IIRC it was legion or end of WoD...i dont quite fully remeber...when all our character models got upgraded....why wasnt this implemented as well....and that was just 4 years ago....so why now not then?
RemovedGood Job Blizzard <3
Did they also increase the diversity of Human voices, too? If not, giving them the generic white person voice feels like a half measure.For that matter, why don't we have different types of voices we can choose for our characters?I'd imagine a Warlock and Paladin Human would sound very different.
Are they seriously changing appearence of named NPCs existing since vanilla? For real?Couldn't they add new ones?
This is nice!. As with the Kul Tiran NPCs having varying body types, this not only has the much needed benefits of being inclusive and more realistic, but makes things on the whole more visually interesting and appealing. (I know it's not a perfect solution to the lack of diversity the game was initially created with, but it's a good direction at least.)Though I agree with the mentions I've seen that many of their outfits now need some updating... They need to either redo the old textures at a higher resolution, or give them new outfits! :)
Seeing the article I was kind of excited to see what changed. Seeing the comments, you dudes need Elune.Representation is important, this is a step in the right direction. It could be better, it should have come sooner, but its a step.
Could they have not done this with Lightforged Dranei, Mag'har, Darkiron dwarfs, high mountain Tauren, and Mech Gnomes? Just adding a few new Skin tones, customizations, and hair options and not make a complete new allied race that is looked behind a rep grind. They even have the same classes or less most of the time. Removed
It took me way too long to understand what was happening in the first picture. Turns out she just had a bandanna by her hair
For me I'll be happy to continue to see old names on NPCs even if some of them have slightly changed looks.But this is a minor change, what bugs me is how the (great looking) new character models really clash with those ancient vanilla armor textures. The better the graphics for player characters and new environments gets the more glaring the 15-year-old assets still in use in old armor as well as some old buildings in SW get.They really need to see if there is a way they can in a semi-automated fashion run those old armor models through some sort of upscaling (maybe I'm a bit naive here but seeing the amazing work of amateurs working with older assets in games from the 90s has given me hope the technology is mostly there). I guess it's a question of what original files from their creation they have but it would be a really nice thing to do to make the world look less old and I wouldn't be surprised if their original tools incorporated enough info in the files if they couldn't just make a tool to do 95% of the work for them using some trained networks. Same thing with certain old building models but really the armor stuff would help because it would add a lot of transmogs for players as well who refuse to use these really poor quality texture models.
And even more reasons to play classic, they tune models partially, with 2003 clothing textures with 2020 body textures. Top kek blizzurd.