puts head down on table
Knowing Blizzard, I totally saw this coming xD
With all the bugs and other issues that have been going on. They must really have let go a whole bunch of their experienced Devs.
Relogging fixed this for me.
Same issue with Heroic. The small "progress" circle does not match the larger outer circle.
Yeah, and those would both be big issues if Blizzard was a small indi company unable to afford to update their game with a new engine, or hire additional quality control people to help...knowing that all their devs working from home would put extra strain on them and likely affect the quality of work....but we all know that Blizz isn't a small indi company on a shoe string budget, and we know WoW is their biggest cash cow...yet they still don't expand their budget significantly to reflect the importance that WoW is to them, and they are still laying off employees. Defending Blizz's business tactics at this point is just defending greed...
We did it last night and had this discussion after the raid as well. Our range DPS were impressed at us melee for being able to run out just enough of the 16yards and not get hit even with the visual bug. Us melee were impressed at our ranges for staying out of melee way making room to make our life easier.Turned out melee see the nerfed stomp range, while range dps didn't.I had a clip but sorry can't post link here yet.
Yeah you are wrong pull up earning reports and cash flows they make available to investors. They arent trying. Maybe 5 out of 100 are actually trying the others just see it as a menial task to get paid. The dev team swap made the devs lose the passion they used to put in. Now its all FOMO and cash grabs left and right like a really big gacha games. Literally.
I feel that they didn't even tested the fight before posting those hotfixes