"super fun gauntlet" No gauntlet has ever been fun in wow
Super fun is not what I'm thinking of when I see that.
This actually looks like a more fun gauntlet. A lot of pathing options, no waiting for slow as hell pats to walk buy, duration under 20 sec and a skip once three players make it trough. Fast classes will be able to do this in under 10 seconds if they are good.No reason to remove it for M+
Feelin like i was playing Touhou in that gauntlet
I love stuff like this! Looks like a lot of fun
I really enjoy the gauntlets they've put in but idc either way. Though if they leave it in, I think it would be fun if they gave you some % or maybe even bonus time in m+ for doing it flawlessly.
As a demon hunter who totally doesnt cheese most gauntlets. Gauntlets are fun ;)
You and I have different definitions of fun
wowhead commenters when running forward is too hard:
Usually not a fan of the gauntlets they do like Sethrallis and HoI that just slow the dungeon down with non-gameplay, thought the Mechagon one was fine.This looks more like the latter - non-combat and you're incentivised to go through it fast. I'm fine with those.
I'm just going to Fel Rush on through. It doesn't predict that. I feel bad for DKs, Paladins, etc though.
So, this video is quite fun to watch. But one thing that concerns me a little bit: If it's only you running along the path, you can kinda predict what the enemies will do, as they all aim for you. But what about doing it with the whole group? Having 5 different orbs fly towards 5 different locations is a lot more ridiculous than having five orbs aim for one location.
"Super fun", huh.
Honestly this solves the issue with any of the other gauntlet style sections of previous dungeons which was waiting for someone being an idiot. The one in Workshop looked about on par as this and sometimes you were stuck waiting for the clown getting their excessive levels of flesh detected, but with a skip available that doesn't really matter.
Will there be any point in doing this dungeon in 10.1.5 M+0, or will this be like in previous expansion where the mega-dungeon only becomes relevant in the last season when it's added to M+?