This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.1.0
PTR
10.1.5
Shadowlands Beta Build 35938 Class and Spell Changes
Beta
Posted
2020/09/17 at 3:04 PM
by
Squishei
Spell and Class Changes for Shadowlands Beta Build 35938 -- which includes more tuning for Legendaries, Conduits and more!
Since this is a Beta build, you'll see the same changes as yesterday's
PTR spell and class changes
.
Highlights
Guardian Druid
Ursoc's Fury Remembered
legendary now grants an absorption shield equal to damage dealt by Thrash.
Mage
Shifting Power
Covenant ability now deals damage over 4 seconds, down from 6.
Protection Paladin damage reduced through nerfs to
Bulwark of Righteous Fury
legendary and
Punish the Guilty
conduit.
Destruction Warlock
Infernal Brand
conduit was nerfed by 50%.
Subtlety Rogue
Akaari's Soul Fragment
legendary nerfed by 50%.
Druid Covenant ability
Ravenous Frenzy
negative effect nerfed to 1% per stack (down from 3%).
Edit: 1:20 PT We originally had a note that a GCD change was occurring to Windwalker. This is not the case and has been removed from the spell diff.
All Shadowlands Datamining and News
Build 35938 Datamining
Encrypted Jailer and Prince Anduin Models
Covenant Renown Reward Unlock Changes
Shadowlands Engineering Battle Resurrection
Necrolord Abomination Stitching Achievement Mount & Title Rewards
Build 35938 Preamble
Class Changes
Castle Nathria Raid Trinket Drop Sources & Updates
PvP Trinket Set Bonuses
Class & Spell Changes - Soulbinds & Conduits
Parasoling
Master the art of Parasoling by completing the World Quest "Parasol Peril" 10 times.
Ramparts Racer
Win "It's RacedayRace Day in the Ramparts!" World Quest 10 times.
Adventurer of Bastion
Complete the following special encounters in Bastion.
New criteria: Aethon
New criteria: Sotiros and Orstus
New criteria: Ascended Council
Stygian Supply
Stygian Supply
Collect 10,000 Stygia.Rainy Day Fund
Purchase a Mysteriously Thrumming Orb from Ve'nari in The Maw.
New criteria: Mysteriously Thrumming Orb acquired
Removed criteria: 10,000 Stygia collected
Treasures of Revendreth
Discover the hidden treasures of Revendreth.
Clearing the Fog
Return 15 memories to the Runecarver.
NEW Account Wide
It's Coming Back to Me...
Return another memory to the Runecarver.
NEW Account Wide
Recollection Collection
Return 10 memories to the Runecarver.
NEW Account Wide
Conducting Anima
Unlock Rank III of your Anima Conductor
NEW
Create each of these Fashion Accessories with Abominable Stitching.
Master of Ceremonies
Complete 10 Events during a single Ember Court.
New criteria: Events completed during a single Ember Court
Removed criteria:
Restoration Expert
Upgrade all of your Covenant Sanctum features.
New criteria: Your Covenant's Flavor
New criteria: Adventurer in Chief
New criteria: Master Navigator
New criteria: Conducting Anima
The Gang's All Here
Build each of the following constructs with Abominable Stitching.
New reward: Reward: Chosen Tauralus Mount
Things To Do When You're Dead
Complete the Abominable Stitching achievements listed below.
New reward: Title Reward: Abominable & Reward: Armored Chosen Tauralus Mount
Wardrobe Makeover
Create each25 of these Fashion Accessories with Abominable Stitching.
New criteria: Chef Hat
New criteria: Dundae's Hat
New criteria: Egg Hat
New criteria: Pirate Hat
New criteria: Skull Fungus
New criteria: Unworthy Crown
New criteria: Trained Corpselice
New criteria: Lovely Candle Display
New criteria: Shoulder Sprouts
New criteria: Back Mushrooms
New criteria: Underpowered Gravity Pack
For the Alliance!
Slay the leaders of the Horde.
Removed criteria: Bleeding Bloodhoof
<Hidden> (Druid) Unlocked Humble Flyer Form
(Druid) Unlocked Humble Flyer Form ] (copy]
Used to control availability of the Humble Flyer druid flight form customization choice.
Removed criteria:
Azeroth's Next Top Model
Unlock a class armor set from 10 different raid tiers or PvP seasons.
New criteria: Castle Vain
New criteria: I Live, I Die, I Queue Again
NEW
Collect any armor set from Shadowlands PvP Season 1.
Conflict and Strife
Ferocity
Endless AfflictionPvP TalentRequires WarlockYour Unstable Affliction remains dormant on the target for 10 sec after it expires, increasing your damage dealt to the target by 10%.
If dispelled, Endless Affliction deals damage to the dispeller and silences them for 4 sec.
Tenacity
Nether WardPvP Talent1.0% of base manaInstant45 sec cooldownRequires Warlock (Affliction, Demonology, Destruction)
Requires honor level 40Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Cunning
Demon Armor
1.0% of base mana
Instant
Requires Warlock (Affliction, Destruction)
Requires honor level 30Protects the caster, increasing maximum health by 5% and increases armor by 90%.
Ascendant Phial
Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 158 sec.
Field of Blossoms
Activating your Night Fae class ability puts flowers at your feet for 1510 sec that increase your Haste by 5%10% while you stand with them.
Social Butterfly
When at least 2 allies are within 8 yd, your Versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus40% of this effect for 5 sec before passing it back to you.
Soothing Voice
When your roots, stuns, and incapacitating class effects endexpire or are dispelled, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.
First Strike
Damaging an enemy before they damage you increases your chance to critical strike by 10%20% for 10 sec.
Get In Formation
Your mounted movement speed is increased by 3%5%. Allies behind you within 40 yds gain this benefit.
Grove Invigoration
Healing or dealing damage has a chance to grant you a stack of Redirected Anima, up to 10. Activating your Night Fae class ability grants you 1% maximum health and 2% increased3 Mastery per stack for 30 sec.
Procs per minute changed from 2.5 to 2
Niya's Tools: Burrs
Your damaging attacks and spells have a chance to toss Niya's Spiked Burrs under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting 0.10.36 * (1 + Versatility)) * 6] Nature damage over 6 sec.
Niya's Tools: Herbs
Your healing spells and abilities have a chance to apply Niya's Invigorating Herbs, increasing the target's Haste by 2% for 20 sec.5% for 10 sec.
Niya's Tools: Poison
Your interrupts apply Niya's Paralytic Poison to your target, dealing 0.11.02 * (1 + Versatility)) * 30] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional 0.31.02 * (1 + Versatility)] Nature damage if interrupted once more.
Ooz's Frictionless Coating
When reduced below 50% health, Ooz courses over you, granting you a shield for 10%20% of your maximum health for 2010 sec. May only occur once per 30 sec.
Plaguey's Preemptive Strike
Your first attack or spell cast on an enemy increases your damage done to them by 10% for 510 sec. Limit 1.
Travel with Bloop
While standing still, you slowly build stacks of Bloop's Wanderlust. At 105 stacks, your movement speed is increased by 10% for 2 min.
Serrated Spaulders
Inflict 0.10.072 * (1 + Versatility)) * 5] Shadow damage to your attacker over 5 sec when hit at melee range.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Glacial Advance
Summon glacial spikes from the ground that advance forward, each dealing -- 2H, DW / Attack power] Frost damage and applying Razorice to enemies near their eruption point.
