I maybe wrong or maybe right but Blizzard might do some changes for M+ later on to stop this, like yes ppl leaving M+ keys sucks and I've been there but at the same time I pugged some much with certain realm that I know which ones to avoid but at the same time I know life happens, i'll admit that was a smart thing from Skyline but hopefully something does get fix to prevent it from happening in the future, pretty sure NA /EU players dont wanna deal with that even if they enjoy those WF guilds/streamers.
I don't think there's even a solution for this.I'd rather leave it like it is as they don't have an advantage that someone else doesn't.If you make leavers not get loot, then who gets that loot ? The players who remained ? Then that can be abused even more in both Guilds and PUGs by kicking someone.I really don't get that need to change things that work. They are premade, let them be.The last time you complained about PUGs we lost master loot.Punish people for leaving keys in PUGs, but don't change the loot system. It's fine as it is (except for not being able to trade higher ilvl items but oh well)
Devs cooked this one up on their own by refusing to address or acknowledge it and ignoring the state of M+ pugging for so long. Going: "don't pug" is not an option, it's a flat dismissal of the issue entirely bordering on willful ignorance expecting everyone to be the same.Easy fix to just require 5 players to be present/tag final boss to trigger rewards at the end.
I like this style of World First racing better than previous iterations. They're not walking in with only half decent gear and beating everything in a few days. Instead they're actually optimizing and trying to farm the new stuff (new m+ ilvl, new tier sets, about to have double legendaries). I'm not saying that the other raid tiers didn't have planning or hardwork, of course they did. I just think this is more relatable, watching guilds work up to something as to having all the tools necessary prepared already. Castle Nathria was really difficult when it released, it's Heroic version probably more difficult than any Heroic raid in BFA. I remember my guild walking in and getting out teeth kicked in. Same thing with Sepulcher. This $%^& is hard. Good. Difficult content makes the game last longer and it feels good to beat a challenge. So what are we doing to beat this? Same thing. We're practicing the mechanics but we're also getting tier sets, raising our ilvl, and double legendaries is going to buff us immensely. Good race, love it. If you gotta do M+ shennanigans to give yourself a legup, GOOD. It's not like this tactic is exclusive to one group. Anyone can do it.
Premade groups absolutely should have a way to track deserters. The deserter debuff shouldn't be it though. Imo it should be tracked in the UI as a "This player left X % of keys early." And then allow the player to decide if they want to risk it. A low % can easily be attributed to disconnects / power issues ect but if the number is higher than what the lead is comfortable with, no invite
Blizzard NEEDS a way to save a key if someone disconnects / leaves. You should be able to restart it without losing a key level. I disconnected 2 mins in and my internet was down for 20 mins. I felt so bad ruining the key. Also, I’m fine with this China strat. They don’t have millions to pay for gear, it’s actually 5Head given this race where players have had to create multiple characters to get tier sets.I’ve seen the top guilds have 2 of their seperate account characters join a raid together (the legal way to multibox). How is that any different. These characters don’t do anything either other than die in the first few seconds, but be eligible for loot, while the player plays just one of their two characters in the raid.