This is less than.01% of the player base even doing this? Why make the post/article? It's dumb. The game revolves around the normies and the 1-10% of the player base on the high end.
Prot paladin has had this kind of off healing for years and no one has said a word because they would just invite whatever tank does more DPS. But as soon as some cringe streamers gets out-classed by a new style of play they scream for nerf 🤡
Try healing in an m+ where people dont move out of stuff and always take avoidable damage. Because that is almost 90% of keys. So just because good players understand the game and can take advantage of certain stuff doesnt mean the 95% of the playerbase can.
Hybrid healing has gone too far, DPS and tank specs shouldn't have access to abilities that passively group heal allies. If a non-healer wants to heal, it should be a single target heal and they have to use (limited) resources and globals to do so. Buttons like lay on hands that have a massive cooldown and can help situationally are fine too. The way it is now, a DPS or tank can passively heal a group just doing their normal rotation, its dumb.
It ofc going to be fixed. blizzard have shown unnaturally strong affection for the top fraction of the player base far enough times to make me believe that. In a game where mdi results and stats are used as the central point for their live m+ tuning which is supposed to be for the rest of the players I expect no less especially now that wowhead written about it.
Blizzard has lost their ways, not only in balancing classes.So sad ,but glad it was fun for the last 15 years.
Lucky that 99% of WoW players don’t time anything above a 21 or 22 and also pug all of the time. Also let’s be real, these are TOP players that play the game for a living optimising a specific comp with specific players to achieve something extraordinary. This isn’t even CLOSE to being meta so who cares? The fact that this is only possible with Prot Paladin or off heals encompasses the whole issue. Nerf tank and dps off healing and bam, it’s not even a point of discussion.
The issue is solved already. Prot will get nerfed on the extreme offhealing which does make sense.The problem is and will always be that the difference that group skill has on healing is enormous. A good group takes minimal damage, a mediocre group takes frequent bursts from mishandled mechanics. If you make healing challenging for the first group, the second group has no chance whatsoever.
I wish healers were a cosmetic role in raid. Instead I have to pray for my survival on Dathea and Broodkeeper (M) while pressing all my defensives on cooldown.
Healers are only a cosmetic role when you're playing with a full group of rank 1 players. You try that with a pug from the +20 bracket and people just take too much avoidable damage and tanks fall over. This is really only a problem for the top 1%, that's not a reason the game shouldn't be fun for them, but if you have to choose between making the game slightly better for the top 1% on meta classes and making the game unplayable for the rest of the player base on d tier classes in average difficulty keys I personally don't think that's a fair trade.
0.001% rank 1 streamers/ rwf raiders/MDI players do something n all a sudden they cry Blizzard for attention about something that's not effecting players, ain't no regular player running keys without healers n never will so healers n prot pally yall are fine, when 99% of players starts doing 20+ Ruby Sanc n other keys on a daily per week without heals then I see it as a problem but this ain't no problem just few players who run the same Comp with the same crew on a daily/hourly day just looking for a reason.
It's not "subjective". Nerf Prot Paladin sustain. It's in issue in many more things than just mythic +. DKs entire kit is built around sustaining through damage via healing. Prot Paladins have a dozen different CDs to mitigate damage and as a cherry on top can global someone from 20% to full with a free WoG. When Warlocks were blowing up healing during Legion because of the scaling of Grasp, Blizzard buried it because it wasn't healthy for the game. This is arguably worse. Tanks are meant to take a beating. Intelligent use of cooldowns and good situational awareness make up for a lot but you should still need a healer to do high-level content. Tanks running around unkillable and then sustaining DPS through mechanics that are designed specifically for healers to deal with is just toxic gameplay.
pog
I've seen pug groups up for +22 asking for no healers, so this is obviously influencing the community. +22s aren't cutting edge, they're mid-core. (Based on RIO data stating the amateur(casual) window is 1,000-2,000).Besides the other criticisms I have, I need to ask that if healers are just a "cosmetic feature", how could it ever be their fault when things go wrong in a key?
Fun thing about this is that prot paladin has always been good at off-healing (since season 1 Shadowlands). Prot paladin saw almost 0 play in MDI all of shadowlands because of their damage profile and spikey damage intake. With the way they are currently tuned they have very strong damage in addition to great utility. The tradeoff you make for healing is you dont get your shield of the righteous armor buff. They also have an additional cooldown that they didn't have in shadowlands. The fact that they are nerfing prot pally healing after it's been like this for years is hilarious. Blizzard had no answer for the 1 prot warrior, 1 mage, 1 mistweaver, 1 dh, 13 unholy dk ,13 shadow priest heroic dathea kill on warcraft logs.