About damn time! Having to pull more mobs in streets/gambit due to them not giving points was just dumb.
I think all mobs you have to kill in M+, especially seasonal ones that are put in your path or you are designed to have to fight like Tormented mini bosses / prideful spawns, should give count. When these types of enemies don't give count they are just really unattractive to pull. Even if they come with buffs because they are a seasonal affix it's always a question of " is the buff worth the time spent fighting this zero count thing?" And when the answer turns out to be 'No' it's really not a lot of fun. Dodging the seasonal affix all the time to get better times. It's way more enjoyable for the buff to be seen as an addition, rather than a trade off, between the count you would normally get from killing any other mob and a buff to potentially make your next play more efficient and be a net gain for time saved.
Don't they replace mobs in a pack? Seems like they'd have to give % to compensate.
I don't care how much count you get from the mob that casts bubble shield. Unless they nerf it, it's NOT WORTH the time. π ππ‘
I thought they were giving just the same as the mob they are replacing, nice to know they have their own count.
man lower kara sucks to run haha.
What do "counts" mean? What's the difference between a 6 count that gives 1.7% and a 6 count that gives 3.55%? Isn't % the only thing that matters?