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Legion Alpha Build 20914 Data Updates, Spell Changes, Corgi Icon, Challenge Mode Affixes
Posted
2016/01/13 at 12:14 PM
by
perculia
The Legion Alpha has returned after a long break! We are starting to post data updates, keep checking back for more additions. Based on the list of updated known issues, it looks like Shaman and Vengeance Demon Hunters are playable when the realms come back up. In addition, Val'sharah, Neltharion’s Lair, and Violet Hold are likely to be open.
Spell changes are now added for all classes, as well as icons including a Fish Mount and Corgi!
The
Legion Talent Calculator
is now fully updated, which allows you to browse all the updated spell changes easily for classes like Vengeance Demon Hunters.
The
Legion Database
is now updated with the latest items and more. Highlights include:
Food such as
Pocket Warmed Arkhi
,
Imp Chip Cookie
,
Carefully Wrapped Cupcake
,
Azuregale Carricante
Cosmetic item
Follower equipment:
,
,
Since the realms are now up, we added
NPCs and Quests
to the build.
The
PvP Honor Calculator
is updated for the latest build. Highlights include the Dire Beast row for Beast Mastery,
Dismantle
for Outlaw Rogues, and
Shadowy Duel
and
Doom and Gloom
for Subtlety Rogues.
The
Artifact Calculator
is now updated for the latest Alpha build. This includes changes to Restoration Shaman, Elemental Shaman, and Unholy Death Knights.
Icons
Some interesting icon names: inv_axe_2h_artifactarathor_d_06, foxmounticon, inv_turtlemount, inv_corgi2, inv_fishmount, inv_pet_celestialrabbit, inv_pet_celestialbabyhippo, inv_batpet
Icons have also been added for Druid and Shaman raid sets, as well as Winter Veil holiday outfits.
ability:
foxmounticon:
inv:
Keystone Affixes
Keystone Affixes are additional abilities mobs can get in Legion Challenge Mode dungeons--similar to rares/elites in Diablo. Below are the first batch of abilities added to the data:
Decay: All players suffer 5000 damage every 3 sec while the challenge is active.
Skittish: Threat generated on all enemies decays very rapidly.
Attenuated: Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.
Necrotic: All enemies' melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.
Teeming: Additional non-boss enemies are present throughout the dungeon.
Raging: When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.
Bolstering: When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Tyrannical: Boss enemies have 50% more health and inflict up to 30% increased damage.
Maps
New
Updated
Classes
Demon Hunter
Havoc:
Talents
|
Artifact Calc
|
PvP Talents
Vengeance:
Talents
|
Artifact Calc
|
PvP Talents
Spells
Changes
Disrupt
:
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Generates maximum Fury on a successful interrupt.
Throw Glaive
:
Throw a demonic glaive at the target, dealing 0350% Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Talents and Specialization
New
Vengeance
:
Shear has a chance to immediately reset the cooldown of Felblade.
Tier 4 Talent, in place of
Coming Soon
:
Parrying an attack generates 4 Pain.
Tier 2 Talent, in place of
Coming Soon
:
Increases the damage and radius of Immolation Aura by 100%.
Tier 2 Talent, in place of
Coming Soon
:
You generate 4 Pain every second while you are below 20 Pain.
Tier 3 Talent, in place of
Bloodlet
:
Infernal Strike range increased by 10 yards and generates 20 Pain if it damages at least one target.
Tier 1 Talent, in place of
Coming Soon
:
Your autoattacks have a chance to spawn a Soul Fragment.
Tier 1 Talent, in place of
Coming Soon
:
All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%.
Tier 4 Talent, in place of
Coming Soon
:
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 10 sec.
Tier 5 Talent, in place of
Coming Soon
:
Soul Fragments heal you for an additional 0 over 6 sec.
Tier 2 Talent, in place of
Coming Soon
:
Felblade now causes you to charge to your target, up to 15 yards away.
Tier 1 Talent, in place of
Coming Soon
:
Every 2 sec, your Fiery Brand deals (10% of Attack power) Fire damage and spreads from the primary target to a nearby enemy.
Tier 3 Talent, in place of
Demon Reborn
:
Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% of their maximum health.
Tier 5 Talent, in place of
Coming Soon
:
When a Sigil affects an enemy, it has a chance to spawn a Soul Fragment.
