@TOMRUS don't be bad, it wasn't a huge issue before and will be an even smaller one now
VDH mains happy
#$%^ty bandaid,just buff tank damage it was fun when i could outdps *!@#ters now i can 99parse and they can grey or low green parse and still be above me
Absolutely bonkers that it took them so long to do this when threat has been an issue since the start of the season (well, even earlier, but still)
so we have one of 2098776392 problems solved. NICE!
War Within has been filled with Ion strong arming terrible decisions that everyone disagrees with and then the team having to hotfix reverse it at a later time.
Maybe i will be able to remove Greater Invisibility of my burst's rotation as arcane mage yaaaay :D
Oh, neatWe're almost at ff14's 10x threat modifiernow if we could get tank stances back so I can stop pulling threat off my co-tank, I'd very much appreciate it.
Thank you to The Bench!
Another bandaid fix for threat bruh
Oh wow, a massive 16.5% threat buff, huh? Thank you, Blizzard, truly. Only took what, an entire season of tanks getting treated like wet tissue paper while every zugzug with a two-hander and a dream pulls off us in the first global?I’m so glad the devs finally decided to grace us with enough threat to actually do our jobs — because God forbid a tank holds aggro
WHY DID THIS TAKE SO LONG
Tanked the whole season without this being an issue.
I mean that's great, but I am pretty much certain that the main issue is that somehow half my abilities simply cause no threat at all. So changing the modifier might not really help.
They could have buffed it by 50% and it would have been closer to correct. I can be on my prot warrior doing 4 million damage and still lose threat to an arcane mage 10 seconds Into a pull.
No idea why the devs thought adding threat back into the game was a good thing. Probably the same reason we have to press our class buffs again after every wipe.