This post was from a user who has deleted their account.
There is a concept in competitive Super Smash Bros. Melee relative to this, and it is called "No johns".It's a fancy name for "no excuses", and the doctrine of the thought is that no matter what, you got beat, and you're going to have to face the music. Either you can shrug it off and say, what went right? or you can whine and complain about how unfair life is. The first leads to self-betterment. The second, leads to people telling you you need to l2p.
I'd like to compare this to my experiences playing SuperSmash Bros with my little brother. I love Kirby and always play him. Every time I'd play my brother and he'd pick a new character, he'd usually beat me a handful of times at first. With each loss I took notice of each characters abilities and his moves relative to mine. After a while I'd start countering many of his moves and would start winning. WoW PvP plays into this a lot, every class has tools/abilities that while always situational allow you to counter other classes. As an enhancement shaman a lot comes down to my totems. Against a DK I need Disease Cleansing Totem. Mages and ret pallies Grounding Totem is my best friend. Warlocks and chain fears? Tremor Totem can make or break you. To PvP well, you need the gear, but you also need A LOT of practice to learn class abilities, how to counter them, and typical class rotations (ret pally/rogue openers anyone?).
I'm a Shaman for life, and my mantra is, "Theres an excuse for everything, The only one you never hear is, 'I suck'."If i can kill a Retra Pally as Enhance, so can you, just learn what to blow your trinkets on, How to use team work, and enjoy the *GAME*After all, WoW =! real life.