Soulbind Conduits (1)
Accelerated Cold
(Potency Conduit) Empower Rune Weapon recharges 5% faster and the Haste amount is increased by 10.0%.10% faster and grants 5.0% additional Haste.
Specialization (8)
REMOVED
Apocalypse transforms your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul into a powerful hulking monstrosity for 15 sec.
Apocalypse
Reduces the cooldown by 15 sec and increases the damage done by 15%.
Apocalypse
Apocalypse generates 2 Runes.
Apocalypse
Bring forth the Apocalypse,
Unholy (Level 32)
causing your ghoul to undergo a Dark Transformation and
dealing (50% of Attack power)% Shadow damage to your target, bursting up to 4 Festering Wounds.
Each Festering Wound burst brings forthdoom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Unholy (Level 58)
Generates 2 Runes.
Dark Transformation
Your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul becomes a hulking monstrosity, instantly gaining 100 Energy and empowering their abilities for the duration.deals (44.73% of Attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec.
Unholy (Level 52)
Granting them 100% energy and the
The
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul's abilities are empowered and take on new functions while the transformation is active.
Now a Unholy spell
Cooldown changed from None to 1 min cooldown
Category changed from Uncategorized to Specialization
Dark Transformation
Dark Transformation grants your ghoul 100% energy.
Now a Unholy spell
Category changed from Uncategorized to Specialization
Unholy Command
Damage dealt reduces the cooldown of Apocalypse by 1.5 sec.Dark Transformation by 1 sec.
Runic Corruption
Each Runic Power you spend has a 1.4%1.6% chance to increase your Rune regeneration rate by 100% for 3 sec.
Talents (1)
Unholy Pact
ApocalypseDark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal Shadow damage over 15 sec to enemies between you and your pet.
While active, your strength is increased by 5%.
Spells (1)
Death Coil
Unholy:
Fires a blast of unholy energy at the target, causing (50.3% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Reduces the cooldown of Apocalypse by 1.5 sec.Dark Transformation by 1 sec.
Anima Powers (6)
Bone Growing Juice
During Summon Gargoyle Pillar of Frost, or Dancing Rune WeaponVampiric Blood, or Dark Transformation, your size, Strength, and Stamina isare increased by 50%.
Bone Growing Juice
During Summon Gargoyle Pillar of Frost, or Dancing Rune WeaponVampiric Blood, or Dark Transformation, your size, Strength, and Stamina isare increased by 50%.
Bone Harvest
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Bone Harvest
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Bone Harvest
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Bone Harvester
Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
Class Tools
Havoc
Talents
Vengeance
Talents
Soulbind Conduits (3)
Dancing with Fate
(Potency Conduit) Blade Dance has a 5%5.0% chance to apply Essence Break.
Range changed from 100 yd range to None
Growing Inferno
(Potency Conduit) Immolation Aura's damage is increases by an additional 10%increases by 10.0% each time it deals damage.
Range changed from 100 yd range to None
Serrated Glaive
(Potency Conduit) TargetsEnemies hit by Throw Glaive take 8%8.0% increased damage from Eye Beam.
Range changed from 100 yd range to None
Specialization (2)
Metamorphosis
Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%.
Vengeance (Level 20)
While transformed, Shear and Fracture generate one additional Lesser Soul Fragment
Vengeance (Level 48)
and 20 additional Fury
Shear
Shears an enemy for (40.365% of Attack power) Physical damage, and shatters
Vengeance (Level 20)
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Legendary Item Effects (1)
Spirit of the Darkness Flame
Your Fiery Brand now heals you for 100% of theits initial damage done, and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.
Inventory Type: Head, Neck
Soulbind Conduits (3)
Demon Muzzle
(Endurance Conduit) Sigil of Silence reduces magic damage done to you by 5% when it ends.When Sigil of Silence's effect ends, affected enemies deal 5.0% reduced magic damage to you for 6 sec.
Range changed from 100 yd range to None
Roaring Fire
(Endurance Conduit) Fel Devastation heals for an additional 30%you for up to 30% more, based on your missing health.
Range changed from 100 yd range to None
Soul Furnace
(Potency Conduit) Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15%.
Range changed from 100 yd range to None
Spells (14)
Chaos Nova
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Havoc (Level 38)
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Now a Havoc spell
Category changed from Abilities to Specialization
NEW
Vengeance, Initial:
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Havoc:
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Chaos Strike
Slice your target for Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Now a Havoc spell
Category changed from Abilities to Specialization
NEW
Slice your target for Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
NEW
Quickly attack for (49.8069% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Demon's Bite
Quickly attack for (49.8069% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Now a Havoc spell
Category changed from Abilities to Specialization
Disrupt
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Disrupt
Generates 30 Fury on a successful interrupt
NEW
Rush forward, incinerating anything in your path for (25.3% of Attack power) Chaos damage.
Fel Rush
Rush forward, incinerating anything in your path for (25.3% of Attack power) Chaos damage.
Now a Havoc spell
Category changed from Abilities to Specialization
Immolation Aura
Engulf yourself in flames, radiating Fire damage over 6 sec.
Burning Hatred
Generates 50 Fury over 6 sec.
Vengeance
Generates 20 Fury over 6 sec.
Metamorphosis
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Havoc (Level 54)
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Havoc (Level 20)
and gaining 25% Haste
Soul Rending
and 0% Leech
Throw Glaive
Throw a demonic glaive at the target, dealing (36.6795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Vengeful Retreat
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Havoc (Level 41)
and have their movement speed reduced by 70% for 3 sec
Now a Havoc spell
Category changed from Abilities to Specialization
NEW
Havoc:
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage and have their movement speed reduced by 70% for 3 sec
Vengeance, Initial:
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Covenant Abilities (5)
The Hunt
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
The Hunt
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
The Hunt
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
The Hunt
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
Soulbind Conduits (4)
Brooding Pool
(Potency Conduit) IncreaseIncreases the duration of Fodder to the Flame by 5 sec.
Demonic Parole
(Finesse Conduit) Enemies that leave your Imprison are snaredhave their movement speed reduced by 50% for 5 sec.5.0 sec.
Felfire Haste
(Finesse Conduit)
Havoc:
Fel Rush increases your movement speed is increased by 5% after casting Fel Rush
Vengeance, Initial:
by 5% for 8 sec.
Vengeance, Initial:
Infernal Strike increases your movement speed is increased by 5% after casting Infernal Strikeby 5% for 8 sec.
Ravenous Consumption
(Finesse Conduit) Consume Magic has a 15% to dispel a second effect.chance to remove a second beneficial Magic effect from the target.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (4)
Celestial Alignment
Celestial bodies align, maintaining both Eclipses and granting 15%10% haste for 20 sec.
Eclipse
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec. These Eclipses occur in alternation.
Eclipse (Solar)
Wrath cast time reduced 8% and damage increased 20%.
Eclipse (Lunar)
Starfire cast time reduced 8% and area effect damage increased 100%.critical strike chance increased 20%.
Solar Eclipse increases Nature spell damage by 11%9%, and Lunar Eclipse increases Arcane spell damage by 11%9%.
Sunfire
Restoration:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87%104.4% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Balance:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87%104.4% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Generates 0 Astral Power.
Talents (1)
Soul of the Forest
Eclipse increases Wrath's Astral power generation 25%, and increases Starfire's critical strike chance by 15%.area effect damage by 100%.
PvP Talents (1)
Moon and Stars
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment$?Entering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
Soulbind Conduits (1)
Precise Alignment
(Potency Conduit) The duration of Celestial Alignment is increased by 4.0 sec.
