why.edit: Why does Blizzard keep implementing more and more power creep without realizing it ruins their game? They're already doing it by making the ilvl of castle nathria gear 100 ilvls higher than level 50 gear, similarly to what they did with azerite armor gear the literal first quest of BfA's introduction. It's literally just terrible game design, by the 2nd patch we're gonna be at 200k hp again if not more because of it, it's getting annoying. Stop making massive jumps in gear, it makes no sense simply because it's a new patch or whatever, also makes PvP unplayable for a fresh alt at a certain point, also exactly what happened in 8.2.
Oh no. They realized the healers with coefficients from BFA will heal a ton more, since we no longer will have that massive HP due to HoA. They keep doing it since Legion with this cheap Stamina bonuses to nerf healers.
I'll be the first to say that I hate this, I dislike how inflated our HP pools get every expansion whether it be from the artifact weapon stamina increases or the BfA Heart of Azeroth stamina increases. Why can't the rate at which HP goes up be more organic and strictly tied to the relative strength of our gear?
So we will get the third soulbind dude 10 weeks after release? Nice Christmas present, but other than that... it sucks for people playing more than 2 specs.
What's the time gate on the third soulbind if it is at renown 22 ? 2 renowns a week + 8 from the covenant campaign so ~7 weeks ? Really sucks because my bis soulbind is the third one.
way to take a bad thing and make it worse
Time gating.... again. You would think Blizzard had learned their lesson about how much people hate it and think of another way to release content but I guess I was too hopeful.