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Patch 7.1.5 PTR: Build 23038 Updates: Micro-Holidays, Legendary Changes, Class Changes
Posted
2016/11/15 at 1:43 PM
by
perculia
This post is datamining from the first PTR build. To see class changes from ALL PTR builds, visit our
Class Patch Notes
.
The 7.1.5 PTR is on its way! As
announced at BlizzCon
, Patch 7.1.5 will have the following:
Mists of Pandaria Timewalking Dungeons
The return of Brawler's Guild with dozens of new bosses, shirts, and a new currency - Brawler's Gold
Micro-holidays such as Ahn'Qiraj Remembrance Day, Volunteer Guard Day, Hatching of the Hippogryphs, Boat Day
Blade's Edge Arena Revamp
Class changes and secondary stat tweaks
This post covers all of the spell and achievement updates, please visit our
second datamining post
for all the new items including new legendaries and Brawler's Guild items.
The calculators have been updated with the changes for each spec:
Talent Calculator
|
Honor Calculator
|
Artifact Calculator
Highlights include:
New Talents
Demonic Infusion
,
Chrono Shift
,
Alexstrasza's Fury
New and returning abilities like
Blazing Barrier
and
Shroud of Concealment
Full list of new talents is
here on the PTR database.
Many old legendaries have received changes, as announced during the Post BlizzCon Q&A:
Death Knight
Lesson of Razuvious
Scourge Strike has a chance to burst an additional 1-51-4 Festering Wounds.
Demon Hunter
Anger of the Half-Giants
Demon Blades
Demon Blades
Demon's Bite generates an additional 1 to 20 Fury.12 Fury.
Runemaster's Pauldrons
Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants you 1 charge of Demon Spikes.
Druid
Ekowraith, Creator of Worlds
Increase the effect ofeffects of Thick Hide, Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 50%.75%.
Hunter
The Shadow Hunter's Voodoo Mask
Heal for 20% of your maximum health when you activate Feign Death then heal for an additional 5% of your maximum health every sec afterwards for 10 sec while still Feigning Death.
Mage
Marquee Bindings of the Sun King
After consuming Hot Streak, there is a 20% chance that your next non-instant Pyroblast cast within 15 sec deals 300%200% additional damage.
Koralon's Burning Touch
Scorch deals 350% increased damageis a guaranteed Critical Strike against enemies below 25% health.
Monk
Hidden Master's Forbidden Touch
Touch of Death can be used a second time within 35 sec before its cooldown is triggered.
Lunar Glide
Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 25 sec.
Fundamental Observation
Zen Meditation now lasts through 3 melee attacks.has 50% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks.
Paladin
Justice Gaze
Hammer of Justice deals 350%600% Holy damage and has 75% reduced cooldown when used against an enemy above 75% health.
Chain of Thrayn
Retribution:
Increases the durations of your Blessing of Freedom and Blessing of Protection by 50%.
Holy:
Increases the durations of your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection by 50%.
Protection:
Increases the durations of your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection by 50%.Avenging Wrath increases healing done by an additional 70% and increases damage done by an additional 25%
Holy:
Avenging Wrath increases healing done by an additional 35% and increases damage done by an additional 25%
Protection:
Avenging Wrath increases healing done by an additional 70% and increases damage done by an additional 25%
Uther's Guard
Retribution:
Casting a non-greater blessing healsYour Blessing of Freedom and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
Holy, Protection:
Casting a non-greater blessing healstheir maximum health.
Holy, Protection:
Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.their maximum health.
Priest
Anund's Last Breath
Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 2%4% increased damage, stacking up to 50 times.
The Twins' Painful Touch
Your first Mind SearFlay cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
NEW
Increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
Rogue
Greenskin's Waterlogged Wristcuffs
Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 400%700%.
Insignia of Ravenholdt
Your attacks that generate combo points deal 15%20% additional damage as Shadow to all targets within 15 yards in front of you.
Shadow Satyr's Walk
Shadowstrike restores 105 Energy plus an additional 1 Energy for every 2 yd between you and your target.
Shaman
Akainu's Absolute Justice
Lava Lash deals 30%50% increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
Pristine Proto-Scale Girdle
Lava Burst deals an additional (18%40% of Spell power) damage over 6 sec. Stacks up to 5 times.
Spiritual Journey
While Ghost Wolf is active, the remaining cooldown on Feral Spirits recovers 75%300% faster.
Warlock
Alythess's Pyrogenics
Enemies affected by your Rain of Fire take 7%15% increased damage from your Fire spells.
Warrior
Archavon's Heavy Hand
Mortal Strike refunds 158 Rage.
Kakushan's Stormscale Gauntlets
Devastator
Devastator
Devastate increases the damage done and Rage generated by your next Revenge or Shield Slam by 20%.
Several Classes
Cinidaria, the Symbiote
Your attacks cause an additional 30% damage as Physical to enemies above 90% health.85% health and heal you for 100% of the damage done.
Sephuz's Secret
Successfully applying a loss of control effect to or interrupting an enemy grants you 70% increased movement speed and 15%25% Haste for 10 sec. This effect may occur once every 30 sec.
Xavaric's Magnum Opus
After not taking damage for 5 sec, youEvery 30 sec, gain an absorb shield for 15%30% of your maximum health for 30 sec.This effect may occur once every 30 sec.
Roots of Shaladrassil
Standing still causes you to send deep roots into the ground, healing you for 4% of your maximum health every 32 sec.
Micro-holidays will last for a few days and will not be part of any meta-holiday achievement. Check out the new holidays coming in the next 6 months, as well as our speculation as to related spells that may be part of the holiday:
Volunteer Guard Day (April 23rd)
: "Today, the denizens of Azeroth and Draenor take some time to celebrate the hard work that their guards perform. /Salute a guard to show you care!"
Related spells:
Volunteer City Guard
Call of the Scarab (January 21 - 23)
: "On this date, the Scarab Gong was rung, opening the gates of Ahn'Qiraj. Represent your faction by gathering supplies or by slaying Twilight and Qiraji forces. The winning faction gets to fly their banner next to the Scarab Gong for the rest of the year!"
Related Spells:
Horde War Effort Credit
,
Summon Templar Random
,
Summon Royal Random
,
Twilight Cultist Cowl
,
Twilight Cultist Mantle
,
Twilight Cultist Robe
Hatching of the Hippogryphs (February 19)
: "Today is the day that the Frayfeather hippogryphs hatch. Head to Frayfeather Highlands in Feralas to witness the spectacle firsthand!"
Related Spells:
Frayfeather Hatchling
,
Hatching Frayfeather
Thousand Boat Bash (June 6-8)
: "The citizens of Azeroth need a break. Let's go boating in Thousand Needles!"
Related Spells:
Boat Day
,
Boat Party!
,
Celebratory Depth Charge
,
Cool Boat Trick
,
Fireworks
,
Make a Racket
,
Regatta
Un'goro Madness (August 10-12)
: "The dinosaurs in Un'goro are getting restless. Time to go pay them a visit!"
Related Spells:
Adaptation
,
Dino Dash
,
Dino Mojo
Spring Balloon Festival (May 8-10)
: "The skies are clear, the wind is calm... it's a great day for hot air ballooning. Hop into a hot air balloon, enjoy the scenery, and make some new friends!"
Related Spells:
Junior Ballooner Preparedness Kit
,
Ride Balloon
,
Schnottz Has To Go
,
Summon Balloon: Azsuna
,
Summon Balloon: Crystalsong Forest
,
Summon Balloon: Highmountain
,
Summon Balloon: Nagrand
,
Summon Balloon: Stormheim
,
Summon Balloon: Suramar
,
Summon Balloon: Uldum
,
Waiting for Balloon
Tavern Crawl (January 31)
: "The mages of Azeroth like to relax, too. Hop into a portal at your local watering hole and join the Tavern Crawl!"
Related Spells:
Last Call
,
Tavern Finery
,
Cinnamon Hat
,
Viking Hat
,
Viking Hat
,
Lost & Found: Hats
March of the Tadpoles (April 5)
: "Today, the baby Winterfin murlocs of Borean Tundra complete their trip across the Westrift."
Glowcap Festival (May 27)
: "Today, the sporelings of Sporeggar in Zangarmarsh hold their annual mushroom festival. Help them keep the great Gshoo alive as long as possible!"
Related Spells:
Fshoo Grow
,
Pungent Truffle
,
Sack of Healing Spores
New Prestige Icon
NEW
Complete the Murky quests listed below.
NEW
The First Rule of Brawler's Guild (Season 1 or 2)
Get invited to brawl at Brawl'gar Arena in The Valley of Honor in Orgrimmar.during the Draenor campaign.
The First Rule of Brawler's Guild (Season 1 or 2)
Get invited to brawl at Bizmo's Brawlpub in the Deeprun Tram.during the Draenor campaign.
Ahead of the Curve: Gul'dan
Defeat Gul'dan in The Nighthold on Heroic difficulty or higher, before the release of the next tier of content.opening of the Tomb of Sargeras.