Soulbind Conduits (1)
Carnivorous Instinct
(Potency Conduit) Tiger's Fury's damage bonus is increased by 3.0%.
Specialization (1)
NEW
Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.
Talents (2)
Lunar Beam
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for over 8 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times.
Empowered Maul deals 40% increased damage and reduces the target's damage to you by 15% for 6 sec.
Tier 7 Talent, in place of
Lunar Beam
PvP Talents (1)
Master Shapeshifter
Your Feral, Balance or Restoration Affinity is amplified granting an additional effect.
Restoration Affinity
After you Swiftmend, the cast time of your Regrowth is reduced by 30% and its healing is increased by 30% for 8 sec.
Balance Affinity
After you enter Moonkin Form, the cast time of your Solar Wrath, Lunar Strike and StarsurgeWrath and Starfire is reduced by 30% and their is damage increased by 20% for 10 sec.
Feral Affinity
While in Cat Form, your bleed damage is increased by 25%.30%.
Legendary Item Effects (1)
Ursoc's Fury Remembered
In Bear Form, Thrash has a 15% chance to trigger an additional Thrash.
Thrash grants you an absorb shield for 100% of all damage it deals.
Inventory Type: Legs, Back
Name changed from Ursoc's Lingering Spirit to Ursoc's Fury Remembered
Soulbind Conduits (1)
Unchecked Aggression
(Potency Conduit) You gain 10.0% haste during Berserk in Bear Form.
PvP Talents (1)
Master Shapeshifter
Your Guardian, Balance or Feral Affinity is amplified granting an additional effect.
Guardian Affinity
Chance to be critically hit by melee attacks reduced by 10% while in Bear Form.
Balance Affinity
After you enter Moonkin Form, the cast time of your Solar Wrath, Lunar Strike and StarsurgeWrath and Starfire is reduced by 30% and their is damage increased by 20% for 10 sec.
Feral Affinity
While in Cat Form, your bleed damage is increased by 25%.30%.
Spells (2)
Moonfire
Feral, Guardian, Restoration, Initial:
A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (87%104.4% of Spell power) Arcane damage over 12 sec.
Balance:
A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (87%104.4% of Spell power) Arcane damage over 12 sec.
Generates 0 Astral Power.
Sunfire
Restoration:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87%104.4% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Balance:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87%104.4% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
Generates 0 Astral Power.
Feral, Guardian, Initial:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (87%104.4% of Spell power) Nature damage over 12 sec
Anima Powers (1)
Draught of Midday Calm
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 100%
Covenant Abilities (3)
NEW
Energize your bonded partner, granting them 30% of your damage as additional Arcane damage, healing, or absorption.
Ravenous Frenzy
For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3%1% of your health per stack, stunning you for 1 sec, and ending.
Ravenous Frenzy
For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3%1% of your health per stack, stunning you for 1 sec, and ending.
Legendary Item Effects (1)
Draught of Deep Focus
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 30%.
Inventory Type: Neck, Chest
Soulbind Conduits (2)
Tireless Pursuit
(Finesse Conduit) For 2.0 sec after leaving Cat Form or Travel Form, you retain their movement speed bonus.up to 40% movement speed.
Ursine Vigor
(Endurance Conduit) For 4 sec after shifting into Bear Form, your health and armor are increased by 12.0%.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (2)
Cobra Shot
A quick shot causing 34.5%70% of Attack power) * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.3450.7)
Cobra Shot
Cobra Shot deals 100%50% increased damage.
Soulbind Conduits (2)
Bloodletting
(Potency Conduit) Barbed Shot's recharge time is reduced by (-- 1 sec and the1000 / 1000) sec, and its damage is increased by 10.0%.
One With the Beast
(Potency Conduit) Bestial Wrath increases all damage you and your pet deal by an additional 1.0%.
Specialization (1)
Crack Shot
Arcane Shot Focus cost reduced by 1020.
Soulbind Conduits (1)
Stinging Strike
(Potency Conduit) Mongoose Bite
Mongoose Bite
Raptor Strike damageStrike's damage is increased by 14.0%.
Spells (1)
Arcane Shot
A quick shot that causes (60% of Attack power)% Arcane damage.
Cost changed from 30 Focus to 40 Focus
Soulbind Conduits (4)
Cheetah's Vigor
(Finesse Conduit) Aspect of the CheetahCheetah's secondary movement speed lasts an addtional 3 sec, and theits cooldown is reduced by 15.0 sec.
Enfeebled Mark
(Potency Conduit) Your attacks and abilities deal 5.0% increased damage to enemies inside Resonating Arrow.
Harmony of the Tortollan
(Endurance Conduit) Aspect of the Turtle cooldownTurtle's cooldown is reduced by 10.0 sec.
Resilience of the Hunter
(Endurance Conduit) When Feign Death ends, the damage you take is reduced by 3.0%you take (-- 3)% reduced damage for 8 sec.
Related Azerite Power Spells (Item Level 430) (1)
Flashing Fangs
Kill Command increases the damage of your next Cobra Shot by 2)].1.5)].
Beast Mastery
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (2)
Arcing Cleave
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Arcane Barrage
Launches bolts of arcane energy at the enemy target, causing (72.8% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage
Arcane (Level 52)
grants you 2% of your maximum mana
Arcane (Level 33)31)
and hits 0 additional nearby target for 40% of its damage
Consumes all Arcane Charges.
Soulbind Conduits (2)
Artifice of the Archmage
(Potency Conduit) Your Arcane Barrage has a 10%10.0% chance to grant 2 Arcane Charges.
Magi's Brand
(Potency Conduit) Touch of Magi accumulates an additional 5%5.0% of the damage you deal.
Soulbind Conduits (1)
Master Flame
(Potency Conduit) FlamestrikeFlamestrike's damage and radius isare increased by 6.0%.
Soulbind Conduits (4)
Ice Bite
(Potency Conduit) Increases the damage of Ice Lance against frozen enemies by 10%10.0%.
Icy Propulsion
(Potency Conduit) While Icy Veins is active, your critical hits reduce it'sits cooldown by 0.30 sec.
Shivering Core
(Potency Conduit) Blizzard damage and snareBlizzard's damage and movement speed reduction are increased by 5.0%.
Unrelenting Cold
(Potency Conduit) Frozen OrbOrb's damage is increased by 10.0%.
Spells (3)
Portal: Tol Barad
Creates a portal, teleporting level 85 group members that use it to Tol Barad.
Portal: Tol Barad
Creates a portal, teleporting level 85 group members that use it to Tol Barad.
Teleport: Hall of the Guardian
Teleports you to the Hall of the Guardian.
Covenant Abilities (2)
Shifting Power
Draw power from the ground beneath, dealing 60%47.36% of Spell power) * 6 / 1.54 / 1] Nature damage over 64 sec to enemies within 15 yds. 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 3000 / 1000 * sec every 1.5 sec.4 / 1) sec over 4 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.60.4736)
Shifting Power
Draw power from the ground beneath, dealing 60%47.36% of Spell power) * 6 / 1.54 / 1] Nature damage over 64 sec to enemies within 15 yds. 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 3000 / 1000 * sec every 1.5 sec.4 / 1) sec over 4 sec.
Soulbind Conduits (5)
Flow of Time
(Finesse Conduit) The cooldown of Blink is reduced by 11.0 sec.
Incantation of Swiftness
(Finesse Conduit)
Arcane:
Greater Invisibility increases your movement speed by 20% for 6 sec.
