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Live
PTR
10.2.7
PTR
10.2.6
Beta
Patch 10.2 PTR Class and Trinket Tuning Hotfixes
PTR
Posted
2023/11/01 at 10:16 PM
by
Squishei
More hotfixes have been pushed to the 10.2 PTR with some class and trinket tuning changes.
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (1)
Sigil of Flame's initial damage is increased by 50%.
Multiple applications of Sigil of Flame may overlap.
Effect #1 Effect #1 Apply Aura: Modifies Max Stacks (Label)
Value: 105
Affected Spells:
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Restoration Druid core passive
Effect #2 Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30-40%
Affected Spells:
Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -30-40%
Affected Spells:
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #2 NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10%
Affected Spells:
Trinkets
Leaf of the Ancient Protectors
absorb increased by 126%
Amalgam's Seventh Spine
mana restoration increased by 27%
My'das Talisman
damage increased by 69%
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Comment by
Wabbitkiller
on 2023-11-02T06:20:17-05:00
My'das Talisman damage increased by 69%
Blizz you need to buff this trinket by waaay more than this for it not to piss people off when they see it in their vaults.
globe of jagged ice says hello
Comment by
xxhz
on 2023-11-02T07:08:57-05:00
feels like blizz dont know and never knew how to balance games. You dont buff or nerf like so huge numbers like 10%-20%-30%... Their devs have to look at other games, where numbers arent even that big. Like look at damn league of legends, buffs and nerfs are biweekly. And they buff or nerf ability that deals 40 damage by 0.5-1% and game with 140 or so heroes ends up far more balanced than wow in comparsion. Because blizz just buffs a spec that it goes from middle to nearly double dps as second strongest spec, or nerfs like 3rd strongest spec so hard by just throwing nerfbat, that it deals half dps of second weakest spec...
Simple example, all classes average dps is around 120k, 3rd strongest class does like 130k, do a blizzard style nerf, lets nerf overall damage by 6% and its top damage abilities by 20%, and lets throw in some cooldown nerf, and class ends up losing 30k dps on average , and is 20k behind the median.
And in same scenario, there is a destruction warlock doing 119k dps on average, blizzard devs grab their heads, and says, that aint right, we love warlocks too much, and boom, they give the warlock +10% all damage buff for 3 weeks in a row, and that warlock ends up with averaging 170k dps :D
So true. And
when
they nerf is so inconsistent too - you can have one spec that's strong in a niche and its nerfed into oblivion after a week, but then they let some other spec be OP across all content for an entire season. Boggles my mind.
Comment by
Nagu
on 2023-11-02T07:19:22-05:00
Amalgam's Seventh Spine
mana restoration increased by 27%
Here's the tooltip of HOW mana restore triggers..
Fragile Echoes
= Your
direct healing
spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 85 mana to you.
Doesn't this makes it utterly useless for Disc Priests and to some extent MW Monks too? 🤔
It makes it rather useful for disc actually. In raids you do flash heal from time to time to double dip atonement on your target and yourself through binding heal. Add to that your power word radiance, which targets a primairy target and 4 injured allies. So both flash heal and radiance can be used to get the spine buff rolling. But since thats the only direct healing disc does you won't be refreshing the echo. Apply it, and 6 seconds later it will time out as you heal the target through atonement.
Mistweaver does something similair with the vivify / enveloping. They do cast more direct heals compared to disc, since the main dps heal comes from rising sun kick which is on a cooldown. Sure, you want to slap with other abilities aswel to get more rising sun kicks but during plenty moments you cast direct heals.
Both of these classes are better off compared to some of the other healers who just really only heal through direct healing spells. They will be refreshing the echo and not getting the mana from it.
This isn't really how the trinket works at all, I would check out Questionably Epic for a good write-up on Spine.
Comment by
Ashley
on 2023-11-02T09:45:13-05:00
guess destro is still dead. when youre better off without a tier or previous tier, you know youre fkced
At least you have other specs, Wind walker out here just getting raw dogged.
New to monk? Story of its life.
Comment by
Zelda5820
on 2023-11-02T10:09:04-05:00
Spine is probably going to be mandatory for healers thanks to the mana nerfs they did.
I don't see how, it looked kind of bad due to the refresh, at least for restoration druids. It seems like you have to go 6 seconds without healing to get a tiny bit of mana back. 100 mana is literally nothing, compared to 6 seconds of not healing someone, which for a restoration druid, does not happen. I'm assuming it counts hot ticks as direct heals.
Comment by
Iloliemi
on 2023-11-02T10:35:38-05:00
Amalgam's Seventh Spine
mana restoration increased by 27%
Here's the tooltip of HOW mana restore triggers..
Fragile Echoes
= Your
direct healing
spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 85 mana to you.