NEW
Defeat Helya in Trial of Valor on Heroic difficulty or higher, before the opening of the Tomb of Sargeras.
Ahead of the Curve: Xavius
Defeat Xavius in the Emerald Nightmare on Heroic difficulty or higher, before the release of the next tier of content.opening of the Nighthold.
Cutting Edge: Gul'dan
Defeat Gul'dan in The Nighthold on Mythic difficulty, before the release of the next tier of content.opening of the Tomb of Sargeras.
NEW
Defeat Helya in Trial of Valor on Mythic difficulty, before the opening of the Tomb of Sargeras.
Cutting Edge: Xavius
Defeat Xavius in the Emerald Nightmare on Mythic difficulty, before the release of the next tier of content.opening of the Nighthold.
NEW
Obtain 10 stacks of Vested Interest in the Brawler's Guild.
NEW
Reach 2000 in any Rated PvP Bracket during Legion Season 2
NEW
Defeat 10 bosses using random brawl mode in the Brawler's Guild.
NEW
Reach Rank 8 with Brawl'gar Arena.
Rewards Title: Brawler
NEW
Reach Rank 8 with Bizmo's Brawlpub.
Rewards Title: Brawler
NEW
Proud owner of Knight-Captain Murky and Legionnaire Murky from the 2016 BlizzCon.
NEW
Witness the world's finest Gladiators compete!
NEW
Defeat all rumbles in the Brawler's Guild.
NEW
Get invited to brawl at Bizmo's Brawlpub in the Deeprun Tram.
NEW
Get invited to brawl at Brawl'gar Arena in The Valley of Honor in Orgrimmar.
NEW
Reach Rank 4 with Bizmo's Brawlpub.
Rewards: Brawler's Pass
NEW
Reach Rank 4 with Brawl'gar Arena.
Rewards: Brawler's Pass
NEW
Reach 2000 in any Rated PvP Bracket during Legion Season 1
NEW
Obtain 20,000 Brawler's Gold.
NEW
Win a brawl.
NEW
Win a brawl.
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (1)
Darkness
Summons darkness around you in an 8 yd radius, cloaking friendly targets and grantinggranting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Talents (12)
Blind Fury
Increases the duration of Eye Beam by 50%.Eye Beam generates 35 Fury every sec. and its duration is increased by 50%.
Chaos Cleave
Chaos Strike hits an additional target for 50% damage.all nearby enemies for an additional 25% damage.
Now requires Level 102, up from 99
Tier 3 Talent, in place of
Felblade
Demon Blades
Your auto attacks have a 75%65% chance to deal additional Shadow damage and generate Fury.
Demonic
Eye Beam causes you to enter demon form for 58 sec after it finishes dealing damage.
Demonic Appetite
Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury.
Desperate Instincts
Blur now reduces damage taken by 35%.
Additionally, you automatically trigger Blur when you fall below 35% health. This effect can occur every 30 sec.only occur when Blur is not on cooldown.
Fel Barrage
At your command, unleash Fel, inflicting 250%300% of Attack power)] Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
Your damaging abilities have a chance to generate a charge.
Fel Eruption
Impales the target for (1050%1365% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.
Cooldown changed from 35 sec cooldown to 30 sec cooldown
First Blood
Reduces the Fury cost of Blade Dance by 20 and increases its damage to 200300) / 100] against the first target struck.
Nemesis
Increases damage you inflict against the target by 20%25% for 1 min.
When the target is slain, you will inflict 20%25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration.
Netherwalk
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Soul Rending
Gain 100%70% Leech while Metamorphosis is active.
Honor Talents (4)
Mana Break
Deals 10 Chaos damage plus an additional 1%15% of the target's total health in Chaos damagedamage.
Total health in damage is increased by 1% per 2% of the target's missing mana.total missing mana, up to 70% of the target's total health.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Pinning Glare
Eye Beam reduces the target's movement speed by 70% for 4 sec.
Removed
Rushing Vault
Using Vengeful Retreat grants a charge of Fel Rush.
Removed
Anytime you're victim to a magical effect, you gain 510 Fury.
Artifact Traits (2)
Demon Speed
Activating
Netherwalk
Netherwalk
Blur generates 2 charges of Fel Rush.Blur now grants a 30% movement speed bonus.
Rage of the Illidari
When Fury of the Illidari ends, 60% of the damage it dealt erupts in an explosion of fel energy, dividing that Chaos damage among all neabynearby enemies.
Specialization (3)
Demonic Wards
Your tattoos reduce magic damage taken by 10%, and increase your Stamina by 45%55% and your Armor by 120%.
Fiery Brand
Brand an enemy with a demonic symbol, instantly dealing (648% of Attack power)% Fire damage and reducing the damage they dodeal to you by 40% for 8 sec.
Metamorphosis
Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%, and greatly empowering your Shear ability.
Generates 7 Pain every 1 sec.
Talents (14)
Abyssal Strike
Infernal Strike's range is increased by 10 yards, and its cooldown is reduced by 58 sec.
Agonizing Flames
Immolation Aura increases your movement speed by 30%, and deals 30%20% increased damage.
Blade Turning
Parrying an attack increases the Pain generation of your next Shear by 50%65%.
Burning Alive
Every 2 sec, your Fiery Brand deals (45% of Attack power) Fire damage and spreads from the primary target to a nearby enemy.to one nearby enemy.
NEW
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Tier 6 Talent, in place of
Fel Devastation
Fel Devastation
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
Now requires Level 110, up from 108
Tier 7 Talent, in place of
Nether Bond
Fel Eruption
Impales the target for (1050%1365% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.
Cooldown changed from 35 sec cooldown to 30 sec cooldown
Brutally slam your target for (378% + 756%) Physical damage, and shatter two Lesser Soul Fragments from them.
Last Resort
Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health.
This effect may only occur every 3 min.8 min.
Nether Bond
Bind yourself to a friendly player for 15 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health.
Removed
Razor Spikes
While Demon Spikes is active, you deal 20%30% increased Physical damage and your melee attacks snare targets by 50% for 6 sec.
Sigil of Chains
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Shield yourself for 12 sec, absorbing (15002250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (200300 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Cooldown changed from 20 sec cooldown to 30 sec cooldown
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.20 sec.
You heal for 15%20% of all damage you deal to enemies with Frailty.
Honor Talents (1)
Illidan's Grasp
You strangle the target with demonic magic, dangling them in place for 6 sec.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing 1 Shadow damage.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Spells (2)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Imprison
Imprisons a demon, beast, or humanoid for 1 min. Damage will cancel the effect. Limit 1.
Cooldown changed from 10 sec cooldown to 15 sec cooldown
Talents (1)
Felblade
Charge to your target and deal 560% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 20 Pain.
Havoc
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 30 Fury.
Now a Havoc/Vengeance spell
Now requires Level 99, down from 102
Tier 1 Talent, in place of
Chaos Cleave
,
Agonizing Flames
Honor Talents (1)
Detainment
Imprison can now be used on Humanoids and BeastsImprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (3)
Gorefiend's Grasp
Shadowy tendrils coil around all enemies within 20 yards of a hostile or friendly target, pulling them to the target's location.
Cooldown changed from 3 min cooldown to 2 min cooldown
Icebound Fortitude
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
Marrowrend
Smash the target, dealing 315% Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing your Haste by 10%. Each damaging attackmelee swing against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Talents (4)
Purgatory
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.4 min.
Spectral Deflection (NYI/TBD)
Attacks that deal more than 25% of your maximum health will consume a secondan additional Bone Shield charge to further reduce the damage.
Tightening Grasp
Reduces the cooldown on Gorefiend's Grasp by 60 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
Cooldown changed from 1 min cooldown to None
Tombstone
Consume allup to 5 Bone Shield charges. For each charge consumed, you gain 36 Runic Power and absorb damage equal to 3%6% of your maximum health for 8 sec.
Specialization (2)
Icebound Fortitude
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
Runic Empowerment
When you spend Runic Power, you have a 1%1.5% chance per Runic Power spent to gain a Rune.
Talents (1)
Breath of Sindragosa
Continuously deal (175%250% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Cost changed from 0 Runic Power, plus 13 per sec to 0 Runic Power, plus 15 per sec
Specialization (1)
Icebound Fortitude
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Talents (1)
Guardian Affinity
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Thrash
Ironfur
Frenzied Regeneration
Honor Talents (1)
Celestial Downpour
Increases the duration of your Starfall by 100%, but only one may be active at a time.
Specialization (5)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Infected Wounds
Rake causes an Infected Wound in the target, reducing the target's movement speed by 50%30% for 12 sec.
Maim
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : 65% damage, 1 sec
2 points: 130% damage, 2 sec
3 points: 195% damage, 3 sec
4 points: 260% damage, 4 sec
5 points: 325% damage, 5 sec
Omen of Clarity
Your auto attacks have a chance to cause a Clearcasting state, making your next Cat Form abilityShred, Thrash, or Swipe cost no Energy.
Rake
Rake the target for (91.2% of Attack power) Bleed damage and an additional (456% of Attack power) Bleed damage over 15 sec.
