This sucks.I hoped for less rng in rewards from what I'm already doing, NOT grind infinity to get away from rng garbage.And now some KPI-mining jack at blizztard rears his ugly head... cork this, I get it, no change to chest and still the same pile of rng.Fine. Whatever.
That could be a pain in the arse to finish only one 15+ key in a week: leavers, toxicity, unending disconnects. Now the option is to play 2 hrs every day in a week with 1 hr for preparing and timing the key (sounds too good to be honestly). It's simple not even funny at all to finish weekly quest for 0+ M keys sometimes even helping friends to finish low keys 'cause it looks like grinding between suffering of your party. How I supposed to open all of these options, if I don't wanna stuck on only one type of content? Nerf gatekeeping, pls. We want that "3 items to choose", but don't wanna play more then couples of keys a week. 15 of it is too much, obiously.
Why Blizzard likes to complicate simple things?Why change this now? It works well enough as it is, just add the pvp and raid stuff, why make it in steps?