If it wasn't working for the other specs, it's not going to work for Demonology either. Stop trying to make doom a thing, it's terrible. I feel so bad for Demo, they're in such a terrible spot and basically zero changes, and it's unlikely they'll get any because nobody wants to play it so they're not giving any feedback about it.Don't even get me started on frost dk getting basically nothing interesting except the illusion of 2h being a thing. Frost dk's talents are the most boring and uninspired things in the game even though it's such an inspiring spec. I get that some people want it to be "easy" but that doesn't mean it doesn't deserve interesting new talents/fun things like unholy got. Why did unholy get EVERYTHING that people have been asking for, but frost gets nothing? (Was a frost dk main for 8 years.) Blood is starved for attention too, rune tap not being on gcd is 10/10 and a step in the right direction, but certainly not enough to make it fun. It hasn't been fun since they revamped it for artifacts.Does blizzard even hire people that play the specs to actually like, I don't know, put some real testing into them so they don't feel stale? Can we get the mop class design team back? Please? Is it really that hard to invite people to alpha/beta for every spec? Like, look at current top parses per spec, invite those people so they can give REAL feedback about classes.
Beta BFA Demo was the best thing ever happened to that spec, then for some reason they nerfed it to the ground before the release, not only numbers but unneeded changes that brought it to the level it is today. I dont know, i always try to be positive but i will start to believe that blizzard is nerfing specs in order to force people to play specific ones for MDI convenience.
I like the idea of demonology but why can't we go back to Wrath Demonology? Sure it was stronk but it was fun. Implosion is too annoying to track. We shouldn't need a weakaura to track how many imps we got
Blizzard already pruning unpruned spells... Wards might be boring to an average player but in PVP it adds additional complexity to the class. Without fire ward the legendary "IEM Global Finals - Orange 1 v 2 kill explained" video would have never existed because Orangemarmalade would not have anything to counter incoming fire blast and he would not win 1v2 while having 700 hp just by perfectly executing his whole mage toolkit that many average players consider "useless" and "boring".
Please don't take it as criticism, just curious: Isn't this, well...old news? There were articles on this on wowhead the very moment Blizz pushed + commented on these changes, so unless this is intended as a recap (usually you mark those as such), I'm not sure why the repetition...
Hope survival gets mongoose bite removed off talents. So many classes need lots more done.
you guys want us all to play rogue, mage and dhs. can you focus little bit on broken classes like shadow priest? they are bad on everything. m+, no1 invites, raids average with endgame gear otherwise sucks. pvp? worse than anythngelse in 2v2 and bad in below average in 3v3. instead you keep boosting mages. Okay next expansion I am playing mage. after playing shadow for more than 8 years yea sure.
Searing totem removed? So it was just another button to push, like rockbiter? I haven't got to the alpha, so i don't know. Also those wards for mages could return. I really like having a lot of utility baseline, even it it's situational.
I guess it is time to speak up, for I can't hold it anymore inside me.I am a Demonology Warlock ever since I started playing the game. I started in Wrath of the Lich King, and I really enjoy the spec ever since, for I love the idea to control demons and be like Kil'jaeden, Archimonde, Gul'dan, or even Medivh, if not Sargeras himself (I roleplay as well so give me a break :P).But the changes brought in Legion were shocking at first. Imagine playing the spec for about 8 years, and then Metamorphosis gone due to Demon Hunters wanting it back. It was something hard for me at start and I was pissed, but I accepted it. Summoning minions, and then buffing them, it was something different, it was alright. Not the best, but alright.Then Battle for Azeroth came, and I somehow felt depressed. My beloved spec, played for 11 years up to this day, is simply underappreciating, if not neglected. In order to get some proper damage, you need a good build up, you need to get right stacks, you need proper timing on everything, a lot of stuff you need to think of like when to use a proper CD, or if one should wait a little in order to deliver the damage necessary to be satisfactory not just to the player, but to the team as well, whereas you have Demon Hunters, or Mages, or Balance Druids, who can deliver the exact same damage with just one or two spells without CDs. How is the specialization going to compete with them?And somehow I see more often people rolling Destruction in Battle for Azeroth for how insane damage in a matter of seconds it can deliver, in both PvE and PvP. Demonology in PvP is almost non-existent, for again you need to build up in order to get good results, and PvP is not kind in that regard - it will punish you for it.You join a battleground or arena for example, and a fight between another guy happens. That one guy is attacking you, interrupting, stunning, pulling, whatever he can, while you just hope to cast a simple Fear on him. Sure, you get it out, you do your fake-casting, but then you need soulshards to get imps and felhounds out. The damage comes from these two, not Hand of Gul'dan, not your main minion which in this case should be Felguard, but from imps and felhounds. You have nothing else as strong. Sure, there is Drain Life, but you will lose mana and not gain any healing out of it. Then you have the Demonic Tyrant (a placeholder for Doomguard but I digress), but hey - did you know people can actually CC not only you, but your Felguard, imps, hounds AND the Tyrant? Yeh, they can be stunned and feared and banished. I learned it the hard way. And then your demons are CCed for like 5 seconds, and the Tyrant lasts for 15 seconds. Basically you are a useless sack of potatos, unless you play as Destruction or Affliction (I feel bad for Affliction too).Now comes down to the actual fantasy of the class? Do you honestly think someone summoning imps and hounds all the time will be satisfied and be "oh yeah this is my jam!"