Feral (Level 54)
Reduces the target's movement speed by 50%30% for 12 sec
Feral (Level 25)
While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
Awards 1 combo point.
Talents (3)
Guardian Affinity
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Ironfur
Frenzied Regeneration
Omen of Clarity now affects the next 3
Feral
Cat Form abilities
Restoration
Regrowths
and your maximum Energy is increased by 30
Regrowths and increases their healing by 15%.
Specializations changed from Feral/Restoration to Restoration
NEW
Omen of Clarity now affects the next 3 Shreds, Thrashes, or Swipes and increases their damage by 15%.
Your maximum Energy is increased by 30]Tier 7 Talent, in place of
Brutal Slash
Honor Talents (5)
Blood Trauma
Maim damage increased by 100%, but now Incapacitates instead of Stuns. Any attack will break the Incapacitate.
Removed
Fury Swipes
Casting Thrash will remove the energy cost of your next Swipe for 12 sec.
Removed
Leader of the Pack
Shred heals all nearby allies within 10 yards of the target for (1.100% of Spell power).
Removed
Pouncing Strikes
Rip and Maim's range is increased by 5 yards.
Removed
Primal Vitality
When you enter Prowl, the cast time of your next Regrowth is reduced by 100%.
Removed
Specialization (2)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Thick Hide
Reduces all damage taken by 10%6%.
Talents (3)
Earthwarden
Every 6 secWhen you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30%. Earthwarden may have up to 3 charges.
Lunar Beam
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for over 8 sec.
Cooldown changed from 1.5 min cooldown to 1.25 min cooldown
Pulverize
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 567%850% Physical damage, and reduces all damage you take by 8%9% for 20 sec.
Honor Talents (4)
Demoralizing Roar
Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Den Mother
Your Ironfur is also applied to the lowest health member of your party or raid within 10 yards.
Removed
Enraged Mangle
Mangle the target for 540% Physical damagedamage
Feral (Level 54)
reducing the target's movement speed by 30% for 12 sec
<br /> Deals 20% additional damage against bleeding targets.
Removed
Sharpened Claws
While in Bear Form, Thrash deals 100% more initial damage but now costs 15 Rage.Increases the damage done by your Swipe and Thrash by 100%.
Talents (2)
Guardian Affinity
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Thrash
Ironfur
Frenzied Regeneration
Omen of Clarity now affects the next 3
Feral
Cat Form abilities
Restoration
Regrowths
and your maximum Energy is increased by 30
Regrowths and increases their healing by 15%.
Specializations changed from Feral/Restoration to Restoration
Artifact Traits (1)
Power of the Archdruid
Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to 2 additional allies within 1520 yards of the target.
Talents (2)
Displacer Beast
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 42 sec.
Mass Entanglement
Roots the target in place for 2030 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Honor Talents (1)
Shapemender
Each time you activate a shapeshift form, you are healed for 5% of your maximum health.
This effect cannot occur more often than once every 5 sec.
Removed
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (2)
Dire Beast
Summons a powerful wild beast to attack your target for 8 sec.
Generates 12 Focus over its duration.
Cooldown changed from 12 sec cooldown to 12 sec recharge
Charges changed from None to 1 Charges
Kindred Spirits
Increases your maximum Focus and your pet's maximum Focus by 20.
Now requires Level 44, up from 36
Talents (2)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing Physical damage to the target and an average of Physical damage to each other enemyall enemies in front of you. Usable while moving.
Barbed Shot
Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 25 Focus.
Cooldown changed from 15 sec cooldown to 15 sec recharge
Charges changed from None to 1 Charges
Artifact Traits (1)
Spiritbound
Hati's bond with you grows ever stronger, increasing his and your effectiveness in battle.
Increases all Hati's damage and all petof your damage and your pets' damage by 5%.
Specialization (5)
Aimed Shot
A powerful aimed shot that deals * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 100% if the target is not in combat.
Replaces Cobra Shot.
Arcane Shot
A quick shot that causes * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.
Generates 5 Focus.
Rapidly fires shots at all targets with your Hunter's Mark, dealing 250% Physical damage and making them Vulnerable for 30 sec.7 sec.
Vulnerable
Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 sec.
Marksmanship (Level 54)
Stacks up to 1 times
100% for 7 sec.
REMOVED
Vulnerability can stack 1 additional time.
Increases your maximum Focus by 20.
Now requires Level 44, up from 36
Talents (5)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing Physical damage to the target and an average of Physical damage to each other enemyall enemies in front of you. Usable while moving.
NEW
Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 15% every 1 sec.
Tier 4 Talent, in place of
REMOVED
Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last 6 sec and no longer stack.
Sentinel
AppliesYour Sentinel watches over the target area for 20 sec, applying Hunter's Mark to all enemies near the target.every 0 sec.
Cooldown changed from 30 sec recharge to 1 min cooldown
Charges changed from 2 Charges to None
Sidewinders
Launches Sidewinders that travel toward the target, weaving back and forth and dealing (300% of Attack power) Nature damage to each target they hit. Cannot hit the same target twice.Applies Vulnerable to all targets hit.
Generates 50 Focus.
Also replaces Multi-Shot.
Generates 35 Focus.
Also replaces Multi-Shot.
Artifact Traits (1)
Mark of the Windrunner
Windburst also applies
Patient Sniper
Deadeye
VulnerabilityVulnerability to the target.
Specialization (4)
Freezing Trap
Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 1 min. Damage will break the effect. Limit 1. Trap will exist for 1 min.
Specializations changed from Survival to Beast Mastery/Marksmanship/Survival
Now requires Level 18, up from 16
Survivalist
After you kill a target, you and your pet gain 15% health over 10 sec.
Now requires Level 16, down from 18
Tar Trap
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Specializations changed from Survival to Beast Mastery/Marksmanship/Survival
NEW
After 2 sec, your Traps become fully armed, making them especially devastating when triggered by a target who is not in combat:
Steel Trap
Steel Trap deals 100% increased damage and will not break due to damage for the first 8 seconds (NYI)
Freezing Trap will not break due to damage for the first 8 seconds.
Tar Trap reduces enemies' movement speed by 90% for the first 8 seconds (NYI).
Survival (Level 50)
Explosive Trap deals 300% increased damage
Talents (1)
Way of the Mok'Nathal
Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 810 sec, stacking up to 4 times.
Artifact Traits (1)
Fury of the Eagle
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Damage increased by Mongoose Fury.
Spells (3)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Fury of the Eagle
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Damage increased by Mongoose Fury.
Rapidly fires shots at all targets with your Hunter's Mark, dealing 250% Physical damage and making them Vulnerable for 30 sec.7 sec.
Vulnerable
Damage taken from Marked Shot and Aimed Shot increased by 50% for 30 sec.
Marksmanship (Level 54)
Stacks up to 1 times
100% for 7 sec.
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (6)
Arcane Blast
Blasts the target with energy, dealing (181.5%192.4% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 125% per Arcane Charge.
Generates 1 Arcane Charge
Arcane Missiles
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 41.8%44.3% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Improved Evocation
Evocation's cooldown is reduced by 90 sec.50%.
Evocation
Returns 100% of your total mana over 6 sec.
Cooldown changed from 3 min cooldown to 3 min recharge
Charges changed from None to 1 Charges
REMOVED
Increases your Mastery by 5.
The duration of all harmful Magic effects used against you is reduced by 25%.
NEW
Shields you for 30 sec, absorbing damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%.
Talents (10)
Arcane Orb
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (81.7%500% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
NEW
Arcane Barrage slows enemies by 30% and increases your movement speed by 30% for 8 sec.
Tier 5 Talent, in place of
Ice Floes
NEW
Prismatic Barrier has no cooldown, but your mana is drained by 50% of the damage it absorbs.
Tier 2 Talent, in place of
Nether Tempest
Places a Nether Tempest on the target which deals (66%56.4% of Spell power) Arcane damage over 12 sec to the target and 5.5%4.7% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge.
Overpowered
Casting Arcane Missiles extends Arcane Power by 2 sec.Arcane Power now increases damage by 100% and reduces mana costs by 100%.
Presence of Mind
Causes your next 2 Arcane Blasts to be instant cast.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
Cauterize
Quickening
Arcane Blast, Arcane Missiles and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 50 times.
This effectgrant 5% Haste and increase the mana cost of your spells by 3% for 10 sec.
This effect stacks, and is cleared when you cast Arcane Barrage.
Supernova
Pulses arcane energy around the target enemy or ally, dealing (190%170% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
NEW
Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Tier 1 Talent, in place of
Presence of Mind
Grants 1% increased chance to trigger Arcane Missiles per 20%25% of your mana you have unspent.
Artifact Traits (1)
Force Barrier
Increases damage absorbed by Ice Barrier by 33%.Prismatic Barrier by 20%.
Rank 2: Increases damage absorbed by Ice Barrier by 66%.Prismatic Barrier by 40%.
Rank 3: Increases damage absorbed by Ice Barrier by 100%.Prismatic Barrier by 60%.
Rank 4: Increases damage absorbed by Ice Barrier by 133%.Prismatic Barrier by 80%.
