so basically its a tinderbox nerf, because the fastest delve now can drop up to 5 different rare reagent with low chance
Well frost mages... your reign of terror in Dornogal is over!
Okay, nice hotfixes for demo. Now, give us a buff.
But on to the real question, when will they hotfix the mace from GB to have the same strength as all other maces of equivalent ilvl? Been bugged for ages having around 400 less strength than all other 619 ilvl one handers (as an example). And yes, I have made a bug report and several forum posts. Hoping wowhead will make a random article on it, cause things dont get fixed if you dont have a voice.
Will they ever fix horde reputations for those who race changed to earthen?
i wonder what was exact health nerf to zek'vir in zek'vir lair on ? difficulty? coz i was there and couldnt feel that much difference is there were at all
So underwhelming. It seems like they are not even trying to fix this broken game anymore. Shame...
So nothing about the solo shuffle quest not giving progress towards the 12 rounds?
So Brann's fix ended up being a bug itself. Used to be he'd run over to gather a node, toss you a chunk, but leave the node for you to gather yourself too. Then it broke, so he'd run over and not do anything.Now, he runs over and tosses you a chunk (1-2 of an item) and the node disappears, so you can't gather yourself. With my finesse and perception that's a fairly steep loss for most stuff overall...
Any bets on Devs mostly play Warlocks and Mages?Every week anything that affects their damage being lower than "intended", gets hotfixed.
Thank goodness...every time the hotfixes reflect the bugs I've reported is a good day. I've missed my Delve Gathering Loot.
fix voidbound make it cc-able and interruptible