Ire of the Ascended
(Potency Conduit) Radiant Spark increases the damage your spells deal to the target by an additional 2%2.0%.
Siphoned Malice
(Potency Conduit) Each time a Mirror of Torment is consumed your spell damage is increased by 10% for 10 seconds1.0% for 10 sec, stacking 3 times.
Rank changes:
10%
11%
13%
14%
16%
17%
19%
20%
22%
23%
25%
26%
28%
29%
30%
1.0%
1.0%
1.0%
1.0%
1.0%
2.0%
2.0%
2.0%
2.0%
2.0%
2.0%
2.0%
2.0%
2.0%
2.0%
Tempest Barrier
(Endurance Conduit) Gain a shield that absorbs 5%5.0% of your maximum health for 15 sec after you Blink.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (4)
Breath of Fire
Breathe fire on targets in front of you, causing (28.5012% of Attack power) Fire damage.
Targets affected by Keg Smash will also burn, taking (19.656% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Celestial Fortune
You have a chance equal to your critical strike chance to be healed for an additional 65% of the amount healed.
Fortifying Brew: Determination
Fortifying Brew increases Stagger effectiveness by 0%10% while active.
Stagger
Delays magical attacks at 0%35% effectiveness.
Specialization (2)
Celestial Harmony
While active, Yu'lon and Chi'Ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for (30%180% of Spell power) over 6 sec, and increasing the healing they receive from you by 10%.
Mistweaver Monk
Mistweaver Monk core passive
Effect #1 NEW Effect #18 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
Talents (1)
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane, and become immune to movement impairing effects for 25 sec. Chi-Ji kicks up Gusts of Mists with your Physical abilitiesSummon an effigy of Chi-Ji that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking 3 times.stacking.
Chi-Ji's presence makes you immune to movement impairing effects.
Soulbind Conduits (1)
Nourishing Chi
(Potency Conduit) Life Cocoon increases healing over time received by an additional 15.0%, and this bonuseffect lingers for an additional 6 sec after the shield is broken.cocoon is removed.
Specialization (3)
Fortifying Brew
Cooldown reduced by 5005 min.
Invoke Xuen, the White Tiger
Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Empowered Tiger Lightning
Every 4 sec, the effigy of Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Soulbind Conduits (2)
Coordinated Offensive
(Potency Conduit) Serenity
Serenity's damage bonus is increased by 7.0%
When your Storm, Earth, and Fire spirits fixate on the same target, they deal 7.0% additional damage.increased damage.
Xuen's Bond
(Potency Conduit) Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.00.1 sec, and Xuen's damage is increased by 8.0%.
Anima Powers (1)
Technique of the Rushing Tiger
Tiger Palm range increased by 5 yds, and deals damage 1 additional time and charges you towards the target.
Soulbind Conduits (7)
Bone Marrow Hops
(Potency Conduit) Bonedust Brew's Shadow damage or healing is increased by 32%32.0%, and when Bonedust Brew deals Shadow damage or healing, it reduces its cooldownits cooldown is reduced by 0.5 sec.
Dizzying Tumble
(Finesse Conduit) Targets affected by your Leg Sweep deal 5.0% less damage for 5 sec.
Rank changes:
5.0%
7.0%
8.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
5.0%
7.0%
8.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
Fortifying Ingredients
(Endurance Conduit) Fortifying Brew grants you a shield equal to 5.0% of your maximum health for 15 sec.
Grounding Breath
(Endurance Conduit) When casting Vivify on yourself, its healhealing is increased by 10.0%, and it has a 30% chance to refund its cost.
Strike with Clarity
(Potency Conduit) Weapons of Order's duration is increased by 5.0 sec, and the Mastery bonus is increased by 5.0%.it increases your Mastery by an additional (1.25 * 5)%.
Swift Transference
(Finesse Conduit) Transcendence: Transfer increases your movement speed by 10.0% for 5 sec.
Way of the Fae
(Potency Conduit) Faeline Stomp deals 4%4.0% additional damage per target, up to a maximum of 20%20.0% additional damage.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Soulbind Conduits (2)
Focused Light
(Potency Conduit) Holy Shock's critical effect chance is increased by 5%5.0%.
Untempered Dedication
(Potency Conduit) Light of the Martyr's damage and healing is increased by 5%5.0% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Legendary Item Effects (1)
Bulwark of Righteous Fury
Each target hit by Avenger's Shield increases the damage of your next Shield of the Righteous by 40%.30%.
Inventory Type: Shoulder, Finger
Soulbind Conduits (2)
Punish the Guilty
(Potency Conduit) Shield of the Righteous deals 100.0%50% more damage to targets affected by Judgment.
Rank changes:
100.0%
120.0%
130.0%
140.0%
150.0%
160.0%
170.0%
180.0%
190.0%
200.0%
210.0%
220.0%
230.0%
240.0%
100.0%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
100%
105%
110%
115%
120%
Vengeful Shock
(Potency Conduit) Avenger's Shield causes your target to take 15.0% more Holy damageincreased Holy damage from you for 5 sec.
Legendary Item Effects (1)
Vanguard's Momentum
Hammer of Wrath has 2 extra charges, and increases the damage of your next Holy Power spender by 10%.
Inventory Type: Head, Hands
Soulbind Conduits (4)
Expurgation
(Potency Conduit) Your Blade of Justice critical hits cause the target to burn for 20.0% of15.0% of the damage dealt every 2 sec over 6 sec.for 6 sec.
Rank changes:
20.0%
24.0%
26.0%
28.0%
30.0%
32.0%
34.0%
36.0%
38.0%
40.0%
42.0%
44.0%
46.0%
48.0%
50.0%
15.0%
17.0%
18.0%
20.0%
21.0%
23.0%
24.0%
26.0%
27.0%
29.0%
30.0%
32.0%
33.0%
35.0%
36.0%
Templar's Vindication
(Potency Conduit) Templar's Verdict has a 15.0%20.0% chance to strike again for 6%15% of its damage.
Rank changes:
15.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
25.0%
26.0%
27.0%
28.0%
29.0%
30.0%
20.0%
22.0%
24.0%
26.0%
28.0%
30.0%
32.0%
34.0%
36.0%
38.0%
40.0%
42.0%
44.0%
46.0%
48.0%
Truth's Wake
(Potency Conduit) Wake of Ashes burns the target for an additional 10.0%15.0% damage over 6 sec.
Rank changes:
10.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
25.0%
15.0%
17.0%
18.0%
20.0%
21.0%
23.0%
24.0%
26.0%
27.0%
29.0%
30.0%
32.0%
33.0%
35.0%
36.0%
Virtuous Command
(Potency Conduit) Judgment grants you Virtuous Command for 46 sec, which gives your Templar's Verdict, Crusader Strike, Blade of Justice, and weapon attack a 20% chance of dealing 10.0%auto attacks a 40% chance to deal 20.0% additional Holy damage.
Rank changes:
10.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
25.0%
20.0%
22.0%
24.0%
26.0%
28.0%
30.0%
32.0%
34.0%
36.0%
38.0%
40.0%
42.0%
44.0%
46.0%
48.0%
Anima Powers (1)
Hallowed Candle
Ashen Hallow damages and heals 1 additional target.deals 50% increased damage or healing when there are 3 or fewer targets.
Soulbind Conduits (6)
Divine Call
(Endurance Conduit) Divine Shield's remaining cooldown is reduced by 5 sec when you take damage. This effect can only triggeroccur once every 30.0 sec.
Golden Path
(Endurance Conduit) Consecration heals you for every 1 sec while standing within it.
