I just wish they'd get rid of the Great Vault of disappointment completely. Delayed reward is far less satisfying and removes player agency. Rolling your coins on the bosses you most want gear from is far more engaging than waiting a week and then players getting duplicates / bad gear in all the slots they've achieved. Giving currency so PvP players can choose the piece to upgrade is a goal to work for. Josh Strife Hayes did a very good piece on the psychology of this on YouTube - worth a watch (I think it might be "The Quit Moment - Why Games Lose Players" https://www.youtube.com/watch?v=ZhQ_jKFnFSU).
The M+ row distribution is interesting, but sadly the sample size is waaaay too small to really draw any conclusions. I wish this project had been brought to a wider publics attention, so that more people could have participated. 279x first M+ slot over the span of how many weeks? 7 weeks? That's numbers from 40 people only?
If my math is correct this would translate to a ~32% chance to get atleast 1 tier piece from a full raid row (3 tier bosses killed) and roughly 25% from a full mythic plus row.. that doesn't look that bad actually..PS: sample size may not be sufficent though..
Raid boxes have the chance to get tier from the primary loot table + the chance that an item gets converted to tier by RND.The M+ and PvP boxes only have the chance to get RND tier.Naturally the chance is higher on Raid boxes.But it is strange that the M+ boxes have a higher chance than PvP boxes, they should be equal.
question for anyone that could answer:say you only do LFR for raid slots in the vault which ends up giving 239 ilvl. Is it better to get a 239 tier piece EVEN if you for example have that slot filled with a higher ilvl no tier piece?say in the vault it gives you a 239 helmet choice, but you have like a 262 ilvl non tier helm. is it better to take the tier piece helm or stick with the higher ilvl helm?
The way this game works now you have to put a lot of time into the game to get any gear no matter what you do. They don't realize that many other games you don't have to spend as much time to play to get gear. I mean you could do everything possible and not get an upgrade in a week or get a duplicate item that you already have. The return on investment in the game time that you put in is not worth it imo. They need to set up wow so that it has some type of protection system for loot so that you are getting upgrades progressively as you play the game and not so much just rng. I have seen people run dungeons like 50 times to just get one piece of gear but got duplicates of the same so many times over.