Rank 5: Increases damage absorbed by Ice Barrier by 166%.Prismatic Barrier by 100%.
Rank 6: Increases damage absorbed by Ice Barrier by 200%.Prismatic Barrier by 120%.
Name changed from Mana Shield to Force Barrier
Specialization (6)
NEW
Shields you for 30 sec, absorbing damage
Molten Skin
and reducing Physical damage taken by 0%
Melee attacks against you cause the attacker to take (50% of Spell power) Fire damage.
Combustion
Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
Critical Mass
MultipliesYour spells have a 15% increased chance to deal a critical strike.
Fire (Level 65)
You gain 0% more of the Critical Strike chance of your Fireball, Pyroblast, and Scorch by 1.1.stat from all sources
Now requires Level 10, down from 57
Fire Blast
Fire:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike. Maximum 2 charges.
Frost:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
1 charges.
Frost:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
Critical Mass
Molten Armor grants an additional 10% critical strike chance.Critical Mass increases your Critical Strike stat from all sources by 10%.
Name changed from Molten Armor to Critical Mass
REMOVED
Increases your spell critical strike chance by 10% and reduces all Physical damage you take by 6%.
Talents (9)
NEW
Dragon's Breath always critically strikes and contributes to Hot Streak.
Tier 4 Talent, in place of
Blast Wave
Blast Wave
Causes an explosion around the target enemy or ally, dealing (200%yourself, dealing (100% of Spell power) Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.A primary enemy target will take 100% increased damage.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
Cauterize
NEW
Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
Tier 2 Talent, in place of
Controlled Burn
When you gain Heating Up, you have a 10%20% chance to instantly activate Hot Streak.
Firestarter
Your Fireball spelland Pyroblast spells always deals a critical strike when the target is above 85%90% health.
Flame On
Immediately grants 2 chargesReduces the cooldown of Fire Blast by 3 seconds and increases the maximum number of charges by 1.
Cast Time changed from Instant to None
Flame Patch
Flamestrike leaves behind a patch of flames which burns enemies within it for 25%50% of Spell power)] Fire damage over 8 sec.
NEW
Casting Scorch increases your movement speed by 30% for 3 sec.
Tier 5 Talent, in place of
Ice Floes
Meteor
Calls down a meteor which lands at the target location after 3 sec, dealing (562.5%1100% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing Fire damage over 8 sec to all enemies in the area.
Artifact Traits (1)
Molten Skin
Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 3%.5%.
Rank 2: Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 6%.10%.
Rank 3: Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 10%.15%.
Rank 4: Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 13%.20%.
Rank 5: Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 16%.25%.
Rank 6: Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 20%.30%.
Specialization (8)
Brain Freeze
Brain Freeze causes your next Flurry to apply Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
NEW
Resets the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block.
Cone of Cold
Targets in a cone in front of you take (28.62%57% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
Fingers of Frost
Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5%2% chance, to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
Fire Blast
Fire:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike. Maximum 2 charges.
Frost:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
1 charges.
Frost:
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
REMOVED
Increases Haste by 8% and causes enemies who strike you to have movement speed slowed by 50% for 15 sec.
Frostbolt
Launches a bolt of frost at the enemy, causing (210%195% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Ice Lance
Quickly fling a shard of ice at the target, dealing (89.3%120% of Spell power) Frost damage
Splitting Ice
and 89.3%120% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Talents (4)
NEW
All of your chilling effects reduces the target's movement speed by an additional 15%.
Tier 5 Talent, in place of
Ice Floes
Frozen Touch
Immediately generates 2 chargesIncreases your chance to generate Fingers of Frost charges by 40%.
Increases the maximum number of Fingers of Frost charges by 1.
Cast Time changed from Instant to None
NEW
Ice Barrier increases your armor by 50% while active, and Ice Block applies Ice Barrier to you when it fades.
Tier 2 Talent, in place of
Glacial Spike
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (750%1000% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Honor Talents (3)
Burst of Cold
Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 600%250% for 6 sec.
Deep Shatter
Your Frostbolt deals 200%150% additional damage to Frozen targets.
Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost.
Ice Form
Your body turns into Ice, increasing your Frostbolt damage done by 30% and granting immunity to stun and knockback effects. Lasts 12 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Artifact Traits (4)
Chain Reaction
Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 20%10% for 6 sec, stacking up to 3 times.
Ebonbolt
Deals (900%1100% of Spell power) Shadowfrost damage and grants two charges of Fingers of Frost.causes Brain Freeze.
It's Cold Outside
Lonely Winter
Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 3% increased damage
Your Water Elemental's Water Bolt deals 30% increased damage.and has a 5% chance to generate a charge of Fingers of Frost.
Shield of Alodi
Increases damage absorbed by Ice Barrier by 33%.20%.
Rank 2: Increases damage absorbed by Ice Barrier by 66%.40%.
Rank 3: Increases damage absorbed by Ice Barrier by 100%.60%.
Rank 4: Increases damage absorbed by Ice Barrier by 133%.80%.
Rank 5: Increases damage absorbed by Ice Barrier by 166%.100%.
Rank 6: Increases damage absorbed by Ice Barrier by 200%.120%.
Spells (4)
Arcane Missiles
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 41.8%44.3% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Ice Barrier
Shields you for 1 min, absorbing (1030 sec, absorbing + Spell power * 10 * 1 * (damage. While the shield holds, spellcasting will not be interrupted by damage.1 + $mg)] damage
Glacial Insulation
and increasing your armor by 0%
Melee attacks against you reduce the attacker's movement speed by 50%.
Now a Frost spell
Now requires Level 26, down from 54
Cooldown changed from 25 sec cooldown to 30 sec cooldown
Ice Block
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Now requires Level 50, up from 26
Cooldown changed from 5 min recharge to 5 min cooldown
Charges changed from 1 Charges to None
Nether Tempest
Places a Nether Tempest on the target which deals (66%56.4% of Spell power) Arcane damage over 12 sec to the target and 5.5%4.7% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge.
Talents (5)
Cauterize
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 25 min.
Now a Fire spell
Now requires Level 52, up from 30
Now Fire ability
REMOVED
Ice Block now has 2 charges and also heals you for 3% of your maximum health every 1 sec.
Ice Floes
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.
Now a Frost spell
Now requires Level 30, down from 75
Tier 2 Talent, in place of
Cauterize
Rune of Power
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50%40% while you stand within 8 yds. Max 2 charges.
Unstable Magic
Arcane:
Arcane Blast has a 15%20% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
Honor Talents (2)
Blood Hunt
When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec.
Removed
Temporal Shield
Envelops you in a temporal shield for 46 sec. All damage taken while shielded will be instantly restored when the shield ends.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (1)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Honor Talents (4)
Avert Harm
Guard against future attacks, absorbing up to damage for 15 sec.
Guard will also apply to the closest nearby ally within 10 yards.allies within 15 yards for 15 sec, allowing you to Stagger 30% of damage they take.
Hot Trub
Purifying Brew deals 25%50% of your staggered damage to all enemies within 10 yards.
Incendiary Breath
Your nextIncreases the radius and damage of Breath of Fire has
100% increased radius and damage, and disorientsby 100%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Name changed from Incendiary Brew to Incendiary Breath
Cast Time changed from Instant to None
Cooldown changed from 45 sec cooldown to None
Microbrew
Reduces the cooldown of Fortifying Brew by 75%, and the duration by 66%.50%.
Artifact Traits (1)
Brew-Stache
Activating Purifying Brew or Ironskin Brew grants you 10% dodge for 1.504.50 sec.
Specialization (1)
Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (70%64% of Spell power) every 0.5 sec, until you take any other action.
Honor Talents (4)
Counteract Magic
Renewing Mist heals for 150%135% more when the target is affected by a magical damage over time effect.
Healing Sphere
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for 1 and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Cooldown changed from 45 sec recharge to 15 sec recharge
Surge of Mist
Enveloping Mist is now instant cast, but has a 67 sec cooldown.
Increases your Physical damage by 50%, you become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec.
Specialization (1)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Honor Talents (3)
Control the Mists
Every 2010 sec, Effuse can be cast instantly. Each Chi spent reduces the remaining time by 1 sec.
Spinning Fire Blossom
Deals 0 Fire damage to your target.
If Spinning Fire Blossom is cast on a targetalways triggers Combo Strikes, and if cast ouside of melee range, the, damage is increased by 50%, and you root the target for 1.50 sec.
Generates 1 Chi.
Reduces all damage taken by 20% and increases incoming healing by 20% for 10 sec. Each attack that triggers Combo Strikes reduces this effect by 5%.
Cost changed from 5 Chi to 3 Chi
Spells (1)
Crosswinds
During Fists of Fury, Wind Spirit images of you attack your Fists of Fury targets for a total of additional Physical damage.
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (2)
Beacon of Light
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed.
Holy (Level 52)
Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost
Cooldown changed from 3 sec cooldown to None
Cleanse
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Talents (4)
Beacon of Faith
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Cooldown changed from 3 sec cooldown to None
Beacon of Virtue
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Yoursec.