Righteous Might
(Potency Conduit) Vanquisher's Hammer deals 100.0% more100% increased damage, and heals you for the damage done.
Shielding Words
(Endurance Conduit) Casting Word of Glory applies an absorb shield that lasts 10 sec forgrants you a shield that prevents damage equal to 15.0% of the healing done on the Paladin when used.by Word of Glory. Lasts 10 sec.
Pure Concentration
(Finesse Conduit) Crusader Aura reduces all allies' Fear duration by 30.0%.the duration of incoming Fear effects on your allies by 30.0%.
Wrench Evil
(Finesse Conduit) Turn Evil's cast time is reduced by (-- 50.0%50)%, and its range is increased by 10 yds.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (5)
Atonement
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Discipline Priest
Discipline Priest core passive
Effect #1 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -45%
Affected Spells:
REMOVED
Focused Will
Initial:
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec
Now available to all specs
Category changed from Specialization to Abilities
Holy Nova
An explosion of holy light around you deals up to (18% of Spell power) Holy damage to enemies and up to (18% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Discipline , Holy (Level 47)
If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Power Word: Radiance
A burst of light heals the target and 4 injured allies within 30 yards for (105% of Spell power), and applies Atonement for 60% of its normal duration.
Legendary Item Effects (1)
Crystalline Reflection
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 30%20% of damage absorbed.
Inventory Type: Shoulder, Hands
Soulbind Conduits (2)
Exaltation
(Potency Conduit) Rapture's duration is increased by 2.0 sec, and its Power Word: Shield enhancement is increased by 10.0 %.10.0%.
Shining Radiance
(Potency Conduit) Power Word: RadianceRadiance's healing is increased by 5.0%.
Specialization (1)
Spirit of Redemption
Upon death, you become the Spirit of Redemption for 15 sec. You cannot move, attack, be attacked, or be targeted by any spells or effects, and your healing spells cost no mana. When the effect ends, you die.
Soulbind Conduits (2)
Focused Mending
(Potency Conduit) Prayer of Mending's first target is healed by an additional 20.0 %.Mending does 20.0% increased healing to the initial target.
Holy Oration
(Potency Conduit) Spells that reduce the cooldowns of your Holy Words reduce them by 5.0% more.
Specialization (5)
Dark Thoughts
For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 3% chance to trigger a Dark Thought.
Dark Thought
Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear.
Dispersion
Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec, but you are unable to attack or cast spells.
Increases movement speed by 50% and makes you immune to all movement impairing effects.
Shadow (Level 44)
Voidform's Insanity drain is temporarily reduced by 100% while dispersed
Castable while stunned, feared, or silenced.
Shadow (Level 44)
Increases movement speed by 50% and makes you immune to all movement impairing effects
Castable while stunned, feared, or silenced.
Voidform's Insanity drain is temporarily reduced by 100% while dispersed.Dispersion also increases movement speed by 75% and makes you immune to all movement impairing effects.
Silence
Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Vampiric Embrace
Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Talents (1)
Death and Madness
If a target dies within 67 sec after being struck by your Shadow Word: Death, you gain 440 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
Legendary Item Effects (2)
Eternal Call to the Void
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity when it deals damage.
Inventory Type: Wrist, Handsevery 1 sec.
Inventory Type: Wrist, Hands
Shadowflame Prism
Mind Blast and Shadow Word: Death cause your
Mindbender
Mindbender
Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for 300% of Spell power + 300% of Attack power)] Shadowflame damage. Each time a rift is triggered, the duration of
Mindbender
Mindbender
Shadowfiend is increased by 1.5 sec.
Inventory Type: Head, Hands
Soulbind Conduits (2)
Mind Devourer
(Potency Conduit) Mind Blast deals an additional 5.0%5.0% increased damage and has a 10% chance to make your next Devouring Plague cost no insanity.
Rabid Shadows
(Potency Conduit) ShadowfiendYour
Mindbender
Mindbender
Shadowfiend's attack speed is increased by 20%, and it deals 10.0% more damage.
Spells (1)
Shadow Word: Death
A word of dark binding that inflicts (125% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Damage increased by 150% to targets below 20% health.
Discipline (Level 23)
Does not trigger Atonement
Does not trigger Atonement
Soulbind Conduits (5)
Courageous Ascension
(Potency Conduit) Ascended Blast deals an additional 10.0%10.0% increased damage, and Ascended Eruption deals an additional 1% damage per stack of Boon of the Ascended.
Festering Transfusion
(Potency Conduit) Unholy Transfusion's duration is increased by 5 secTransfusion lasts 5 sec longer and deals 10.0% more damage and healing.
Power Unto Others
(Finesse Conduit) Casting Power InfusionPower Infusion incurs a 5.0 sec reduced cooldown when you cast it on an ally.reduces its cooldown by 5.0 sec.
Shattered Perceptions
(Potency Conduit) Mindgames lasts an additional 0.03.0 sec and deals an additional 20.0% damage or healing.
Translucent Image
(Endurance Conduit) For the first 5 sec of Fade, you take (-- 5.0% less damage.5)% reduced damage.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Improved Shiv
Shiv now also increases your Nature damage done against the target by 20% for 9 sec.
Legendary Item Effects (2)
Doomblade
Mutilate deals an additional 20% Bleed damage over 3 seconds.8 sec.
Envenom damage increased by 5% for each Bleed you have on the target.
Inventory Type: Shoulder, Hands
Duskwalker's Patch
The remaining cooldown on Vendetta is reduced by 1 sec for every 65 Energy you expend.
Inventory Type: Chest, Finger
Name changed from Dustwalker's Patch to Duskwalker's Patch
Soulbind Conduits (3)
Lethal Poisons
(Potency Conduit) Increases the non-periodicThe instant damage of your lethal poisons by 30%.is increased by 30%.
Poisoned Katar
(Potency Conduit) Fan of Knives damageKnives's damage is increased by 8%, and it has a 8% increased poison application chance.
Well-Placed Steel
(Potency Conduit) Shiv's damage is increased by 100100% on bleeding targets, and it extends the duration of your Envenom by 11.0 sec.
Specialization (3)
Combat Potency
Increases your Energy regeneration rate by 35%.
Outlaw
Your off-hand attacks have a 75% chance to generate 10 Energy
(Level 43)
Your off-hand attacks have a 75% chance to generate 10 Energy
Fatal Flourish
Your off-hand attacks have a 75% chance to generate 10 Energy.
Restless Blades
Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Blade Flurry, Grappling Hook, Roll the Bones, Sprint,
Ghostly Strike
Ghostly Strike
Marked for Death
Marked for Death
Blade Rush
Blade Rush
Killing Spree
Killing Spree
and Vanish by 1 sec per combo point spent.
Talents (1)
Killing Spree
Teleport to an enemy within 10 yards, attacking with both weapons for a total of Physical damage over 2 sec.
While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
Legendary Item Effects (3)
Celerity
Adrenaline Rush increases your damage by 15%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 4 sec.
Inventory Type: Shoulder, Finger
Concealed Blunderbuss
When Saber Slash strikesSinister Strike hits an additional time, there is a 33% chance that your next Pistol Shot will fire 3 additional times.
Inventory Type: Wrist, Hands
Guile Charm
Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 30%. This maximum effect will last for until cancelled15 sec before fading and beginning the cycle anew.
Inventory Type: Neck, Wrist
Soulbind Conduits (2)
Count the Odds
(Potency Conduit) Ambush$?s323654Ambush
Slaughter
Slaughter
<br /> and Dispatch have a 7%7.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance tripled while Stealthed.
