is a boss that is soloable, thanks to his rotation. All the three abilities (Heedless Charge
, Destructive Stomp
and Colossal Roar
) will make him stop chasing you, which allows you to gain distance. Even better is that his Colossal Roar
will push you away! Sludgefist
doesn't have a "real" berserk either, he has a different type of effect that should wipe you. And that is when you run out of pillars for him to smash into. If he smashes any wall, the raid group will take constant massive damage. As a tank however, that damage isn't too large (3.5k on my prot pala)
Even without a berserk he still hits hard, but because he is easily kited his uptime will be really minimal. To manage this, I had to theorycraft, or get used to a kiting route.
I had him smash into one of the walls to gain maximum distance. Then I ran and used one Divine Steed
(with Light's Barding
conduit) to manage the turn without him hitting me. By the time he caught up, he would stand still to cast his Destructive Stomp
By the time I reached the new "dead end" I used Door of Shadows
to slip past him. It all ends up perfectly timed for him to use his charge when he finally got to me.
Thanks to kiting him, his enrage at low HP didn't do too much to me, it is "only" 20% damage and attack speed, but this type of buff had no effect on the falling debris from Collapsing Foundation
, since the damage doesn't come from Sludgefist
I started out with a kiting build (3 and 5% movement speed gems, as well as 10% enchant for low level boots) but Sludgefist
is slow enough so I didn't really need it. I went with a tanky build to survive the constant damage taken instead. Light's Barding
is really important as a conduit, so is Echoing Blessings
. These help you out with your movement speed!
Important talents are Blessed Hammer
, as well as Cavalier
I used the The Magistrate's Judgment
legendary for survival, I did consider Uther's Devotion
(more freedom uptime) or Reign of Endless Kings
but the Judgment one is most reliable.
Try to avoid the puddles on the floor, since they slow you by 25%About tanks:
with the recent 10% dmg reduction buff not being applied to PvP, most tanks currently take 66% more damage in PvP combat compared to PvE (since they also have an aura increasing their dmg taken by 50% against enemy players). This was updated to 50% back in BFA when versatility levels were skyhigh and tanks survivability was much greater. With this not being altered for Shadowlands, most tanks feel really bad to play in PvP, especially prot warriors that get blown up by magic dmg. However even prot palas doesn't feel like tanks anymore, they play more like a healer...
Hopefully this will be changed sometime soon...
Hope you all enjoyed the solo, and stay tuned for more!