I had heard of Evoker having reduced range but I didn't think that applied to the healer spec, that's really strange.Although I have no experience playing evoker and not even that much healing in raids, I think it'd be best to just increase it to 40 yards.Also, I don't see any issue with the reduced range for the dps, if you have to just put your evokers in with the melee, nothing wrong with that.
Oh yeah ... Change to range to the same like any other class, maybe Change the new charging spells mechanique and while you are at it make it exactly the same like any other class. Than everything is balanced and we never need to think or pick another class since each and every class has litraly the same spells and utility.FFS let somthing be unique for once... Not everything has to be the same. Let it have it's niche I'm sure some ppl will play it for the RP and it's strengths. Maybe they won't be taken to raids that much... So? Who cares maybe they'll be perfectly fine in m+. If you wanna raid play somthing else also, maybe get an alt ... I'm so sick of people crying about a certain class having something more or less than another class, it's a @#$%ing mmo"RP"g deal with it. If every class has the same toolkit and the same damage and healing than why even bother having classes?
I say I'd need access to the Beta if I want to give an accurate answer to this. The article was detailed but I need a sense of class practically (as in playing) and not only theoretically.
The Evoker is meant to be constantly moving imo. (Based on the kit they designed and the direction it seems.) I don't think it's fair to write up an article, (pretty much saying the class needs to be changed, albeit not much. But enough.) Before the vast majority of testing (or play) had been conducted. Will they need tuning after launch? For sure. Do they need a rework pre-launch? No. (For the players who absolutely are adamant on the range increase,) I'd suggest playing a different healer. :).
Reminds me of the Mistwaver monk where Blizzard at first wanted to make a non-mana healer but realized that it just does not fit into the game. Might be the same with a 25yrds casters
And here we go.....
So no real issue then?
people also have to remember that they know the range is shorter so the odds are the boss fights will take this into consideration, comparing sl mythic fights to a DF class feels wrong, if the design intent is to have high reposition ability and a shorter range then it should be fine. i do agree that healers get hit harder for this, my question is are they coded as ranged or melee,( holy and mw are melee)
The real question here is if mid-range is going to become a thing: future mid-range classes and mob/boss mechanics with mid-range in mind.Backward compatibility would be interesting but I say we can't always try to adapt the present to the past or we'll have no future.
its the same as the class fantasy of not having good aoe... its not a niche its just a net deficit. If there is no upside to the restriction you should not consider it a niche.Would you consider evokers as melee for the purpose of boss abilities? I sincerely hope so. Especially for the healer spec.If you have enough range players... some abilities always go to them first. Unless you stack all melees.Monk and pala heal for example already get the benefit of that.
Evoker should have a tank spec.
Feel like this just makes thing an even bigger pain for classes in melee to mid range.
tldr; pro players hate variety and fun, demand new class be identical to other classes so they don't have to change their raid strats.
Short answer: YesLong answer: Yesss
excellent article pointing out exactly what i gathered from my testing.Devastation aside, Preservation spec will be an absolute headache to play in raid, which everyone with enough raid experience can predict even without playing the class.It was the first thing that came to mind for me when looking at the new class; then I got into beta and played it and pretty much confirmed all my fears.The high mobility (while not even the best healer mobility, as pointed out in the article) is pretty much negated by the long cast times.You can somewhat work around it in dungeons but it even becomes prevalent in certain fights in that setting. This will be massively exacerbated in pretty much any and all raid fights you could think of.I think in its current iteration Preservation will not be viable in most raid fights. You have a massive weakness and not really any perk you would be brought for to balance it out. On top of not really being desirable (unless overtuned) it is from my experience (having played all heal specs and most to a fairly high level) the hardest healer to play, which makes the spec even less accessible to the average raid group.