For me, Good was fine and didnt impact my FPS much using a 2080Ti. but High lowered my FPS by like 30 or so.
its not even worth it to enable it. Blurry shadows
Looks disappointing from videos it is like no difference when someone did a rtxon of thing but didnt at like a moving screen bar to show difference i didnt see it. Where are the reflections the light going through trees all the tiny light rays?
This post was from a user who has deleted their account.
The thing about ray tracing is it doesn't look good in all games.
I noticed what many have which is that the ray-traced shadows don't look all that different for static objects. However, I also observed a few people flying over me on their flying mounts with flapping wings and for some reason it felt far more natural than with ray-tracing off. It's possible the shadows maintain better fidelity when in motion when paired with high anti-aliasing settings.At any rate it's not worth the FPS hit right now. Dropped from a capped 100 (probably peak 130 if I uncapped) to around 50-65 staring with a downward view at a section of the Canals in Stormwind without many player or NPC models in the static vicinity.
to bad DirectX Raytracing Tier 1.1 is for RTX cards only.Tier 1.0 would have been doable with 1660ti/super cards.even though, i bet most WoW players have older cards, or 1650/1660 cards :/https://www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/"When we announced the introduction of DXR for GeForce GTX GPUs last month, many of you asked how these GPUs would perform with ray tracing enabled. In short, it varies greatly depending on the game’s general level of performance, the rendering resolution, the game settings, the types of ray tracing used by the game, and the selected ray-tracing quality level."so in the end, it's the developers decision!
The reason it doesn't really look better is that they are using it only to reimplement the same single, sun direction based shadow we already had. What would be nice is if other light sources also casted shadows, so we could have multiple shadows.
Really dumb question, but I don't know too much about GPU's and the new tech coming out with them.I've got a Sapphire PULSE RX 580 8 GB, is this even compatible with DirectX12?Does my card even have the ability to do raytracing?
Am I missing something? I have an RTX 2060.Geforce Ready Game Driver Version 452.06.The May 2020 update for Windows 10, version 2004.Running WoW Shadowlands Beta on DX12 and it had says Ray Tracing is "Unsupported for graphics related reasons"I tried looking around to see if maybe my card wasn't supported, there's no list of DirectX Raytracing Tier 1.1 supported cards that I can find but everything I see seems to point out that the RTX 2060 supports all the RTX tech.Edit: Windows Update is a dirty liar, it said I was totally up to date after doing an update, force it to check for updates now it's doing the 2004 update. So if someone is in the same boat as me, go try slapping Windows Update in it's lying mouth.Edit 2: The only visual difference I can see is that my FPS goes down from 200 to 140 on max. Weirdly, my character doesn't even cast shadows on any setting now! I jumped between a fire and a wall and not just did the wall or my character light up, there wasn't even a Shadow. I guess this setting is just broken, at least for me.Edit 3: Well, I restarted and I've got some very faint shadows.