Sleight of Hand
(Potency Conduit) Roll the Bones has a 7%7.0% chance of instantly resetting its cooldown.
Legendary Item Effects (1)
Akaari's Soul Fragment
After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 100% effectiveness.
Inventory Type: Head, Hands50% effectiveness as Shadow damage.
Inventory Type: Head, Hands
Soulbind Conduits (2)
Planned Execution
(Potency Conduit) Symbols of Death increases your critical strike chance by 6%6.0%.
Stiletto Staccato
(Potency Conduit) Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 11.0 sec.
Spells (1)
Shiv
Attack with your
Assassination (Level 56)58)
your poisoned blades
Outlaw , Subtlety , Initial
off-hand
dealing (20% of Attack power)% Physical damage, and applying a concentrated form of your
Assassination (Level 56)58)
Your Nature damage done against the target is increased by 20% for 9 sec
Awards 1 combo point.
Anima Powers (6)
First Steps
Outlaw:
Targets within 8 yd of your Grappling Hook destination suffer an additional 400% damage from your next finishing move.
Assassination, Subtlety, Initial:
Targets within 8 yd of your Shadowstep destination suffer an additional 400% damage from your next finishing move.
Flowing Potential Wraps
Initial:
Combo point generating abilities have a 33% chance to store a combo point. During $?s121471, your finishing moves refund up to 5 Combo Points.
Outlaw:
Combo point generating abilities have a 33% chance to store a combo point. During $?s121471Adrenaline Rush your finishing moves refund up to 5 Combo Points.
Subtlety:
Combo point generating abilities have a 33% chance to store a combo point. During $?s121471Shadow Blades your finishing moves refund up to 5 Combo Points.
Assassination:
Combo point generating abilities have a 33% chance to store a combo point. For 20 sec after activating Vendetta$?s121471Vendetta your finishing moves refund up to 5 Combo Points.
Organized Vial Satchel
Crimson Vial's cooldown reduced by 5)] sec.
Screaming Signet
Increase the duration of Echoing Reprimand by 50%0%.
Slippery Wraithcoil
Outlaw:
Grappling Hook cooldown reduced by 5.0 sec, and nowThe cooldown of Grappling Hook is reduced by 5 sec and it generates 1 combo point.
Assassination, Subtlety, Initial:
Shadowstep cooldown reduced by 5.0 sec, and nowThe cooldown of Shadowstep is reduced by 5 sec and it generates 1 combo point.
The Last Blade
Assassination:
EviscerateEnvenom deals an additional 25% damage.
Covenant Abilities (5)
Sepsis
Infect the target's blood, dealing (125.3%162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (12.53%77.5667% of Attack power) * 25) damage and you Vanish from sight.
Cooldown reduced by 60 sec if Sepsis does not last its full duration.
Sepsis
Infect the target's blood, dealing (125.3%162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (12.53%77.5667% of Attack power) * 25) damage and you Vanish from sight.
Cooldown reduced by 60 sec if Sepsis does not last its full duration.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.12530.775667)
Serrated Bone Spike
Embed a bone spike in the target, dealing (60% of Attack power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike.
Refunds 1 charge when target dies or is healed to full.
Awards 1 combo point.
Flagellation
Slaughter the target, causingdealing (95.472% of Attack power) Physical damage. The target's anima mixes with your lethal poison, coating your weaponsreplacing it with a more powerful lethal poison for the next 5 minutes.
Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
Awards 2 combo point.
Slaughter Poison
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for Shadow damage over 12 sec. Subsequent poison applications will instantly deal (4.5% of Attack power) Shadow damage.
Legendary Item Effects (1)
Essence of Bloodfang
Your combo point generatorsgenerating abilities have a chance to infect the target with Bloodfang, causing 0 Bleed damage over 6 sec, and healing the Rogue for 0 each time it deals damage.
Inventory Type: Head, Shoulder
Soulbind Conduits (10)
Cloaked in Shadows
(Endurance Conduit) Entering Stealth cloaks you in shadows, absorbing 10%10.0% of your maximum health in damage, reduced by 2%1% each second outside of Stealth.
Fade to Nothing
(Finesse Conduit) Gaining Stealth, Vanish, or Shroud of Concealment increases movement speed by 1010% for 3 sec.
Prepared for All
(Finesse Conduit) Dodging attacks reduces the remaining cooldown of Evasion by 1 sec.1.0 sec.
Successful interrupts with Kick reduce the remaining cooldown of Cloak of Shadows by w1 * 2) sec.2.0 sec.
Quick Decisions
(Finesse Conduit)
Outlaw:
Grappling Hook cooldown reduced, and maximum rangeHook's cooldown is reduced by 10%, and its maximum range is increased by 12%.
Assassination, Subtlety, Initial:
Shadowstep cooldown reduced, and maximum rangeShadowstep's cooldown is reduced by 10%, and its maximum range is increased by 12%.
Recuperator
(Endurance Conduit) Slice and Dice heals you for up to 18%18.0% of your maximum health over 36 sec.
Reverberation
(Potency Conduit) Echoing Reprimand's damage is increased by 50%.
Rushed Setup
(Finesse Conduit) Energy costThe Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract reduced by 10%.are reduced by (-- 10)%.
Septic Shock
(Potency Conduit) Sepsis periodic damageSepsis's damage over time is increased by 50%, reduced by 10% each time it deals damage.
Lashing Scars
(Potency Conduit) Slaughter's damage and critical strike chance are increased by 12%, Bonuses increased by 100%or by 24% if Slaughter Poison is active.
Sudden Fractures
(Potency Conduit) Serrated Bone Spike's bleed has a 3%3.0% chance to deal its damage a second time.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Lava Burst
Hurls molten lava at the target, dealing (108% of Spell power) Fire damage.
Elemental , Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Elemental
Generates 10 Maelstrom.
Cost changed from 6.0% of base mana to 2.5% of base mana
Talents (2)
Static Discharge
Discharge excess energy from your Lightning Shield, dealing (23% of Spell power) Nature damage to an enemy within 40 every 0.5 sec for 3 sec.
Targets with your Flame Shock on them are preferred.
Cost changed from 3.0% of base mana to 1.3% of base mana
Surge of Power
Casting Earth Shock
Elemental Blast
or Elemental Blast
<brShock also enhances your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 1-3 Elemental Overloads.
Lava Burst: Reduces the cooldown of your
Storm Elemental
Storm
Fire Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Spells (3)
Frost Shock
Chills the target with frost, causing (45% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Enhancement
Frost Shock shares a cooldown with Flame Shock
Cost changed from 2.0% of base mana to 1.0% of base mana
Lightning Bolt
Hurls a bolt of lightning at the target, dealing (95% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Cost changed from 1.7% of base mana to 1.0% of base mana
Lightning Shield
Elemental:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6% of AttackSpell power) Nature damage and have a 100% chance to generate 5 Maelstrom
Only one Elemental Shield can be active on the Shaman at a time.
Enhancement:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6% of AttackSpell power) Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon
Only one Elemental Shield can be active on the Shaman at a time.
Restoration, Initial:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6% of AttackSpell power) Nature damage
Only one Elemental Shield can be active on the Shaman at a time.
