I'm sure this will make no real difference.
Here comes the complain train. Choo choo, coming through
Interesting, I wonder how this works out. I wanna know what's the idea behind this, this used to be a thing back in vanilla/tbc, but now it's kinda questionable to do this kind of change, makes me kinda concerned about how this is gonna affect M+.
Seems the gameplay is coming back to the roots, when tanking wasn`t dependend solely on gear. Seems good!
I don't understand why they're doing this right know but ok I guess they seems to want to make the decision taking more important in BFA. I just fear pick up content, where people mostly burst on aggro.
Haahaaa that’s the sound of all nine of my tank alts retiring from dungeon PUGs and retreating to the copious role-agnostic content offerings! No one who started in recent expansions will be ready for the old school threat tug of war!Not really complaining because thankfully we have options now, which of course intentionally comes hand in hand with these changes. Queued dungeons are intentionally and culturally now a farm system for the MDI, and I have zero desire to feed that culture.Thankfully world quests, islands and warfronts say I don’t have to! I’ll do the story runs with my warlock and then wait for guild runs. Dungeons framed as “team content” instead of “group content” is ultimately better for their identity, but ain’t no way I’m PUGing those growing pains.I’ll just need some Netflix for that one story run’s DPS queue... as will we all.
As a Tank I approve of this in theory, now if only I could get a Beta Key to test it in practice....
I worry how this will affect fight design. One of the things allowing for more interesting raid fights was the idea that tanks wouldn't lose threat against DPS. Currently we have some DPS checks that have adds all over the place. With this change, it's possible we end up with fights failed because a tank had to use his taunt on adds and not a tank swap. If Blizz wants us to go back to an off-tank, they will have to de-tune certain fights. This is something they will likely revert simply because it is going to cause more issues than it solves.
They do this every so often. Then they ramp up the threat generation again.
Wonder of this will make threat meters a thing again, as in legion I've had no issues really with threat as either tank or dps, except the freak occurrence of my lock being grouped with a fresh 110 tank for daily hc.Also my condolences to my tank friend who struggled with threat in legion during our mythic+ runs.
Why? Why bring this back? Why "fix" something that isn't broke?
As a tank, I want to say this DOES make a moderate difference, and reduces the fun of tanking. I struggle with maintaining aggro sometimes and feel like I lack the tools to generate it with any aggro aside from the taunt move. :<
Just need the reintroduction of sunder armour and we'll be back to the good 'ol days!
I don't know if it is already implanted on beta, but I did some dungeons on beta 2 weeks ago as a BrM, and it was a nightmare to keep aggro on a pack of thrash. Maybe it was because I was like 115 grouped with 120s, or that tuning was in progress, but it was such a struggle it felt so bad.
Love it, cant wait to get the threat dance back. Loved it in the past, hated it when aggro was basically granted, happy to see it changed or at least tuned towards past.
As a somewhat tank myself (have casually tanked M+ pretty much whole expansion) I can say that this will bring more depth and fun for tanks. Even though it's annoying when it's skittish week, dps goes full ham and all I can do is to slow melee mobs and taunt/interrupt casters... That being said - Skittish weeks are probably those I have most fun as a tank, due to tanking not being mere "mash aoe", but actually actively engaging.Edit: Those who are complaining about live threat issues - tanking is not about being a "turtle". You have to gear for dps at least a bit.