Of course they can do more. Increase drop rates. It just does not feels good running raids and getting the damn 35 anima all the time...
Oh boy 35 anima said nobody
It is an absolute punch to the guy when you run a +10 key and end up getting basically nothing for all that time and effort. 35 anima is not a reward. Blizz needs to do something about loot big time
>Blizzard is happy with the way that PvP Itemization is playing out.Are they also happy forcing tank players to go to pvp just because best tank items are for pvp activities?
The fact that I'm decked in 226 PvP items for Mythic raiding is a big issue. If I didn't do PvP I'd probably still be 210.
5 minutes world quest: 250 anima40 minutes +15 key: 30 animaSomeone needs a firing
10 dungeons? Must have missed 2 somewhere......
How about not getting any item at all? For multiple weeks. The world boss alone across two characters I've gotten nothing despite killing them since week 1 they were available.
At first I thought the loot reduction would be a good thing but after experiencing I can't play my off specs because they have significantly different stat priorities.
The consolation prize of 35 anima from a heroic raid boss feels even worse when I can go and pick up some glowy nuts for 140....Wish they'd bump up the amount from raid bosses to say 100 on normal, 200 heroic etc. Make it so clearing a raid at least gives you a decent chunk of a covenant upgrade or some transmog if you get no loot.
They "THINK" they can do more? M8s, I'd rather login, sit and do nothing than run PvE content. Effort to time investment balance is not there at all.
M+ is really bad right now, it's so unrewarding and it actively punishes you for playing with friends who aren't as geared. Helping a friend with a lower key means you basically have to do another 14 on top, which is just a terrible system.
This is a certified Ion bruh moment
The move to not have 9.1 until spring is interesting.On one hand this is probably one of the times they can delay it and lessen the length of the end of xpac patch.On the other hand, a lot of us are used to blizz giving us a ton at the start, so it's starting to feel like we're addicted and not getting our next hit of 9.1 info. It was only 3 weeks into legion when 7.1 was announced and ~a month-ish after bfa.So by the time we get 9.1 info it sounds like next month at blizzconline, it'll have been 3 months before we got an announcement, which means it'll be probably April before it launches. It feels kind of bad, but long term it's healthy for the game. Especially once they start pumping out the .5 patches.If that rate holds, it means the next xpac would launch lets say October 2022, but if April is 9.1, July 9.1.5, October 9.2, January 9.2.5 and then April 9.3 - We'd only have a 6 month draught, which would be extremely short. Or if they took extra time and Launched it in January 2023, it'd still be only 9 months, and if they added a 9.3.5 it'd be even shorter.
Dungeon in time - 3 itemsDungeon not in time - 2 itemsNo loot - 300 anima.Also buff the item level. Make a 10 drop 207/210 instead of 203. 15 drop 217/220 instead of 210.Would fix alot. And so simple too. They can literally change this now, today. But they wont.....
i raided since the first raid came out, ran m+, pvp and i have upgrades from the covenant campaign, very meaningful gearing for a main
PVP items are too good and too easy to get. Makes raiding useless and M+ beyond useless.
Bring back badges. This isn't hard.