They have way too much to practice great push... they should be allowed to reset dungeon in competition max 3 times and after that dungeon becomes locked and u cant try it anymore.
As a reference, prize pool for AWC was $900k and MDI $750k previously.source: https://news.blizzard.com/en-us/world-of-warcraft/23586614/arena-world-championship-and-mythic-dungeon-international-2021-plans-are-here
Blizzard needs to stop with this "wow esport" its hurting the game a alot.
The dungeon tournament of last-man-standing like the last KSM Gauntlet Tournament was also a good idea. On other topic, not discounting the ingenuity of Echo's tactic and skill, the last win The Great Push indeed felt a bit disappointing.
Players should be allowed to experiment and come up with dumb tactics, that's part of what makes an MMO what it is.
in retrospective The Grat Push was great for pushingand a source for news to learn some strategies
It was a pretty fun event, soured by that nonsense on the last day.Here's hoping they actually crack down on that sort of thing going forward. Otherwise it pretty much delegitimizes the whole thing...
They can create competition all they like but the issue I have with the game is not that it is changing, they are changing things that are good and people love. Storywise it alienated me. They had multiple opportunities to make references and recreate nostalgia moments the make lore fans really happy in Nazjatar would be the first chance in my opinion. Nazjatar was the perfect opportunity to recreate the Malfurion-Tyrande-Illidan trio and Jaina wouldnt have felt out of place at all or forced. After we have waited to long to see and interact with the legendary Rastakhan, they made out of him an incompetent old fool and made it clear throughout all quests how incompetent he is, instead of making him a competent and fearsome king that is killed by the Alliance as revenge.Then you have Shadowlands which feels like FF14 with WoW engine. Forcing to choose covenants when it does not make sense even with their own logic. There is no conflict, there is no real danger and the covenant campaign feels like killing monster camps that you found because you went out of your path to explore in Warcraft 3 TFT. What would have made this more interesting is conflict between covenants which we try to fix without choosing sides. We learn that the conflict was started by Denathrius to help Zovaal. No covenant power ups, just the classic gameplay where we gear up and hack and slash dungeon and raid bosses.Gameplay is the only one that keeps me going and it is not enough to make me care of the game the way I did before BFA.I am no longer feeling invested in this game thanks to Danuser.
I enjoyed most of the great push, but it was really ruined by the winner being determined through the use of an exploit that nobody else knew about. I really don't get why they didn't disqualify them. I understand proper usage of the tactic took a lot of skill, but it still went against the spirit of the competition. Remember back when Ensidia exploited lich king and had their world first taken away from them? Or when 4 tower flame leviathan world first was taken away because of cheating? As I understand it they explained to blizzard they were going to do snapping and got approval but they didn't mention how they were bugging misdirect. That's a pretty big omission.
They need to make clearer rules regarding bugs/exploits. That's the end of it. They must have people on staff that can handle that. Just do it before you run another event. Perma misdirect is not allowed. Mob snaps are? Okay. Write up some language that conveys that instead of players having to guess and send VoDs in to ask admins for approval on every little thing.
I'm just longing for the fantasy driven mmorpg days. A lot of things are feeling a little too e-sport driven to me these days. I get that this game can be played loads of different ways, and that's great. Let's not forget what the game is at its core though...