? I personally do not. Sure, as baseline spells they work fine, but for the longer run it feels ... sad. What class fantasy is it when you have only two types of demons summoned out there, while you have hunters having double pets or Death Knights tons of undead under their command.Wouldn't it be better to for example make it more fun by giving more options? The talent tree allows you to do just that, for you have one spell I find really fascinating and really cool to use - The Nether Portal. If you guys do not know, it allows you for 15 seconds to summon demons from the twisting nether whenever you use a soulshard and they attack your target for 15 seconds. I had the Nether Portal used in Uldir and Battle for Dazar'alor raids. It worked fine with other talents, so in this case Summon Vilefiend and Grimoire: Felguard. So now imagine it - you activate the Nether Portal, call the Felhounds, summon imps, summon Felguard, summon Vilefiend, and then you pop Demonic Tyrant CD, because ALL summoned Demons are empowered and stay longer for another 15 seconds... it feels like you are the real deal, pure Demonology warlock, and I loved it. But sadly the Cooldown timers were uneven on these talents, thus you were a strong damage dealer every three minutes.The disbalance in timing makes you think when to use the CDs, when to hold off and so forth. Sadly nowadays the best build is the lazy buff up Tyrant. Basically summon tons of imps, and then Tyrant to buff him up. Sometimes the damage is increased by 300%, which is not that bad, but its just fantasy lacking. What would you prefer: to summon tons of various demons, or just one mighty demon who does the damage for you?So wouldn't it be much better to mix some interesting ideas we had in the past and make the specialization work better? In Mist of Pandaria and Warlords of Draenor Demonology had a special bar called Demonic Fury. When you filled it to max, you could then transform into Demon Form and use all cool abilities then, like instant Soulfires, Shadowaves, Jump with a stun. But since Demon Hunters made their claim on that stuff, the fun was taken away. So how about this - The Demonic Fury could stay there, of course under a different name, and you do your stuff. You summon imps, you summon felhounds, but the more you summon and the more you spend your shards, the more you fill that bar. And the higher it goes, the more interesting demons you can summon, like Shivara that will rush towards the enemy and use heavy AoE on the target, or Inquisitors that can interrupt the target once summoned and leech the life from their enemies, healing you at the time, or even a Nathrezim who will damage the enemy with mighty swings. Once you have the bar full, you can then blast off some important CDs, like the Tyrant or Doomguard, and you could activate the Nether Portal, which will drain your bar slowly, but with each new demon you summon another random demon from the nether. Imagine how many possibilities it could have, mostly fantasywise. It might sound like a stupid idea, but that is my thought on it.When it comes to Shadowlands and the Doom ability: Sure it is fun spell, but when done right. As it stands, Doom is boring and ineffective. Yes it deals damage after time and yes is unique when compared to other dots. But then you have to wait about 20 seconds for it to deal damage. This might be fine on raid bosses or some dungeon bosses. For normal PvE content or questing, its too long. The effect of it summoning a Doomguard... come on... in order to get the Doomguard out, you need to KILL the target with that spell, and it has ONLY 5% CHANCE. Who thinks a warlock will just wait for the Doom to kill the target? Waste of time, waste of effort when it comes to low chances like these. Why not make Doom permanent. or at least last 1 minute, deal damage every 15 seconds, and every time it deals damage it has about 20% chance to summon the Doomguard for those 15 seconds before another tick happens? At least that way the chance is better and you feel you do not need to constantly worry it is useless. There are soooo many possibilities to make this spec work, so many ideas. I do not understand the way Demonology is now handled. I am only one of many who can speak up for their specialization. I would love to feel fun in it, and would love to see my beloved spec is worth something, and feel my output means something.
Windrush totem is an annoying talent you look over at druids which got roar baseline now blizzard is saying they are bringing back totems, cool but why should this nerfed roar be a talent it really sucks.
I do really hope they make changes to Demonology, I've been a long time player of the spec and it's so sad to see that it's going to just be a shell of itself in BFA and even in BFA, it can get boring at times. I wish they would've added more class depth such as adding demonic tyrant as the CD while keeping the artifact ability in some way to have huge burst. The idea of demonic consumption is fun, but in reality, pet AI for the demonic tyrant is actually horrible. Playing Demonology on things such as Mythic N'zoth with something dying, it sometimes can swap to the boss while it's immune, and it won't swap off even with pet attack which is a horrible feeling. It isn't so much of a problem on a fight such as Mythic Carapace but even then, Pet AI just doesn't feel the greatest. There honestly was no reason that they had to remove Meta in the first place when they could've just kept it for both in the end. At this point, I just hope they do something like I said, adding demonic tyrant to mix with building up to something like a huge Thal'kiels or having Doom do something more meaningful such as summoning a doom guard that's enslaved to hit the boss for 10 seconds after a minute of having it on the boss. They could even take Doom back to MoP when it was used as the replacement of corruption in Meta and have it give an imp every time it ticks.
Quick question for an Affliction starter: What does it mean that Unstable Affliction no longer being limited to one DOT? Will multiple casts stack the dot? Will they add more time to the existent dot? How does that affect my mechanic? Asking for a main warlock here. Thanks