Nerf for RWF and put back to normal for normal guilds with 2 leggo as intended? (obviously never) I'm loving the race though, Kudos to Blizz for making a very hard raid after quite a long time but nerfing so fast seems odd (only talking about the health nerfs) Hoping what we all thinking doesn't come true.
There’s no one left at this company that actually tests and balances classes and fights. Why is world first on boss 9 with half a billion gold in boes and tier pieces. The casual scene has been crushed. Enjoy your two weeks of fame.
Our guild has barely any tier and what we do have has landed mostly on healers. Still managing to work our way through Mythic slowly but steadily and that's without the massive power spikes tier and double legendaries bring.This is far better than Sanctum where the tier was handed to you. World First guilds might want a quick sprint, but as a more casual player I'm glad the mythic content is going to last longer. The Sanctum drought felt like the worst I've experienced, and I've been through them all since vanilla.If you're not able to find a boss to progress on it's not because you're "casual" or because of Blizzard balancing.tbh i think it is very very hard to find a good balance between a forever lasting progress and a forever lasting "nothing to do" drought. Most people dont want to have 11 bosses where u need 300 pulls on 5 different bosses neither does anyone want a raid where you're done after 50 pulls.
this is the worst ive ever seen a raid in terms of tuning.. normal and heroic is especially terrible this time around
Typical Blizzardtiny nerf = removing mechanic
Anyone who tries to use the 16hr headstart argument this tier is a clown. The bugs and nerfs hours into NA progression have been so bad.