Ok but when are they going to bugfix Eonar
Almost all of these changes would be pointless if they just properly adjusted the legacy damage scaling. This is my first expansion that I've ever had to actually do my rotation to kill 4 year old bosses. Even at the very beginning of BFA I could just walk into HFC and slap randomly on my keyboard and the bosses would fall over in a few seconds...
How would they even go about making Eonar soloable? Most of the enemies die in one hit anyway, you just aren't able to get around quickly enough as one player, especially with the annoying explosive debuff from the crystal. And being away from Eonar so long just gets her killed. Could only beef up Eonar's health pool by a lot, and I mean like factor 100 or more.
So.. they are still on their work right? This is not the end right?
I don't think we'll see a fix for Eonar until 9.1.5. Even if they won't change the way you do the fight I guess they'll deploy the fix together with the rest of the changes since they can be "cough" tested "cough" together.
Seem like some well targeted nerfs but Eonar is still such a wall. I don’t know if there is a way you can ‘nerf’ the fight as it’s largely mobility that gets you killed on that fight but I’ve had attempts with 3 people (one being a DH) and we still were unable to get it down (we were admittedly getting closer every time tho). Again I don’t think there is a way you can just tune around this it seems more likely that the boss needs to be completely optional or solo players in terms of it being a requirement for unlocking the later bosses.
Lol what about Eonar? And Aggramar will still be a dps race? Why? It's LEGACY content!
lol Eonar is broken af, until they nerf the ^&*! out of that boss these changes are pointless
I'm curious. What would you do to fix Eonar? I'd love to see longer timers/slower mob movement, quicker cooldown of Surge of Life, or even mounted combat enabled (a la Nagrand in WoD) to make this soloable. The mobs are easy, it's just the movement that's a pain.