a rare miss, wowhead didn't post a separate article from the patch note on stormwind/orgrimmar having weather effects.
Honestly this looks to me like developers finally enjoying working on the game. They are just doing things because they want to do them. Hoping this kind of work keeps up and we see more of the small things that used to make the world living.
Highmountain tauren druid efflorescence should be a little pine tree that sprouts up after they toss a magic seed/pinecone to the area, and a cool breeze encircles itTauren should grow a patch of green meadow grass or field of wheat that grows upward, to the sound of a wood flute or drum beat or chantnight elf's should place a little wooden or stone lantern on the ground which calls down a moonbeam around it, to the sound of a gently hooting owl soaring nearby or to the dreamy plucks of harp stringsdarkspear troll could place a fetish or doll or floating mask that boils the ground around it with a life enriching ritual, to the sound of shaking beadsetcI think more people will leave, the less distinct our peoples and their kits are. We all cast and use the same exact stuff no matter the culture. Time return to our homes and roots and reconnect with our ways, time to have OUR version of our arts, nurtured by our wisdoms, cultures, traditions, customs, affinities, adeptnesses, beliefs, ideals, lands, etc. We need race-specific and culture-appropriate spell and ability visuals, animations, and sound effects. Not just druid forms and shaman totems. ALL races should have their unique version of their art. Pandaren sorcerers (mages) having cloud serpents in their spells and crackling with jade colored magic. through their culture's understandings and through their teachings of yulon, their version of ‘mage’ spells has developed differently, separated form the rest of the world on their own island and turtle, where as an ancient culture they honed their skills, developed their wisdom, followed their own traditions, upheld their own ideals, and beliefs and whose teachings from the celestials infuses and enriches their lore and version of their arts. their magic should crackle with jade color and summon cloud serpents that whip around the caster before lunging toward the target, as a pandaren sorcerer's skills would, being developed differently and in tune with yulon than other cultures, be more exotic and original to them. Imagine a sorcerer who conjures cloud serpents as their animations for mages spells. Think sorcerer from ancient Chinese folklore, a dragon summoner, or Shang Tsung! Gong sounds or effects accompanying some spells or abilities. A simple tea or brew drinking animation for at least one spell or ability for EACH classes is a must.vsNightborne ability or spell animation could look more night-themed, dusky with bits of starry dust swirling within the spell or ability visual effect. Perhaps floating quills that scribble and hovering tomes that flit through their pages accompany the nightborn as part of a spell or ability animation. hands flow gracefully, portraying the wizardly nightborne’s perfected art, yet whimsically like a scholarly magician’s.A snap of their finger to make their arcane familiar appear or apply simple/quick buff.Unrolling scroll and reading a spell.Drawing a rune in the air with a finger or a wand.A twirl of their wrist with one hand or a loose, clockwise motion of their finger, while the other hand rests on their hip or is tapping into a leyline by positioning noncasting hand palm up behind their head (as if holding a platter), and some spells should use wand animations.Holding their cupped or plated hands out and letting a crystal ball or a moon or off hand hover above them as they channel.Let's get some flowy, magician-like arm movements and a few striking yet refined animations, such as gandalf tapping a staff to the ground, or like the white witch's dance-like sword techniques. whipping a wand around a spell or two like a conductor.Different types of familiars such as a floating tome and quill, or a rune kitten, or a crystalline or plant creature, etc, can assist in spells by letting the nightborne read the magically turning pages or have the creature dart about or empower, perhaps familiar can be based on the nightborne's profession.Some intricate finger movements as if solving a puzzle cube in mid air, for the cast.Sun walkers and seers, Tauren ‘paladins’ and sun priests, should have sunlit and warm themes. Calling golden firebirds down from the sky that sail toward the target, animations that have them kneeling playfully, calling a warm sunbeam to heal, manifesting a fire whip, fiery feathers and sunny animals, drum beats during some abilities for sound effects etc. Sunwalker visual such as calling down golden firebirds who assail the target or soar around the tauren, or communing with An'she, parting clouds to a radiant sunlight with a tribal chant or kneeling prayerfully in a sparking sunbeam to mend, or using a slick solar flare whip to damage that manifests in an instant, or raising a feathered spear or polearm (or sword -_-) high into the sky in communion with the sun for buffs, or beating drums that pulsate with the warmth of the sun, healing the wounded or cleansing the sick, their worship of the sun and belief in An'she can be thematic presence in a tauren's use of their sunpriest (seer) or paladin (sunwalker) arts.Night elf Druid’s tranquility calls the calm of night to the sound of woodland growls or cricket chirps, or to the dreamy plucks of harp strings. And their efflorescence places a lantern that calls a moonbeam or a gently hooting owl soaring around, or to the soothing sounds of a relaxing wind chime.While a tauren’s tranquility may be to play a wood pipe or raise a magical leaf or feather into the air and call an inspiriting whirlwind of colorful leaves or flowers, refreshing the weary, and their efflorescence could be to kneel or beat a drum to grow a patch of meadow grass or wheat that grows and heals.A highmountain Tauren’s tranquility could be be playing a pine flute carved from the branch of a pine tree, which calls the snowy winds down from the mountain, reinvigorating friends, and for efflorescence they toss a pine cone or magical seed to the area and a small pine tree sprouts upward and grows while refreshing, cool scented winds, or eagles soar around. Another spell could have him raise a feather high into the air to call eagles to soar around andNight elf priest’s spells and abilities should be moonlight inspired, with radiant beams and glows and moon wells/statues.A pandaren priest could use herbal medicines, teas, and healing music, as well as seals/ritualistic items, little statues and chi-ji themed spells. A pandaren priest could use medicines, rituals/ceremonies, beads, and even music. Pandaren ancient protection magic, meditation, celestial or sha themes, and traditional pandaren methods; bells, seals, coins, statues, herbs, etc. You hear traditional pandaren instruments such as bamboo flute, pipa, guqin, guzheng, zither, and gong, healing sounds in their spells that nurture and cleanse and soothe and keep harmful energies at bay.Orc shamanism should have ancestral graphics or be more primal, and blow through a horn for some abilities, and animations should be more mighty than a Darkspear troll’s who is more agile and with jerky movements and whose kit should be more jungly or voodooy, with frog sounds echoing and shaky beads/talismans/skulls.This is the only thing that a Blizzcon reveal would get me excited for. yet they do the opposite.What's the point of having all these special races if we are all copy and paste?Time for our identities to be reflected in out kits. Keep the defaults for those who want to use them.
Feels like this matches the overall spell display much better than the mushrooms. Glad you can have both.
At least they didn't turn the mushroom into a bowl of fruit.
@Sola23 no disrespect and I mean that but my Lord you wrote a whole essay, I might get around to reading it but wow
I think they should add more useless visuals to the game so I can have less fps on raids because I can't turn them off. Great change
Oh yeah, this one slightly positive(?) unnecessary change definitely makes up for all the cruddy unnecessary changes and censorship lately. /sarcasm
My question is why? Is it another PPC thing because wild mushrooms are bad?The one thing rdruid gets and it's this? I'd rather they do something about their dmg.
Hope this is the start of their return to using glyphs as a way to customize your character more. Would be so excited about that. This looks good, better than the mushroom, and opens the door to do a bunch of glyphs for it.