Prot paladin damage in AOE without almost any group utility, group healing, or self preservation talents, is powerful. But if built to help survive hard content you lose 50k dps in AOE. This design while fun in low content isn't supper useful, because it is low content. Single target damage is also improved some if you give up utility and tankiness, but not really a viable trade.
Overall statistics show data from 24 and 26 instead of from 0, which is pretty much a textbook example of misleadingly presented data.It makes the difference appear much greater than it actually is in order to generate more controversy (and therefore more clicks). Don't fall for it
Blood performing the worst so give them a buff. Oh but prot warrior not looking too good either(but better than blood) give it the same buff.... what a joke
reminder they need to cut all tank damage in half and force them to gear/talent for survivability. Let the parselords drift back to DPS roles and let the tank players be the ones who enjoy doing that core job well.