Your heals will heal all of them for 40% of the amount healed.healed.
Holy
Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost
Fervent Martyr
Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
Judgment of Light
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20% of Spell power). This effect can only occur once per 1 sec on each target.
Now available to all specs
Honor Talents (2)
Avenging Crusader
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 40%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec.
Cost changed from None to 35.0% of base mana
Ultimate Sacrifice
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.
Specialization (2)
Avenging Wrath
Increases all damage and healing you dealdone by 35% and all healing done by 35% for 20 sec.
Calls down the Light to heal you for 30% of your missing health.
Protection
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Cooldown changed from 15 sec cooldown to 15 sec recharge
Charges changed from None to 1 Charges
Talents (2)
Calls down the Light to heal a friendly target for 30% of the target's missing health.
Cooldown changed from 10 sec cooldown to 10 sec recharge
Charges changed from None to 1 Charges
Judgment of Light
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20% of Spell power). This effect can only occur once per 1 sec on each target.
Now available to all specs
Honor Talents (2)
Guarded by the Light
Reduces the mana cost of your Flash of Light by 50%, and Your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 3 times.
Hallowed Ground
Your Consecration clears and suppresses all snare effects on allies within its area of effect.when cast.
Specialization (1)
Avenging Wrath
Increases all damage and healing you dealdone by 35% and all healing done by 35% for 20 sec.
Talents (4)
Reduces your Divine Shield cooldown by 50%20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
NEW
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
Tier 3 Talent, in place of
Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
Deals 50%35% of missing health against enemy players.
REMOVED
Infuse yourself with holy energy, increasing your movement speed by 20%.
Lasts 20 sec per Holy Power spent.
Talents (1)
Retribution
Your damage dealing abilities that spend Holy Power reduce the remaining cooldown on Hammer of Justice by 8 sec
Holy and Protection
JudgmentJudgment reduces the remaining cooldown on Hammer of Justice by 10 sec
sec.
Now a Holy/Protection spell
Honor Talents (1)
Luminescence
Whenever you're healed by any sourceWhen you are healed by an ally, all nearby allies within 20 yards are also healed for 30% of the amount.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (1)
Shadow Word: Pain
Discipline:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (315%287% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (315%287% of Spell power) Shadow damage over 14 sec.
Generates 3 Insanity.4 Insanity.
Talents (3)
Protective Light
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (550%450% of Spell power), but leaves a shell on them that absorbs the next 550%450% of Spell power) * 50 / 100] healing they receive within 6 sec.
Cast Time changed from 1.5 sec cast to Instant
Shining Force
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Honor Talents (3)
Dome of Light
Power Word: Barrier reduces damage taken by an additional 25%45%, and the cooldown of Power Word: Barrier is reduced by (60)) sec.
Power Word: Fortitude
Infuses the target with vitality, increasing maximum health by 15%20% for 1 hour. Maximum of 2 targets.
Blaze of Light
The damage of your Smite is increased by 30%.15%.
When you deal damage with Smite the cooldown of your Penance is reduced by (1)) sec.
Artifact Traits (3)
Burst of Light
Increases healing done by
Shadow Covenant
Shadow Covenant
PowerPower Word: Radiance by 5%.
Forbidden Flame
The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 5%.4%.
Rank 2: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 6%.4%.
Rank 3: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 6%.5%.
Rank 4: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 7%.5%.
Rank 5: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 7%.6%.
Rank 6: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 8%.6%.
Rank 7: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 8%.6%.
Rank 8: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 9%.7%.
Rank 9: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 9%.7%.
Rank 10: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 10%.8%.
Rank 11: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 10%.8%.
Rank 12: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 11%.8%.
Rank 13: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 11%.9%.
Rank 14: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 12%.9%.
Rank 15: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 12%.10%.
Rank 16: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 13%.10%.
Rank 17: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 13%.10%.
Rank 18: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 14%.11%.
Rank 19: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 14%.11%.
Rank 20: The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 15%.12%.
Speed of the Pious
You move 30% faster whilefor 2 sec after casting Penance.
Specialization (2)
Holy Word: Serenity
Perform a miracle, healing an ally for (2000% of Spell power).
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Prayer of Healing
A powerful prayer that heals up to 5 injured allies within 20 yds of the target for (200%the target and the 4 nearest allies within 40 yards for (250% of Spell power).
Talents (6)
Benediction
Your Prayer of Mending has a 50%40% chance to leave a Renew on each target it heals.
Desperate Prayer
Heals you for 30% of your maximum health, and increases your maximum health by 30%, decreasing by 2% every second.
Now requires Level 52, up from 30
Now Holy ability
NEW
When you cast Renew on yourself, it reduces all damage you take by 10%.
Tier 2 Talent, in place of
Desperate Prayer
Piety
Prayer of MendingMending's cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.
Shining Force
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Symbol of Hope
Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 1012 sec.
Honor Talents (8)
Delivered from Evil
Reduces the cooldown of Leap of Faith by 60 sec., and Leap of Faith removes all movement impairing effects.and grants an absorption shield equal to 20% of their maximum health for 20 sec.
Divine Attendant
Reduces the cooldown of Guardian Spirit by 60%, but its duration is reduced to 3 sec.2 min.
Faith Renewed
Your Renew instantly heals for 50% more when cast, and heals an additional 15% over time.
Removed
Fade out, removing all threat, increasing your movement speed by 50% and causing the next 3 melee attacks to be dodged.100% and causing all melee, ranged and spells to miss you. Lasts 6 sec.
Greater Heal
The healing done by your Heal is increased by 200% but the mana cost is increased by 30%.Your Heal also causes Inspiration on the target, increasing their maximum health by 10% for 15 sec. Stacks up to 2 times.
Holy Ward
Wards the friendly target against the next full loss of control effect.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Rapid Mending
Prayer of Mending is now instant cast, and its jump range is increased by 20 yards.
Ray of Hope
For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 100%.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Artifact Traits (1)
Say Your Prayers
Prayer of Mending has a 10%6% chance to not consume a charge when it jumps to a new target.
Rank 2: Prayer of Mending has a 15%12% chance to not consume a charge when it jumps to a new target.
Rank 3: Prayer of Mending has a 20%18% chance to not consume a charge when it jumps to a new target.
Rank 4: Prayer of Mending has a 25%24% chance to not consume a charge when it jumps to a new target.
Rank 6: Prayer of Mending has a 35%36% chance to not consume a charge when it jumps to a new target.
Specialization (11)
Mind Blast
Blasts the target's mind for (275% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 12 Insanity.15 Insanity.
Mind Flay
Assaults the target's mind with Shadow energy, causing (220% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Shadow (Level 20)
Generates 8
Shadow (Level 26)
100% of all Shadow Word: Pain damage on the target is replicated to all nearby targets
Shadow (Level 20)
Generates 12 Insanity over the duration.
NEW
While channeling Mind Flay, 100% of all Shadow Word: Pain damage on the target is replicated to all nearby targets.
REMOVED
Corrosive shadow energy radiates from the target, dealing Shadow damage over 5 sec to all enemies within 10 yards of the target.
Generates 9 Insanity over the duration per target hit.
Shadow Word: Death
A word of dark binding that inflicts (325% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 1015 Insanity, or 30 Insanity if the target dies.
Shadow Word: Pain
Discipline:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (315%287% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (315%287% of Spell power) Shadow damage over 14 sec.
Generates 3 Insanity.4 Insanity.
Vampiric Touch
A touch of darkness that causes 6 Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt.
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.6 Insanity.
Void Bolt
For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 20Sends a bolt of pure void energy at the enemy, causing (200% of Spell power) Shadow damage
Shadow (Level 36)
and refreshingextending the duration of Shadow Word: Pain and Vampiric Touch to their original durationon all nearby targets by 3 sec
Requires Voidform.
Generates 16 Insanity.
Void Bolt
Void Bolt refreshesextends the duration of your Shadow Word: Pain and Vampiric Touch to their original duration.on all nearby targets by (s1 / 1000) sec.
Void Eruption
Releases an explosive blast of pure void energy, activating Voidform and causing (150% of Spell power) Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch.
During Voidform, this ability is replaced by Void Bolt.
Requires 100 Insanity to activate.
Cooldown changed from 3 sec cooldown to 1.5 sec cooldown
Voidform
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing allshadow damage you deal by 30%
Shadow
reducing the cooldown on Mind Blast by 3 sec
and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Talents (9)
Auspicious Spirits
Your Shadowy Apparitions now deal 100% increased damage and generate 43 Insanity.
Voidform may be activatedVoid Eruption may be cast anytime your Insanity level is 70 or higher.
Mania
You move 1% faster for every 53 Insanity you have.
Protective Light
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Shadow Crash
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (640%960% of Spell power) Shadow damage to all targets within 8 yards.
Generates 15 Insanity.
Shadow Word: Void
Blasts the target's mind for (220% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 25 Insanity.
Cooldown changed from 30 sec recharge to 20 sec recharge
All your Insanity-generating abilities generate 150%100% more Insanity, and you can cast while moving, until you exit Voidform.
Then you die. Horribly.