Covenant Abilities (1)
Primordial Wave
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or
Restoration
heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them
Elemental , Enhancement , Initial
heal an ally for (65% of Spell power + 65% of Attack power)
Your next
Elemental
Lava Burst
Enhancement
Lightning Bolt
Restoration , Initial
Healing Wave
will also hit all targets affected by your
Elemental
Flame Shock
Enhancement , Restoration , Initial
Riptide
Cost changed from 10.0% of base mana to 3.0% of base mana
Soulbind Conduits (1)
Astral Protection
(Endurance Conduit) Reincarnation's cooldown is reduced by (-- 3.03) min, and reincarnating instantly grants you Astral Shift.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (1)
Rapid Contagion
For the next 15 sec, all of your periodic effects occur 30% more often.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
Legendary Item Effects (1)
Sacrolash's Dark Strike
Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 60%.50%.
Inventory Type: Legs, Feet
Soulbind Conduits (2)
Withering Bolt
(Potency Conduit) Increases) The effectiveness of Shadow Embrace is increased by 33%.
Rolling Agony
(Potency Conduit) Increases) The duration of Agony is increased by 4.0 sec.
Soulbind Conduits (1)
Tyrant's Soul
(Potency Conduit) After your Demonic Tyrant expires, gain a stack of Demonic Core and 10.0% increased damage from your demonsincrease the damage your demons deal by 10.0% for 15 sec.
Soulbind Conduits (2)
Ashen Remains
(Potency Conduit) Chaos Bolt and Incinerate damage on targets with Immolate increased by 5.0%.deal 5.0% increased damage to targets afflicted by Immolate.
Infernal Brand
(Potency Conduit) Your Infernal's melee attacks cause its target to take 10.0%5.0% increased damage from its Immolation, stacking up to 15 times.
Rank changes:
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
10.0%
23.0%
24.0%
5.0%
6.0%
6.0%
7.0%
7.0%
8.0%
8.0%
9.0%
9.0%
10.0%
10.0%
11.0%
11.0%
12.0%
12.0%
Spells (1)
Fel Domination
Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 6 sec.
Soulbind Conduits (6)
Demonic Momentum
(Finesse Conduit) Demonic Circle: Teleport increases movement speed by 30% for 5 sec.
Fel Celerity
(Finesse Conduit) Reduces) The cooldown of Fel Domination is reduced by 48 sec.
Fatal Decimation
(Potency Conduit) Destruction (Level 10)
Incinerate
Drain Soul
Drain Soul
Shadow Bolt has a 10.0% chance to not consume a charge of Decimating Bolt.
Rank changes:
10.0%
11.0%
24.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
Resolute Barrier
(Endurance Conduit) Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 secondssec. Cannot occur more than once every 30 sec.
Shade of Terror
(Finesse Conduit) Damage required to break) Your Fear effects is increased by 100%.can withstand 100% more damage before breaking.
Soul Eater
(Potency Conduit) Soul RotRot's damage and radius is increased by 30.0%.but costs 10.0% more health.
Name changed from Exhumed Soul to Soul Eater
Glyphs (1)
Kilrogg's Cunning
Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. The casting WarlockYou must be within line of sight of the Eye of Kilrogg to place the Demonic Circle.
In addition, The movement speed of your Eye of Kilrogg is increased by 50%.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Legendary Item Effects (1)
Reprisal
The first Intercepted attack granstgrants you Ignore Pain and makemakes your next Revenge cost no Rage.
Inventory Type: Legs, Feet
Soulbind Conduits (2)
Harrowing Punishment
(Potency Conduit) Condemn's damage dealt and prevented are increased by 8%8.0% for each nearby enemy, up to 40%.
Veteran's Repute
(Potency Conduit) Brandishing the Conqueror's Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by 12%12.0%.
Howling Soulcore
Chorus of Dead Souls
Assume the form of a Deadsoul Chorus, replacing your abilities with Maw based spells. While in this form, you have 50% increased damage and healing as well as 20% increased movement speed.
Friendly players may merge with your form to add to the chorus.
Name changed from Chorus of Dead Souls to Howling Soulcore
Mask of Sheer Terror
Increases the amount of damage required to break your Psychic Scream by 300%.
Ravenous Frenzy
For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3%1% of your health per stack, stunning you for 1 sec, and ending.
Sepsis
Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you Vanish from sight.
Cooldown reduced by 60 sec if Sepsis does not last its full duration.
Shifting Power
Draw power from the ground beneath, dealing 60%47.36% of Spell power) * 6 / 1.54 / 1] Nature damage over 64 sec to enemies within 15 yds. 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 3000 / 1000 * sec every 1.5 sec.4 / 1) sec over 4 sec.
Flagellation
Slaughter the target, causingdealing (95.472% of Attack power) Physical damage. The target's anima mixes with your lethal poison, coating your weaponsreplacing it with a more powerful lethal poison for the next 5 minutes.
Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
Awards 2 combo point.
The Hunt
Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting Nature damage over 6 sec to any enemy in your path.
Pursuit invogoratesinvigorates your soul, healing you for 323802s2%25% of the damage you deal to your Hunt target for 1 min.
Item - Death Knight T16 DPS 2P Bonus
Unholy:
Killing Machine and Sudden Doom grant 25 Haste or Mastery, whichever is highest, for Hands * 2 + 415 sec, stacking up to 10 times.
Blisterback Bloodtusk
Summons and dismisses this mount.
Name changed from Umbral Bloodtusk to Blisterback Bloodtusk
Elemental Distillate
Category changed from Professions to Uncategorized
Wildswater
Category changed from Professions to Uncategorized
Mighty Steelforged Essence
Category changed from Professions to Uncategorized
Mighty Truesteel Essence
Category changed from Professions to Uncategorized
Savage Steelforged Essence
Category changed from Professions to Uncategorized
Savage Truesteel Essence
Category changed from Professions to Uncategorized
Steelforged Essence
Category changed from Professions to Uncategorized
Truesteel Essence
Category changed from Professions to Uncategorized
Upgrade Weapon
Upgrades item level 137 Blacksmithing weapons and shields to 138.
Category changed from Professions to Uncategorized
Upgrade Weapon
Upgrades item level 136 Blacksmithing weapons and shields to 137.