Doesn't this makes it utterly useless for Disc Priests and to some extent MW Monks too? 🤔
It makes it rather useful for disc actually. In raids you do flash heal from time to time to double dip atonement on your target and yourself through binding heal. Add to that your power word radiance, which targets a primairy target and 4 injured allies. So both flash heal and radiance can be used to get the spine buff rolling. But since thats the only direct healing disc does you won't be refreshing the echo. Apply it, and 6 seconds later it will time out as you heal the target through atonement.
Mistweaver does something similair with the vivify / enveloping. They do cast more direct heals compared to disc, since the main dps heal comes from rising sun kick which is on a cooldown. Sure, you want to slap with other abilities aswel to get more rising sun kicks but during plenty moments you cast direct heals.
Both of these classes are better off compared to some of the other healers who just really only heal through direct healing spells. They will be refreshing the echo and not getting the mana from it.
Yeah, no. This is not how the trinket works. The fragile echo gets applied to your target, so 95% of the time you don't overwrite it. In raids the best spec to benefit from this is Resto Druid because they spam spread Rejuvenation on different targets. Rdruid is probably the only spec that the trinket is "usable" for because of the high amount of Rejuvenation casts.
Second, for disc the activators are Power Word: Shield and Flash Heal. You don't have enough casts of these spells to gain a meaningful amount of mana/HPS from the trinket.
Comment by
lovelywaz
on 2023-11-02T22:22:10-05:00
Amalgam's Seventh Spine
mana restoration increased by 27%
Here's the tooltip of HOW mana restore triggers..
Fragile Echoes
= Your
direct healing
spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 85 mana to you.
Doesn't this makes it utterly useless for Disc Priests and to some extent MW Monks too? 🤔
It makes it rather useful for disc actually. In raids you do flash heal from time to time to double dip atonement on your target and yourself through binding heal. Add to that your power word radiance, which targets a primairy target and 4 injured allies. So both flash heal and radiance can be used to get the spine buff rolling. But since thats the only direct healing disc does you won't be refreshing the echo. Apply it, and 6 seconds later it will time out as you heal the target through atonement.
Mistweaver does something similair with the vivify / enveloping. They do cast more direct heals compared to disc, since the main dps heal comes from rising sun kick which is on a cooldown. Sure, you want to slap with other abilities aswel to get more rising sun kicks but during plenty moments you cast direct heals.
Both of these classes are better off compared to some of the other healers who just really only heal through direct healing spells. They will be refreshing the echo and not getting the mana from it.
Yeah, no. This is not how the trinket works. The fragile echo gets applied to your target, so 95% of the time you don't overwrite it. In raids the best spec to benefit from this is Resto Druid because they spam spread Rejuvenation on different targets. Rdruid is probably the only spec that the trinket is "usable" for because of the high amount of Rejuvenation casts.
Second, for disc the activators are Power Word: Shield and Flash Heal. You don't have enough casts of these spells to gain a meaningful amount of mana/HPS from the trinket.
Isn't
Power Word: Radiance
is a direct heal and since this trinket is very old, the comment on it's page stating what spells activate the buff could also be outdated.
Unless someone has tested on PTR, I guess we will know soon enough on live how it works for Disc Priests.
And yeah, you are right about Druids in raid groups, they will probably get the most mana return out of it. In M+ tho, this will most likely benefit Disc and MW better due to small group size and of course depends on what spells activate it this time around.
And anyone wondering "100" mana return is useless, that's what it's showing at it's current ilvl with scaled down to Legion gear (170). It will be a LOT more when scaled up to this DF season's ilvl and gear stats.
Comment by
hazmaxed
on 2023-11-03T11:32:22-05:00
And anyone wondering "100" mana return is useless, that's what it's showing at it's current ilvl with scaled down to Legion gear (170). It will be a LOT more when scaled up to this DF season's ilvl and gear stats.
Yes, it would be nice if they showed a DF Season 3 version of all of these trinkets.
Comment by
Samonsite45
on 2023-11-04T15:06:03-05:00
guess destro is still dead. when youre better off without a tier or previous tier, you know youre fkced
Exactly. Destro is really bad. The setbonus has low impact and even if they add the 25% splashdamage clause, AoE is crap.
Main problem is that with the new setbonus you want all three capstones for AoE what is really bad design.
By now I think you can only fix it by
1) Granting the rift talent with the set itself ( as it was done e.g. in BFA wit hthe ring)
2) Adding lets say 25% damage to all the rifts
3) Removing the fixed ppm of the talent ( to make cataclysm viable)
4) Add 25% Damage to the initial damage of cataclysm
That would be minimum.
If you really want to do something for the destro spec to feel good you should consider
1) Reducing the amount of points needed. E.g. make Chaosbringer need only 1 point ( and have the effect of 2/2)
2) Switching the shard Regain effect of inferno to the initial RoF Talent
That would be destro as a spec to feel much better, have more impactful choices, do really good damage in all situations.
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