Lingering Insanity
Lingering Insanity persists for 8 seconds after you next enter Void Form.When Voidform ends, its haste bonus fades by 2% every second, instead of ending immediately.
Name changed from Void Lord to Lingering Insanity
Each time your
Mind Spike
Mind Spike
Mind Flay or Mind Sear deals damage, you gain 10% increased
Mind Spike
Mind Spike
Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
Artifact Traits (1)
Void Corruption
Increases damage done by Mind Sear by 5%.Shadow Word: Pain and Vampiric Touch spread 5% more damage from a target affected by Mind Flay.
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (3)
Crippling Poison
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance to poison the enemy, slowing movement speed by 50%30% for 12 sec.
Rupture
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 25%150% of Attack power) * 1) * 8 / 2] over 8 sec
2 points: 25%150% of Attack power) * 2) * 12 / 2] over 12 sec
3 points: 25%150% of Attack power) * 3) * 16 / 2] over 16 sec
4 points: 25%150% of Attack power) * 4) * 20 / 2] over 20 sec
5 points: 25%150% of Attack power) * 5) * 24 / 2] over 24 sec
Deeper Stratagem
6 points: 25%150% of Attack power) * 6) * 28 / 2] over 28 sec
Stealth
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 50%75% less while stealthed
Master of Subtlety
Attacks from Stealth and for until cancelled after deal 10% more damage
5% more damage
Talents (6)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 20%30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.
Damage bonus increased by Mastery: Potent Poisons.
Elaborate Planning
Your finishing moves grant 15%12% increased damage done for 5 sec.
Exsanguinate
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100%80% faster.
Internal Bleeding
Kidney Shot also deals (124.2%144% of Attack power) Bleed damage per combo point over 12 sec.
Shadow Focus
Assassination:
Abilities cost 50%75% less Energy while Stealth is active.
Subtlety:
Abilities cost 50%75% less Energy while Stealth or Shadow Dance are active.
Subterfuge
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 100%125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
Honor Talents (2)
Flying Daggers
Fan of Knives' radius is increased by 100% and deals 150% more damage when it strikes 3 or more targets.
System Shock
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1 Nature damage, and reduces their movement speed by 90% for 42 sec.
Specialization (4)
Finishing move that deals damage with your pistol and stuns the target.Critical strikes with this ability deal four times normal damage:
1 point : damage, 1 sec
2 points: damage, 2 sec
3 points: damage, 3 sec
4 points: damage, 4 sec
5 points: damage, 5 sec
Deeper Stratagem
6 points: damage, 6 sec
Pistol Shot
Draw a concealed pistol and fire a quick shot at an enemy, dealing (150%165% of Attack power) Physical damage and reducing movement speed by 50%30% for 6 sec.
Awards 1 combo point.
Sinister Strike
Viciously slash an enemy, causing * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Stealth
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 50%75% less while stealthed
Master of Subtlety
Attacks from Stealth and for until cancelled after deal 10% more damage
5% more damage
Talents (4)
Command a ghost ship crew to barrage the target area with cannonballs doing 120%150% of Attack power) * 6] Physical damage over 1.802 sec and slowing enemies by 50% for 1.50 sec.
Ghostly Strike
Strikes an enemy with your cursed weapon, dealing 176%194% Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Killing Spree
Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 210%260% Physical damage with your main-hand and 210%260% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Slice and Dice
Finishing move that consumes combo points to increase attack speed by 100% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
Deeper Stratagem
6 points: 42 seconds
Artifact Traits (1)
Blunderbuss
When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
Blunderbuss
Draws a concealed blunderbuss and fires a quick shot at the target, dealing 55%121% of Attack power) * 7] damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.
Specialization (3)
Nightblade
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50%30% for 8 sec. Lasts longer per combo point.
1 point : over 8 sec
2 points: over 10 sec
3 points: over 12 sec
4 points: over 14 sec
5 points: over 16 sec
Deeper Stratagem
6 points: over 18 sec
Shadow Dance
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 3 sec. Effect not broken from taking damage or attacking.
Nightstalker
Movement speed while active is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 50%75% less while active
Master of Subtlety
Attacks from Shadow Dance and for 3 sec after deal 10% more damage
5% more damage
Stealth
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 50%75% less while stealthed
Master of Subtlety
Attacks from Stealth and for until cancelled after deal 10% more damage
5% more damage
Talents (4)
Master of Shadows
You immediately gain 3025 Energy when you enter Stealth or activate Shadow Dance.
Master of Subtlety
Attacks made while stealthed and for 65 seconds after breaking stealth cause an additional 10% damage.
Shadow Focus
Assassination:
Abilities cost 50%75% less Energy while Stealth is active.
Subtlety:
Abilities cost 50%75% less Energy while Stealth or Shadow Dance are active.
Subterfuge
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 100%125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
Artifact Traits (2)
Akaari's Soul
After you use Cheap Shot or Shadowstrikeusing Shadowstrike or Cheap Shot, Akaari's Soul appears 42 sec later and Soul Rips theyour target, dealing (150% of Attack power) Shadow damage.
Shadow Nova
When you exit Stealth, youAfter using Shadowstrike or Cheap Shot, you have a 30% chance to explode, dealing (150% of Attack power) Shadow damage to all nearby enemies.
Spells (2)
Critical Strikes
Increases your chance to critically strike by 10%5%.
NEW
Extend a cloak that wraps party and raid members within 20 yards in shadows, providing stealth for 15 sec.
Talents (6)
Alacrity
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 1%2% Haste for 20 sec, stacking up to 2010 times.
Anticipation
You may have a maximum of 810 combo points. Finishers still consume a maximum of 5 combo points.
Cheat Death
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 26 min.
Death from Above
Assassination:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Subtlety:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.
Deeper Stratagem
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 10%5% increased damage.
Marked for Death
Marks the target, instantly generating 05 combo points. Cooldown reset if the target dies within 1 min.
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (5)
Earth Elemental
Calls forth a Greater Earth Elemental to protect you and your allies for 15 sec.1 min.
Cooldown changed from 2 min cooldown to 5 min cooldown
Earth Shock
Instantly shocks the target with concussive force, causing up to (800%920% of Spell power) Nature damage based on Maelstrom spent.
Frost Shock
Chills the target with frost, causing (56%64.4% of Spell power) Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.
Lava Burst
Lava Burst will always critically strike if the target is affected by Flame Shock.
Specializations changed from Elemental to Elemental/Restoration
Lava Burst
Hurls molten lava at the target, dealing (220%275% of Spell power) Fire damage.
Elemental (Level 20) and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
Talents (10)
Aftershock
Your spells refund 25%30% of all Maelstrom spent on them.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
Elemental Blast
Searing Assault
Increases haste by 10%6%.
Earthen Rage
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (50%55% of Spell power) Nature damage to your most recently attacked target.
Elemental Blast
Harnesses the raw power of the elements, dealing (525%680% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
Icefury
Elemental Fusion
Flame Shock has a 5%10% increased chance to trigger Lava Surge.
Master of the Elements
Elemental forces empower you with 20% haste for 20 sec.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
Echo of the Elements
Gust of Wind
A gust of wind hurls you forward.
Cooldown changed from 15 sec cooldown to 20 sec cooldown
Icefury
Hurls frigid ice at the target, dealing (180%900% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Now requires Level 100, up from 75
Tier 7 Talent, in place of
Liquid Magma Totem
Liquid Magma Totem
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (80%110% of Spell power) Fire damage to all enemies within 8 yards.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Master of the Elements
Path of Flame
Lava Burst deals 5%10% more damage and causes Flame Shock to spread from the target to a nearby enemy.
Honor Talents (1)
Control of Lava
Your Lava Burst deals 150%100% additional damage, and generates 30 Maelstrom when it deals damage.
Artifact Traits (1)
The Ground Trembles
Increases damage dealt by Earthquake Totem by 5%.
Specialization (3)
Critical Strikes
Increases your chance to critically strike by 10%5%.
Chills your target, dealing (92.5% of Attack power) Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec.
Lava Lash
Charges your off-hand weapon with lava and burns your target, dealing 505%625% Fire damage.
Talents (11)
Searing Assault
Increases haste by 10%6%.
Ascendance
Transform into an Air Ascendant for 15 sec, generating 1012 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range.
Slams your target with the power of stone, dealing (250% of Attack power) Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 5% and all damage you deal by 5%.
Generates 25 Maelstrom.
Cooldown changed from 6 sec recharge to 7.5 sec recharge
Summons an Earthen Spike under an enemy, dealing (800%1100% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.
Stormlash now spreads to 1 additional target and deals 35%50% additional damage.
Fury of Air
Creates a vortex of wind 8 yards around you, dealing (30%90% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Lightning Shield
Surround yourself with a shield of lighting for 1 hour which has a chance to deal (60%90% of Attack power) Nature damage when you deal or take melee damage.
Overcharge
Lightning Bolt now consumes up to 4540 Maelstrom for up to 1500% increased damage, but has a 9 sec cooldown.