Category changed from Professions to Uncategorized
Accuracy
Permanently enchant a melee weapon to increase critical strike by 4. Cannot be applied to items higher than level 4450
Accuracy
Permanently enchants a cloak to increase critical strike by 1. Cannot be applied to items higher than level 4450
Advanced Herbalism
Permanently enchant gloves to increase Herbalism skill by 05. Cannot be applied to items higher than level 4450
Advanced Mining
Permanently enchant gloves to increase Mining skill by 05. Cannot be applied to items higher than level 4450
Agility
Permanently enchant bracers to increase Agility by 4. Cannot be applied to items higher than level 4450
Agility
Permanently enchant a two-handed melee weapon to increase Agility by 11. Cannot be applied to items higher than level 4450
Agility
Permanently enchant a melee weapon to increase Agility by 3. Cannot be applied to items higher than level 4450
Agility
Permanently enchant boots to increase Agility by 23. Cannot be applied to items higher than level 4450
Agility
Permanently enchant gloves to increase Agility by 23. Cannot be applied to items higher than level 4450
Angler
Permanently enchant gloves to increase Fishing skill by 5. Cannot be applied to items higher than level 4450
Argent Versatility
Permanently enchant bracers to increase Versatility by 2. Cannot be applied to items higher than level 4450
Armor
Permanently enchant a shield to increase armor by 4. Cannot be applied to items higher than level 4450
Armsman
Permanently enchant gloves to increase threat caused by 2% and increase parry by 02. Cannot be applied to items higher than level 4450
Assassin's Step
Permanently enchant boots to increase movement speed by 8%10% and Agility by 3. Cannot be applied to items higher than level 4450
Assault
Permanently enchant gloves to increase attack power by 5. Cannot be applied to items higher than level 4450
Assault
Permanently enchant boots to increase attack power by 3. Cannot be applied to items higher than level 4450
Assault
Permanently enchant bracers to increase attack power by 3. Cannot be applied to items higher than level 4450
Avalanche
Permanently enchant a weapon to often deal 39 Nature damage to an enemy damaged by your spells or struck by your melee attacks. Cannot be applied to items higher than level 4450
Battlemaster
Permanently enchant a melee weapon to occasionally heal nearby party members for 29 when attacking in melee. Cannot be applied to items higher than level 4450
Berserking
Permanently enchant a melee weapon to sometimes increase your attack power by 21, but at the cost of reduced armor. Cannot be applied to items higher than level 4450
Binding of Agility
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 5660
Binding of Agility
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 5660
Binding of Agility
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 5660
Binding of Intellect
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 5660
Binding of Intellect
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 5660
Binding of Intellect
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 5660
Binding of Strength
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 5660
Binding of Strength
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 5660
Binding of Strength
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 5660
Black Magic
Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 18. Cannot be applied to items higher than level 4450
Blade Ward
Permanently enchant a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry by 30 and inflicts 98 damage on your next parry. Lasts 10 sec. Cannot be applied to items higher than level 4450
Blasting
Permanently enchant gloves to increase critical strike by 4. Cannot be applied to items higher than level 4450
Blood Draining
Permanently enchant your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 65 health. Lasts 20 sec and stacks up to 5 times. Cannot be applied to items higher than level 4450
Blurred Speed
Permanently enchants a pair of boots to increase movement speed slightly and Agility by 3. Cannot be applied to items higher than level 4450
Boar's Speed
Permanently enchant boots to increase movement speed by 8%10% and Stamina by 03. Cannot be applied to items higher than level 4450
Brawn
Permanently enchant bracers to increase Strength by 4. Cannot be applied to items higher than level 4450
Breath of Critical Strike
Permanently enchant a neck to increase critical strike by 21
Cat's Swiftness
Permanently enchant boots to increase movement speed by 8%10% and Agility by 02. Cannot be applied to items higher than level 4450
Colossus
Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 140 damage. Cannot be applied to items higher than level 4450
Critical Strike
Permanently enchant a cloak to increase critical strike by 5. Cannot be applied to items higher than level 4450
Critical Strike
Permanently enchant bracers to increase critical strike by 4. Cannot be applied to items higher than level 4450
Crusader
Permanently enchant a melee weapon to often heal for 47 and increase Strength by 47 for 15 sec when attacking in melee. Has a reduced effect for players above level 60$ctrmax2067. Cannot be applied to items higher than level 4450
Crusher
Permanently enchant gloves to increase attack power by 6. Cannot be applied to items higher than level 4450
Dancing Steel
Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 31 when dealing melee damage. Your highest stat is always chosen. Cannot be applied to items higher than level 4450
Deathfrost
Permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional Frost damage and slow the target. Slow effect does not work on targets 7350 or higher. Cannot be applied to items higher than level 4450
Defense
Permanently enchant a cloak to increase armor by 1. Cannot be applied to items higher than level 4450
Demonslaying
Permanently enchant a melee weapon to have a chance of stunning and doing additional damage against demons. Cannot be applied to items higher than level 4450
Dexterity
Permanently enchant boots to increase Agility by 3. Cannot be applied to items higher than level 4450
Dodge
Permanently enchant bracers to increase dodge by 23. Cannot be applied to items higher than level $eci
Dodge
Permanently enchant a cloak to increase dodge by 3. Cannot be applied to items higher than level 4450
Dodge
Permanently enchant a shield to increase dodge by 5. Cannot be applied to items higher than level 4450
Dodge
Permanently enchant chest armor to increase dodge by 3. Cannot be applied to items higher than level 4450
Earthen Vitality
Permanently enchant boots to increase movement speed by 8%10% and Stamina by 3. Cannot be applied to items higher than level 4450
Elemental Force
Permanently enchants a melee weapon to sometimes inflict 58 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 4450
Elemental Slayer
Permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing Arcane damage and silencing them for 5 sec. Cannot be applied to items higher than level 4450
Enchanted Elethium Bar
Create an Enchanted Grim Iron Bar.
Enchanted Heavy Callous Hide
Create an Enchanted Desolate Leather.
Enchanted Lightless Silk
Create an Enchanted Lightless Silk.
Exceptional Agility
Permanently enchant a melee weapon to increase Agility by 4. Cannot be applied to items higher than level 4450
Exceptional Armor
Permanently enchant chest armor to increase armor by 3. Cannot be applied to items higher than level 4450
Exceptional Health
Permanently enchant chest armor to increase health by 42. Cannot be applied to items higher than level 4450
Exceptional Intellect
Permanently enchant bracers to increase Intellect by 3. Cannot be applied to items higher than level 4450
Exceptional Mana
Permanently enchant chest armor to increase mana by 42. Cannot be applied to items higher than level 4450
Exceptional Spellpower
Permanently enchant a melee weapon to increase spell power by 8. Cannot be applied to items higher than level 4450
Exceptional Spellpower
Permanently enchant gloves to increase spell power by 4. Cannot be applied to items higher than level 4450
Exceptional Stats
Permanently enchant chest armor to increase all stats by 04. Cannot be applied to items higher than level 4450
Exceptional Strength
Permanently enchant gloves to increase Strength by 6. Cannot be applied to items higher than level 4450
Exceptional Strength
Permanently enchants bracers to increase Strength by 5. Cannot be applied to items higher than level 4450
Exceptional Versatility
Permanently enchant bracers to increase Versatility by 4. Cannot be applied to items higher than level 4450
Exceptional Versatility
Permanently enchant a chest to increase Versatility by 6. Cannot be applied to items higher than level 4450
Exceptional Versatility
Permanently enchant a melee weapon to increase Versatility by 7. Cannot be applied to items higher than level 4450
Executioner
Permanently enchant a melee weapon to occasionally grant you 21 critical strike. Only one instance of this effect can be active at a time. Cannot be applied to items higher than level 4450
Fiery Weapon
Permanently enchant a melee weapon to often strike for 15 additional Fire damage. Cannot be applied to items higher than level 4450
Fire Power
Permanently enchant gloves to increase Fire spell power by 04. Cannot be applied to items higher than level 4450
Fishing
Permanently enchant gloves to increase Fishing skill by 02. Cannot be applied to items higher than level 4450
Fortitude
Permanently enchant boots to increase Stamina by 4. Cannot be applied to items higher than level 4450
Fortitude
Permanently enchant bracers to increase Stamina by 4. Cannot be applied to items higher than level 4450
Frost Power
Permanently enchant gloves to increase Frost spell power by 04. Cannot be applied to items higher than level 4450
Gatherer
Permanently enchant gloves to increase Herbalism, Mining, and Skinning skills by 5. Cannot be applied to items higher than level 4450
Giant Slayer
Permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against giants. Cannot be applied to items higher than level 4450
Glorious Stats
Permanently enchants chest armor to increase all stats by 54. Cannot be applied to items higher than level 4450
Greater Agility
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items higher than level 4450
Greater Agility
Permanently enchant gloves to increase Agility by 34. Cannot be applied to items higher than level 4450
Greater Agility
Permanently enchan