh hey look, the ideas we suggested back in early beta made it to Blizzard
lolw casuals be crying
I like doing meticulous 100% completion runs where I kill and loot literally everything, and speedruns really don't match that mentality very well.It's the reason I never could play along with others in games like D3. Mostly everyone else wants to efficiently grind the best gear possible in the shortest amount of time while I want to methodically check every nook and cranny for even the slightest hint of treasure or monsters to slay.While I agree that something needs to happen to Torghast to keep it interesting for the rest of the expansion, this doesn't really do it for me.
I don't like mythic+ because it has a timer, and now they want to add one to Torghast? I'll just stop doing it if they add it.
I agree, PLEASE DO NOT ADD A SPEED REQUIREMENT TO DO TORGHAST! Keep it like it is except for the changes of removing the death counter. The possibility of getting gear or even xmog appearances from Torghast like you got from Island Expeditions in BFA would be good along with the getting the soul ash to upgrade our legendaries and any missing memories to make them. As we all know, as xpac's progress through patch after patch, item level increases on the gear so our legendaries will continue need to be upgraded.
Honestly wonder who Blizz actually designs their games for. I mean seriously. Torghast now people only do for Soul Ash or to finish the Bolvar quest chain - both forced participation. Now they want to "tweak" it to be a speed run? How is that going to make it more fun? If they want to have an OPTION to speed clear do that, but no one I know even likes Torghast let alone wants to try to zip through for rewards. Personally I like to take my time and kill the majority of creatures and see what combo of powers I get, so speed running has ZERO appeal. Taking my time, I also rarely die (doing it on 9 different characters). I'd like to give them the benefit of the doubt that this will be an improvement, but so far Shadowlands and how many systems can we have you do is not a FUN experience. Azeroth and WoW use to feel like a world, now it feels like checklist of jobs.Definitely not keen on the direction this game is heading. Option B play BC until Wrath release?
Blizz seems intent on completely destroying WoW, speed shouldn't be a factor in anything in WoW and neither should scoring.