Blankets the target area in healing rain, restoring 50% of Spell power)) * 2.55] health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
Sundering
Shatters a line of earth in front of you with your main hand weapon, causing (1000% of Attack power) Physical damage and knocking enemies to the side.
Lashes your enemy for (400% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 20 sec.
Cooldown changed from 45 sec cooldown to 40 sec cooldown
Honor Talents (1)
Thundercharge
You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30%70% for 10 sec.
Specialization (4)
Chain Heal
Heals the friendly target for (400%380% of Spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.
Healing Stream Totem
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (70%82% of Spell power) every 2 sec.
Lava Burst
Hurls molten lava at the target, dealing (220%275% of Spell power) Fire damage.
Elemental (Level 20) and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
Lava Burst
Lava Burst will always critically strike if the target is affected by Flame Shock.
Specializations changed from Elemental to Elemental/Restoration
Talents (3)
Gust of Wind
A gust of wind hurls you forward.
Cooldown changed from 15 sec cooldown to 20 sec cooldown
Unleash Life
Unleashes elemental forces of Life, healing a friendly target for (325%350% of Spell power) and increasing the effect of the Shaman's next direct heal by 45%.
Wellspring
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (375%450% of Spell power).
Honor Talents (3)
Earth Shield
Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for 0 when they take an attack equal to 6%8% of their total health. 3 Charges.
Earth Shield can only be placed on one target at a time.
Cooldown changed from None to 12 sec cooldown
Rippling Waters
Riptide has 1 additional charge.
Riptide Heals for 1 when the spell ends its duration, is refreshed on the target, or is dispelled.
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Riptide. Lasts for 20 sec.
Cost changed from 28.0% of base mana to 15.0% of base mana
Cooldown changed from 30 sec cooldown to None
Artifact Traits (1)
Queen's Decree
Healing Stream Totem heals each affected ally for an additional 60%72% of Spell power) * 2] over 6 sec.
Talents (1)
Earthgrab Totem
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 58 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Honor Talents (1)
Windfury Totem
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing 80% Physical damage.
Range changed from 40 yd range to None
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (3)
REMOVED
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Affliction
Replaces Shadow Bolt
REMOVED
Your Drain Life is massively empowered, dealing 200% increased damage (its healing is unchanged).
Unstable Affliction
Afflicts the target with (386.4% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
If dispelled, deals 200400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies while afflicted.
Talents (4)
Drain Soul
Drains the target's soul, causing 6 Shadow damage over 6 sec, and healing you for 400%200% of the damage done.
Generates 1 Soul Shard if the target dies during this effect.
Affliction
Replaces Shadow Bolt
Now requires Level 13, down from 15
Now Affliction ability
Grimoire of Sacrifice
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (100%75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lasts 1 hour or until you summon a demon.
Haunt
A ghostly soul haunts the target, dealing (805% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 15 sec. If the target dies within 15 sec, Haunt's cooldown is reset.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
NEW
While channeling Drain Soul, your damage over time effects deal 20% increased damage to the target.
Tier 1 Talent, in place of
Drain Soul
Honor Talents (4)
Rot and Decay
Your
Drain Soul
Drain Soul
DrainDrain Life refreshes the duration of Unstable Affliction, Corruption and Agony on the target.
Soul Siphon
When you have Unstable Affliction active on 2 or more targets, you generate 1 Soul Shard every 3 sec.
Removed
Soul Swap
Inhales your damage over time effects from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale those damage over time effects onto the new target and deal 6% of the target's total health in Shadow damage.
Removed
Soulburn
Consumes a Soul Shard, increasing the duration of your next Unstable Affliction by 10 sec. Lasts 10 sec.
Removed
Artifact Traits (3)
Drained to a Husk
Increases damage dealt by
Drain Soul
Drain Soul
Drain Life by 2%. Affliction (Level 13)
Drain Soul
Drain Life by 2%.
Long Dark Night of the Soul
Increases healing you receive from
Drain Soul
Drain Soul
Drain Life by 10%. Affliction (Level 13)
Drain Soul
Drain Life by 10%.
Perdition
Increases critical strike damage dealt by Agony, Corruption,
Drain Soul
Drain Soul
Affliction (Level 13)
Drain Soul
Drain Life and Unstable Affliction by 3%.
Specialization (1)
Drain Life
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Talents (4)
Demonbolt
Draws energy from your demons and launches a ball of demonic energy at the target, dealing (88% of Spell power) Chaos damage. Damage increased 20%18% for each demon you have active.
Generates 1 Soul Shard.
Grimoire of Synergy
Damage done by you or your demon has a chance to grant the other one 40%35% increased damage for 15 sec.
Impending Doom
Doom alsodeals damage 3 sec faster, and it summons 1 Wild Imp when it deals damage.
Power Trip
Demonic Empowerment has a 50%65% chance to generate 1 Soul Shard when used in combat.
Specialization (2)
Conflagrate
Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.
Backdraft
Reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 sec10 sec
Generates 1 Soul Shard.
Cost changed from 2.0% of base mana to 2.0% of base chi
Drain Life
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Talents (6)
Backdraft
Casting Conflagrate reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 sec.your next two Incinerates or Chaos Bolts by 30%.
Cataclysm
Conjures a cataclysm at the target location, dealing (777% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
Now requires Level 60, up from 30
Tier 4 Talent, in place of
Eradication
Channel Demonfire
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (46.62% of Spell power) Fire damage to the target and (23.31% of Spell power) Fire damage to nearby enemies.
Eradication
Chaos Bolt increases the damage you deal to the target by 12% for 6 sec.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
Cataclysm
Grimoire of Sacrifice
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (100%75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lasts 1 hour or until you summon a demon.
Shadowburn
Blasts a target for (315% of Spell power) Shadow damage.
Generates 2 Soul Shard1 Soul Shard, and an additional1 if the target dies within 5 sec.
Cost changed from 1 Soul Shards to 2.0% of base mana
Cooldown changed from None to 12 sec recharge
Charges changed from None to 1 Charges
Honor Talents (3)
Entrenched in Flame
Conflagrate roots targets for 43 sec. This effect does not break from damage.
Fel Fissure
Chaos Bolt creates an eruption of Felfire under the target, dealing Shadow damage every 1 sec and reducing all healing recievedreceived by 50% for 10 sec sec to all enemies within 5 yards of the initial target.
Chaos Bolt damage is increased by 150%100%, but no longer strikes additional targets afflicted by Havoc.
Spells (2)
Subjugate Demon
Enslaves the target demon up to level 5557, forcing it to do your bidding for 5 min.
Mortal Coil
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 11%20% of maximum health.
Talents (4)
NEW
Life Tap increases your damage dealt by 10% for 10 sec.
Tier 2 Talent, in place of
,
REMOVED
Consumes 25% of your current mana to grant 10% increased damage for 20 sec.
Mortal Coil
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 11%20% of maximum health.
Soul Harvest
Affliction:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Agony up to a maximum of 30 sec.35 sec.
Demonology:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Doom up to a maximum of 30 sec.35 sec.
Destruction:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Immolate up to a maximum of 30 sec.35 sec.
Honor Talents (1)
Essence Drain
Whenever you heal yourself with Drain Life, the enemy target deals 10%5% reduced damage to you for 6 sec. Stacks up to 5 times.
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (1)
Hamstring
Maims the enemy for 5%105% Physical damage, reducing movement speed by 50% for 15 sec.
Honor Talents (5)
Echo Slam
Colossus Smash deals an additional 5% of the target's total health in damage 2.50 sec later. Damage done ignores all armor.
Removed
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept will
Warbringer
stun
root them for
Warbringer
1.50 sec
1.50 sec. 1 sec.
When targeting an ally, Intercept will intercept all melee and ranged attacks against them within 10 sec while the target remains within 10 yards.
Generates 20 Rage.
This ability replaces Charge.
Removed
Shadow of the Colossus
Charge resets the cooldown of your Colossus Smash and Rage gained from
Intercept
Intercept
Charge increased by 15.
Sharpen Blade
When activated, your next Mortal Strike will deal 30% increased damage and reduce healing taken by 70% for 4 sec.
Cooldown changed from 45 sec cooldown to 15 sec cooldown
Wrecking Crew
Mortal Strike's effect now also is applied to all nearby enemies within 8 yards of the target.
Removed
Honor Talents (1)
Death Wish
Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 515 times.
Cooldown changed from None to 10 sec cooldown
Specialization (9)
Deep Wounds
Your Devastate
Devastator
Devastator
Devastate and Revenge also cause (525% of Attack power) Bleed damage over 15 sec.
Shield Slam
Devastate hasand Thunder Clap have a 30% chance to reset the remaining cooldown on Shield Slam.
Name changed from Devastate to Shield Slam
Devastate
A direct strike, dealing Physical damage.
Protection (Level 34)
30% chance to reset the remaining cooldown on Shield Slam
Focus your rage on your next Shield Slam, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown
Intercept
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept will root for 1.501 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 10 Rage.
Revenge
Swing in a wide arc, dealing (340.2% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries reset the remaining cooldown on Revenge up to once per 3 sec.
Generates 5 Rage.cause your next Revenge to become free.
