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New Mage Night Fae Legendary in Patch 9.1 PTR - Mage Guide Writers Review Effects
PTR
Posted
2021/05/23 at 4:16 AM
by
Jaydaa
The new Night Fae Legendary
was discovered for Mages in
9.1 PTR build 38709
that arrived on May 18th. Our Mage writers will examine the Night Fae legendary to see how it compares. Is it strong enough to change your legendary or covenant choice?
New Night Fae Mage Covenant LegendaryPrevious Mage Covenant Legendary Guide Writer Feedback
Our Guide Writers and Experts have given their thoughts on the Patch 9.1 PTR Class Changes and new Legendaries for Build 38709. Check out all of our released opinion articles for the build below.
Class Tuning Opinions Build 38709
Mistweaver Monk Changes - Guide Writer ThoughtsDeath Knight AMZ Nerf - Guide Writer Thoughts
Covenant Legendary Opinions Build 38709
New Monk Legendaries - Guide Writer ThoughtsMage Night Fae Legendary - Guide Writer ThoughtsShaman Kyrian Legendary - Guide Writer Thoughts
Updated Priest Covenant Legendaries - Guide Writer Thoughts
Night Fae Mage Legendary in Patch 9.1
NEW
(Night Fae)
Shifting Power
can be channeled while moving. Each enemy hit by
Shifting Power
grants you 1% Critical Strike and Haste, up to 10% for 10 sec.
Inventory Type: Chest, Hands
Arcane Mage Opinion & Feedback
The new Night Fae legendary,
Heart of the Fae
like the other new covenant items, seems unlikely to replace any of our current best-in-slot pieces. The ability to channel
Shifting Power
while moving is great (but really should have been baseline), but the small haste/crit buff is generally not going to be worthwhile due to the fact that we use
Shifting Power
at the
end
of our cooldowns. At best, I can see this legendary having a very niche use for a super-mobile AoE fight, but Arcane already handles that situation well - and you'd be a fool to skip
Arcane Bombardment
.
This shouldn't really be a surprise: the Covenant legendaries overall seem designed to be worse than existing BiS pieces, perhaps to avoid forcing people to choose a specific Covenant - although then, why bother adding them in the first place?
Arcane Mage Guide
Fire Mage Opinion & Feedback
In patch 9.1 many new covenant-specific legendary items are being added to the game. The idea of tying covenant to legendaries isn’t something I’m particularly a fan of, but today we are going to go over scenarios where having one of the new legendaries would be valuable while comparing them against existing legendaries.
Previously, we discussed Kyrian, Necrolord, and Venthyr covenant-specific legendaries.
Now we will be discussing the newest addition,
Heart of the Fae
.
The issue with adding new legendary items will always be that if they don't beat out the existing best legendary for the specialization in some use-case, then they aren't worth even worrying about. For Fire, this legendary needs to square up against
Disciplinary Command
, which provides more than a 10% damage increase, regardless of AoE or Single Target.
As a damage legendary
Heart of the Fae
falls short in a big way and really only serves as a way to add cast-while-moving to
Shifting Power
. One thing to note is that the buff provided is granted per target hit, per pulse. Duration is also extended per stack, even at 10 stacks. This means that at a minimum, it will grant 4% critical strike and 4% haste (assuming you are in range for all 4 ticks). Another interesting thing to note is that
Shifting Power
scales with haste by having its duration reduced, but will not update dynamically once it is cast. This means the haste buff granted by this legendary will not affect
Shifting Power
, the spell which it intends to empower.
In conclusion, this seems like a very poorly thought-out legendary that doesn't have any real use-case aside from assuring us that a cast-while-moving
Shifting Power
will likely never become baseline. The only real upside to this legendary is that it is one less legendary to feel the need to craft.
Fire Mage Guide
Frost Mage Opinion & Feedback
Similar to Fire, this legendary needs to square up against
Slick Ice
for single target,
Freezing Winds
in cleave, or
Glacial Fragments
in AoE. Of the three, the only chance it has is beating out
Slick Ice
in single target.
I went over all of this in the write-up for Fire, but it is the same with Frost: As a damage legendary
Heart of the Fae
falls short in a big way in single target and isn't even in the same universe as its competitors in AoE. It really only serves as a way to add cast-while-moving to
Shifting Power
. One thing to note is that the buff provided is granted per target hit, per pulse. Duration is also extended per stack, even at 10 stacks. This means that at a minimum, it will grant 4% critical strike and 4% haste (assuming you are in range for all 4 ticks). Another interesting thing to note is that
Shifting Power
scales with haste by having its duration reduced, but will not update dynamically once it is cast. This means the haste buff granted by this legendary will not affect
Shifting Power
, the spell which it intends to empower.
In conclusion, this seems like a very poorly thought-out legendary that doesn't have any real use-case aside from assuring us that a cast-while-moving
Shifting Power
will likely never become baseline. Save your soul ash.
Frost Mage Guide
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Comment by
fyktyvf
on 2021-05-24T11:54:37-05:00
I get that - and I haven't commented similar on previous posts where reviewers were equally dismissive of their power level on a competitive level.
But previous reviewers didn't take the time to comment that there was no point in adding them or that they have no purpose, which is why I commented here.
If your job is to only comment about the high-end, feel free to say there is no use for them in mythic raid or m+. But extrapolating from that to say they're completely useless and should never have been added is the typical top-player arrogance of 'nothing except our experience matters because everyone else is bad'.
Then let's take a look at this from a different perspective: in what situation would you use this legendary over any other that are similarly easy to obtain (from mage PoV) if you had access to the other ones? Because I can't find any type of content when this would be fun or useful, since you can already move via Blink (Shimmer) while channeling, and the buff is lackluster even in AoE. There is literally no use case for this legendary aside from a redundant quality of life effect and a weak buff. If your only angle is that it is an easy to access legendary then sure, but that has nothing to do with its effect or design, therefore it does not make the assessment in the post invalid or untrue.
Comment by
Fluffytooths
on 2021-05-24T12:00:17-05:00
This is why people mock the high end players - can't think of any reason for these to exist? For real, are you that utterly blind to the players who don't exclusively care about competitive content?
I'm going to be making these on most of my alts, because I don't play them at a high level and I don't need them to be competitive, but I do enjoy mucking around with their offspecs and I don't particularly want to spend 15k soul ash to make 3 different legendaries to do that.
These legendaries let me craft one legendary for the character that will work decently for all 3 specs. They tried to do this with the generic legendaries, but they had to be tuned so weak to avoid them being OP on the 1-2 specs that could use them well that they ended up useless on everyone.
My dude, you're contradicting yourself here on multiple points; first, if you don't care about how good anything is, then why do you need something that's better than the generic legendaries? Even if that did make sense though, the vast majority of covenant legendaries
aren't
any better than the best generic ones for any given class, in fact they're markedly worse overall. So if you have a problem with generics in that they had to be tuned too low for you to want to use them, why are you okay with these?
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