can someone explain how a non professional player can get that? making THE best time on a region? the bar will be instantly set extremely high, much higher than the 0.1% titlethen like for speedruns there will be 1 or 2 seconds improvements on particular mandatory classes and class balances, the hour it goes liveand then it doesn't even seem tied to a season, so if the dungeon comes back in the rotation 10 years later, people can trigger it randomly?wtf is that
Yay more FOMO crap for the 1%
What a waste of dev time
Now do more in between achievements. It is an extreme jump from 3k achievement to title achievement, to now this one. It would be extremely rewarding to get a new achievement/title/reward at 5% 3% and 1%. Similar to how pvp works
This comment section is so full of salt that it could become a new salt mine
Little disheartening that they are adding more rewards to the very top, after they made the "midcore" reward of 3000 rating and subsequently made it as easy (arguably easier) than the old 2500 achievement. Maybe im just someone who falls between but there isnt really any rewards to pushing anywhere between 14-18 key level where i feel like a lot of m+ enjoyers would land if there was an incentive. Not having a reason to go past 10 for most of the season just feels meh. Getting the 13s in time at the end of the season is a lot easier than getting to those 10s on first few weeks with how ridiculous the power scaling inside a patch has become, which further makes the 3000 rating feel like a nothing burger.
dumb additions like this and the delver HoF nonsense are really pointless b.c its like giving another handout to the same people ... the same top 1000 players will get these achievements also ... and then make it litterally impossible for anyone else to be able to obtain at all ... for instance ive never gotten 3500 M+ rating before ... but ive seen people do it soo how do i ever get ANY of these achievements? the answer is i dont ... soo why are we continuing to cater to litterally 1000 players? b.c like srsly raid HoF is 800 ... delve HoF 1000 ... this MIGHT get 1000 people at best imo across all the dungeons soo WHY? what really is the point M+ already has a rank 1 and multiple other worthwhile rewards ... WHY ARE WE CONTINUEING TO STACK EVERYTHING on M+ THE WORST PART OF THE GAME? i truely dont get it ... but i also despise doing M+ ... soo to me any additional rewards are pointless its already OP enough
Region is kinda insane why not realm like mistwalker was? It kept it difficult but reasonable to obtain without literally spending 80 hours a week minimum on the game lolRealm would also encourage pushing more than region would, with realm people would be much more likely to actually try to assemble a group to take the realm titles with region almost no one will even try outside maybe the first week or so and even then most won't try.Love the idea of them adding more rewards based on actual challenging content but they should also remember to make it not just a basic reward for 20-30 players on the entire planet. If their intent is to reward the people really pushing the boundary of M+ they should do so directly and in a more meaningful way.
As someone who had the WoD era titles, may I remind you all:The ones in MoP and WoD were meant to be temporary. Mistwalker only happened because Blizzard did not communicate this clearly, and they kept that going into WoD. Once the expansion (or perhaps even the season) ends, going by this logic, the only thing you would have to show for your realm best run would be a Feat of Strength.if you want proof, I am the person who's screenshot is there for Lord of Blackrock. I do not have that title any more (though getting a realm best on Hydraxis back then wasn't a hard sell. Small server.)
M+ as it is, already has far too many achievements without any meaning. The 0.1% achies and this one might have a meaning, but honestly who cares about these? Literally the 95% wont since its not possible for them to obtain it at all, thus does not exist. I would much rather they fix KSM, KSH and KSL and also fix the general difficulty of m+. The difficulty difference between S1, S2 and S3 in TWW was absurd again. And the difficulty difference between x.y.0 vs x.y.5 vs x.y.7 is WAY too much. All of the achievements are participation trophies by the .7 patch, so why even have these to begin with?