Cost changed from None to 30 Rage
Cooldown changed from 9 sec cooldown to 3 sec cooldown
Shield Block
Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active.
Cost changed from 10 Rage to 15 Rage
Shield Slam
Slams the target with your shield, causing (492.8% of Attack power) Physical damage.
Generates 20 Rage.damage.$?s231834
Generates 20 Rage.
Thunder Clap
Blasts all enemies within 8 yards for (165.4%330.8% of Attack power) damage
Thunderstruck
rooting them for 1 sec and reducing their movement speed by 50% for 10 sec
and reduces their movement speed by 50% for 10 sec.
Generates 3 Rage.
Talents (4)
Best Served Cold
Revenge generates 2 additional Rage for each target that it hits.deals 5% more damage per target hit, up to 5.
Now requires Level 45, down from 75
Tier 3 Talent, in place of
NEW
Your auto attacks deal an additional Physical damage, generate 5 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Tier 5 Talent, in place of
Best Served Cold
Your Shield Slam critical strikes cause your next Focused Rage to cost no Rage.
Removed
Vengeance
Ignore Pain reduces the Rage cost of your next Focused RageRevenge by 35%, and Focused RageRevenge reduces the Rage cost of your next Ignore Pain by 35%.
Honor Talents (2)
Bodyguard
Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your RevengeShield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 1 min.
Only one target can be Bodyguarded at a time.
Tenderizer
Auto-attacks against targets above 80% health generate 5 Rage.
Removed
Artifact Traits (1)
Might of the Vrykul
Shield Slam and RevengeThunder Clap generate 50% increased Rage during Demoralizing Shout.
Spells (2)
Charge
Charge to an enemy,
Warbringer
stunning
rooting it for
Warbringer
1.50 sec
1.50 sec.1 sec.
Generates 20 Rage.
Deep Wounds
Your Devastate
Devastator
Devastator
Devastate and Revenge also cause (525% of Attack power) Bleed damage over 15 sec.
Honor Talents (2)
Blood Hunt
When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec.
Removed
Ready for Battle
Rage gained from
Intercept
Intercept
Charge increased by 15.
Removed
Item - Druid T11 Feral 4P Bonus
Each time you use Mangle (Cat you gain a 1% increase to attack power for 30 sec stacking up to 3 times, and the duration of your Survival Instinct ability is increased by 50%.
Item - Druid T14 Feral 2P Bonus
Your Shred and Mangle (Cat) abilities dealability deals 5% additional damage.
Item - Monk T19 Mistweaver 2P Bonus
Renewing Mist has a 4%2% increased chance to increase the healing of your next Vivify.
Item - Priest T19 Discipline 4P Bonus
During Rapture, Atonement applied by Power Word: Shield lasts 64 additional sec.
Item - Shaman T19 Restoration 4P Bonus
Each time you trigger Tidal Waves, the cooldown of Healing Stream Totem is reduced by 23 sec.
Cannibalize
When activated, regenerates 7% of total health and mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
NEW
Right Click to summon and dismiss Trashy.
NEW
Right Click to summon and dismiss Knight-Captain Murky.
NEW
Right Click to summon and dismiss Legionnaire Murky.
NEW
Right Click to summon and dismiss Trashy.
NEW
Right Click to summon and dismiss Trashy.
NEW
Right Click to summon and dismiss Tylarr Gronnden.
NEW
Permanently enchants a necklace to increase Critical Strike by 0.
NEW
Permanently enchants a necklace to increase Critical Strike by 0. Reduced materials.
NEW
Permanently enchants a necklace to increase Critical Strike by 0. Greatly reduced materials.
NEW
Permanently enchants a necklace to increase Mastery by 0. Greatly reduced materials.
NEW
Permanently enchants a necklace to increase Mastery by 0.
NEW
Permanently enchants a necklace to increase Mastery by 0.
NEW
Permanently enchants a necklace to increase Haste by 0. Greatly reduced materials.
NEW
Permanently enchants a necklace to increase Haste by 0. Reduced materials.
NEW
Permanently enchants a necklace to increase Haste by 0.
NEW
Permanently enchants a necklace to increase Versatility by 0. Greatly reduced materials.
NEW
Permanently enchants a necklace to increase Versatility by 0. Reduced materials.
NEW
Permanently enchants a necklace to increase Versatility by 0.
NEW
Craft Chain Skullblasters.
NEW
Craft Heavy Skullblasters.
NEW
Craft Rugged Skullblasters.
NEW
Craft Tailored Skullblasters.
Glyph of Autumnal Bloom
Craft a Glyph of Autumnal Bloom.
Name changed from Glyph of Autmnal Bloom to Glyph of Autumnal Bloom
Vantus Rune: Guarm
Reduces the materials required to craft a Vantus Rune: Guarm.
Reagent
Roseate Pigment
amount increased from 30 to 60.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Guarm
Greatly reduces the materials required to craft a Vantus Rune: Guarm.
Reagent
Roseate Pigment
amount increased from 25 to 50.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Guarm
Craft a Vantus Rune: Guarm.
Reagent
Roseate Pigment
amount increased from 35 to 70.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Helya
Greatly reduces the materials required to craft a Vantus Rune: Helya.
Reagent
Roseate Pigment
amount increased from 25 to 50.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Helya
Reduces the materials required to craft a Vantus Rune: Helya.
Reagent
Roseate Pigment
amount increased from 30 to 60.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Helya
Craft a Vantus Rune: Helya.
Reagent
Roseate Pigment
amount increased from 35 to 70.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Odyn
Greatly reduces the materials required to craft a Vantus Rune: Odyn.
Reagent
Roseate Pigment
amount increased from 25 to 50.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Odyn
Reduces the materials required to craft a Vantus Rune: Odyn.
Reagent
Roseate Pigment
amount increased from 30 to 60.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Vantus Rune: Odyn
Craft a Vantus Rune: Odyn.
Reagent
Roseate Pigment
amount increased from 35 to 70.
Reagent
Sallow Pigment
amount increased from 1 to 2.
Hearty Feast
Prepare Hearty Feasts even more efficiently, using significantly lessfewer materials.
Hearty Feast
Prepare Hearty Feasts more efficiently, using lessfewer materials.
Lavish Suramar Feast
Prepare Lavish Suramar Feasts more efficiently, using lessfewer materials.
Lavish Suramar Feast
Prepare Lavish Suramar Feasts even more efficiently, using significantly lessfewer materials.
Angered Earth
Taunts and causes additional high threat to all enemies within 15 yards.
Call Lightning
Call down a lightning strike on an enemy, dealing (84%96% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.
While charged, the Storm Elemental's damage is increased by 300%.
Doom Bolt
Sends a shadowy bolt at the enemy, causing (215%275% of Spell power) Shadow damage. Deals 20% additional damage to targets below 20% health.
Wind Gust
Conjures a gust of wind that deals (42%48% of Spell power) Nature damage to an enemy and generates 10 Maelstrom for the Shaman.
NEW
Dispatch champions to investigate Legion activities on the Broken Shore.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 17920 XP
NEW
The Nightmare has corrupted the roots of Shaladrassil and many creatures within Val'sharah. Seek out and dispose of the crooked elements.
Level 110, Item level 850, 3 Followers
Rewards: 18176 XP
NEW
Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above.
Level 110, Item level 845, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
The demons of Faronaar extend their influence deep into Azsuna, corrupting any and all they can. Search, and dispose of any under the Legion's thumb.
Level 110, Item level 850, 3 Followers
Rewards: 18176 XP
NEW
We must send a team to scout the gates of the Tomb of Sargeras. Be aware: this is likely a one-way mission.
Level 110, Item level 830, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
It is said the demon Dantalionax can drain all hope from the hearts of mortals. Our forces need him eradicated.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 18176 XP
NEW
It's not just the pathways of Highmountain that are cause for concern. Some of the greatest threats lie in wait for the unwary.
Level 110, Item level 850, 3 Followers
Rewards: 18176 XP
NEW
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears.
Level 110, Item level 830, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 18176 XP
NEW
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 18176 XP
NEW
Before we can fully scout the Broken Shore, we must clear the skies of Legion threats.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 18176 XP
NEW
Lumbering across the land is a Legion infernal of monstrous proportions. Dispatch our forces to bring it down.
Level 110, Item level 830, 3 Followers, 2 Threats
Rewards: 18176 XP
NEW
Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind.
Level 110, Item level 845, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone.
Level 110, Item level 845, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast.
Level 110, Item level 845, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there.
Level 110, Item level 835, 3 Followers, 3 Threats
Rewards: 18176 XP
NEW
The Warhammer Council is a fearsome foe.
Level 110, Item level 750, 3 Followers, 95% Base chance, 3 Threats
Rewards: 18944 XP
NEW
Can you defeat Meatball?
Level 110, Item level 850, 3 Followers, 3 Threats
Rewards: 18944 XP
NEW
Wait, a Janitor? Really?
Level 110, Item level 800, 3 Followers, 2 Threats
Rewards: 18944 XP
NEW
Are you afraid of the dark?
Level 110, Item