While I do think this is unintended and will be fixed, I don't really think this is an exploit. It doesn't really skip anything except giving you the capability of skipping one particular pack- something which is done all over the place in M+.
They haven't fixed it in NL, so why would they fix it here
Good exploit. Expect it to be hot fixed and potentially punished for exploitation.
Exploit
Seems obvious now that it has been discovered, given how it is pretty much the same as the NL skip. Gotta be a special kind of madman to actually think of this, though.
And this will likely get fixed before any real bugs.
Asides from the fact that this will likely get fixed soonWhy would anyone even do this? On fortified you definitely want to do a big first pull and lust that instead of wasting time doing the last boss first. On tyrannical you can lust 3 of the 4 bosses anyway, usually not lusting the Zancha mushroom guy as there won't be 10 mins between cragmaw and mushroom boss anyway so you can't lust both.Both on tyrannical and fortified this just seems very inefficient.
Also anyone comparing this to NL, that just saves you like 10 seconds sending you down the water early. This UR skip literally moves you to an entire different part of the dungeon and isn't remotely comparable lol
The full run can be found here: https://www.twitch.tv/videos/1851603937?t=3h18m44sEssentially you kill the final boss at the start with Lust and CDs, and then talk to the NPC to port at the beginning of the instance to continue as normal.This optimization seems just for CDs and Lust timings and potentially skipping and clearing some easier trash in the area rather than continue down and try to kill those big miniboss like worms and Faceless dudes. Considering you have to clear through M0 I don't see this being a mainstay for PUGs. PUGs are impatient as it is. Interesting to keep in the setting of The Great Push or perhaps MDI if the rules allow it. There's advantage in having completely fresh CDs to use on the final boss to sync up nicely with trash packs and other things.
how did they even put the key in if theyre all at the end?
I do enjoy when Wowhead paints the target for Blizzard to nuke.Obvious crazy exploit that just never got tested in that order/context before, But i bet they fix the other weirdness with the transport areas too. Which is also good, any time you're seeing outside the bounds of the map you're probably in rule breaker territory.
Why would they ban for it...? It doesn't really make it that much easier and it isn't like its a contest.
comments are heated lol.
Very foolish of you to think that this isn't going to get changed ASAP, and it's also questionable as to whether its a bannable offense or not. Don't do it.
This will be patched by next reset, doubtful this will have any impact too given how the dungeon is laid out. You could probably get some safeish percent after the second and third bosses, but overalls this just seems like a time waste.
Surprised this one isn't sponsored by rextroy.