Multiple timelines sort of messed up WoW's story pretty bad.
You know what I'd love to see? Instead of Nozdormu trying to prevent his death and becoming Murozond in the process, I'd love to see him try to prevent... his transformation into Murozond and actually becoming Murozond in the process. As the previous comment said, "A person often meets his destiny on the road he took to avoid it.". I'd love to see it happen and I find it to be the most logical - him seeing how he will end up, not only dying but also becoming a monster trying to undo everything he used to stand for, he'd finally break and try to undo his transformation. Doing more questionable things with each try, he'd finally become the one thing he wanted to prevent from existing. And after becoming Murozond, the only thing left to prevent would be his own death, going full circle. I'd also love to see him think that he's in the right, that the end justifies the means in his case, without any weird foreshadowing to a bigger bad shoehorned into this. Just him thinking that all he does will result in a greater good, not realizing that he's becoming a monster in the process. A "gone too far, everything I've done has to end up being worth it in the end, I refuse to believe otherwise" trope in a way, but actually done right. Which ain't easy.I doubt it's gonna happen and I have no idea if this sounds like good or bad storytelling since I'm not a writer, but I'd love that regardless. I just enjoy this trope very much.
Posting the dialogue from the final portion of the dungeon since it seems relevant. The MOST relevant lines IMO seem to be these though:
Into the multiverse!Traveling through time and space. Using WoD logic, we have no idea witch Nozdormu we killed, could kill, or encounter.
So answer this one. How does he become Murozond when all of the old gods are dead (or atleast defeated). Considering it was the Old Gods who convinced him to become Murozond i dont understand how it would make sense
You know that when Blizzard has a final boss of Murozond, he reaches 1%, then freezes us in place, says some bull$%^&, and flees to the past, that players will be eager to go after him. They'll have to put an NPC right after the fight to remind us that we beat the weakened version of him back in Cataclysm.
oh cool. :)