I just hope they won't make them as rare as the ones from vault. I've never seen the alchemy or enchanting recipe drop, despite clearing practically every week.
tooltip for the mace and shield appear wrong. i'm thinking those items are from BS, not inscription.
I wish we would get more sources for the 10.0 drops, like the JC teleport ring that is a 1% drop chance witha weekly lockout from an annoying rare event.
If you don't raid, you don't matter, as usual
I know it's likely a error, but I really want the shield being made by scribes to be true. I want to belive
Shield from Inscription?
something tells me something is wrong with these patterns, inscription is now making shields and cloaks not to mention a 2h mace? Seems like a bit of a stretch don't you think from season 1?
Oh I *!@# with the enchant. I am going to rock that shadowflame effect so hard.
Recipe acquisition has been atrocious thus far. Low drop rate. Some are non bop, aka use auction house, aka buy gold tokens. I'm sure these drop rates will be bad too. Not fun. All that aside... That cloak seems good for tanking. Depends on tuning. Especially with the impending lariat nerf.
While i'm pretty "Live and let live" as far as different forms of content go, i am still irked that profession recipes are locked behind raiding.I like professions, and to have recipes locked behind raiding (Which gets dreary after a while), is a big let-down, and since i only do LfR, competition for recipes will be never-ending, if i even see them drop.Professions are a nice bit of progression for non-raiders, why lock good things for it behind raiding?
The problem is with how well they balance the drop rates. Unfortunately, I think they have done a pretty poor job with this so far. Maybe I just disagree with their philosophy on the matter.On paper Raidfinder is a much more reasonable barrier of entry than 'earn Renown 25 with this faction on your fifth character', but in reality some of the drop rates have made such clowns out of us, they had to make it the dress theme of the trading post! Useful recipes are so few that they are never on AH for less than 7 figures, feeding into market monopolisation by the same few multi-account millionaire gold hoarders who can charge you through the teeth for a crafting order (oh how unlucky, you need half a dozen recraft attempts on top? this never happens, and its just a coincidence that I'm also selling thousands of alloy on the AH too). Is this crafting exclusivity really what they were going for in the design here?While I generally don't care if others want to build mountains of money, this does affect me when the cost of gear to push content with my friends gets out of hand. Also, it means my guildmates and I are simply denied the opportunity to craft useful items for each other without the loss/investment of an obscene amount of gold. In summary, having too-low drop rates has directly sucked fun out of the professions.Now I'm certainly not saying everything should be handed out for free. Meaning and accomplishment are the rewards for our time investment in the game and I have always enjoyed that some items are rarer or harder to get. There's already meaning and accomplishment from navigating the profession knowledge in a way that maximises crafting potential.What do people think of this:- 25% minimum drop chance for bind-on-pickup recipes where you bring your crafter in person. Most if not all embellishment recipes should be like this. Some might even be guaranteed drops (raids, quests, or harder to repeat content).- 10% drop chance for bind on use recipes that end up on AH, so there's enough to go around if it's a useful item.- Lower drop chance, wider drop source, for the extremely rare BoE recipes which are for BoE toys and cosmetics.Rant aside, you have to laugh at things sometimes. I do find it funny that the crafting professions currently necessitate a multi-million gold investment for the recipe, that is recouped by charging for services like an actual business structure, which is then taxed through the crafting order system. It's just a shame that deeper game play keeps being saddled with the attachment of a virtual full time job.
Oh yeah, crafting thing again from raids. Great. /s
My experience: The only crafting orders I see are for items whose recipes drop from raiding, so it's raiders who either A) get to fulfill the crafting orders or B) set the prices on the recipes obscenely high. Either way, they make the money.Highly frustrating.
The back looks kinda mandatory for any type of PvE Progress setting? High keys, M Raiding etc. doesn't it? Thought they wanted to avoid a Lariat scenario so unless there is other viable competition everyone will run around with that back...
Man, I expected the shadowflame rockets to be something entirely different.. but it seems like it's another mobility tinker, similar to nitro boost.
Oh joy. Engineering continues to be underwhelming after what looked to be a promising change with the launch of DF.