Tier 3 Talent, in place of
Changes
All Specializations
Bloodlet
:
Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
:
New name : Dark Overlord (NYI)Summon three elite troops to heal you and attack your enemies. Lasts 20 sec.
Demon Reborn
:
All your cooldowns are reset when you invoke Metamorphosis.
:
Increases the duration of your Metamorphosis by 5 sec every time you consume a Soul Fragment.
Soul Rending
:
Increases your Leech by 100% while in demon form.Metamorphosis is active.
Havoc
Desperate Instincts
:
You automatically casttrigger Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec.This effect can occur every 30 sec.
Replaces Blur.
Prepared
:
After using Vengeful Retreat, you generate 96Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 sec after using Vengeful Retreat.
Vengeance
Coming Soon
:
This talent has been imprisoned by the Wardens and will be released soon!
:
Carve off a piece of your target's soulStrike with a flaming blade, causing 350% Fire damage and spawning 3 Soul Fragments nearby.damage.
Generates 20 Pain.
Now requires Level 98, down from 100
Cooldown changed from 6 sec cooldown to 10.5 sec cooldown
Fiery Brand
:
Brand your target with a burning demonic symbol, instantly dealing 200% of Attack power225% Fire damage and reducing the damage they do to you by 40% for 108 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Metamorphosis
:
Transform to demon form for 10 sec, increasing current and maximum health by 30%. and reducing damage taken by 30%.
Immolation Aura is active for the duration of Metamorphosis.Generates 10 Pain every 1 sec.
Shattered Souls
:
When you kill a target that grants experience or honorSome of your abilities can shatter the target's soul, will sometimes be shattered, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for 2% of maximum health.
Ifreleasing Soul Fragments that heal you for 5% of your maximum health.
If the Soul Fragment camecomes from a Demon, you will deal 20% increased damage for 15 sec.5 sec.
Shear
:
An instant strike that causes 200% Physical damage and spawns a Soul Fragment nearby.
Generates 5 Pain.reduces the cooldown of Felblade by 1 sec.
Cooldown changed from 3 sec cooldown to None
Shear
:
New name : ShearShear has a 100%101% chance to spawn a Soul Fragment nearby.
Sigil of Chains
:
New name : Sigil of ChainsPlace a Sigil of InquisitionChains at the target location that activates after 3 sec.2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1 min cooldown to 2 min cooldown
Sigil of Flame
:
New name : Sigil of FlamePlace a Sigil of PersecutionFlame at the target location that activates after 3 sec.
Taunts2 sec.
Deals 175% Fire damage, and an additional (300% of Attack power) Fire damage over 9 sec, to all enemies affected by the sigil.forcing them to attack you for 8 sec.
Sigil of Silence
:
Place a Sigil of Silence at the target location that activates after 3 sec.2 sec.
Silences all enemies affected by the sigil for 4 sec.6 sec.
:
A vicious strike that deals (275% + 275%) Physical damage to all enemies in front of you.and heals you for 10% of your maximum health.
Consumes all Soul Fragments within 30 yards
Severs 3 Soul Fragments from your target, healing you for 2%5% of your maximum health per Fragment.
Range changed from Melee Range to 8 yd range
PvP Talents
Changes
All Specializations
Eye of Leotheras
:
You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 06% of their health in Shadow damage and refreshes the duration of Eye of Leotheras. Lasts 6 sec.
Reverse Magic
:
New name : Reverse MagicDispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster.
Rushing Chaos
:
New name : Rushing ChaosChaos Strike now has a 10 yard range, causing you to dash to the target.
:
New name : Unending HatredAnytime you're victim to a magical effect, you gain 5 Fury.
Havoc
Rain from Above
:
You fly into the air out of harms waway. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Vengeance
Cleansed by Flame
:
New name : Cleansed by FlameThis talent has been imprisoned by the Wardens and will be released soon!Immolation Aura dispels all magical effect on you every 1 sec while active.
Everlasting Hunt
:
New name : Everlasting HuntThis talent has been imprisoned by the Wardens and will be released soon!Dealing damage increases your movement speed by 15% for 3 sec.
Jagged Spikes
:
New name : Jagged SpikesThis talent has been imprisoned by the Wardens and will be released soon!While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% of the damage taken back to the attacker.
Rain of Chaos
:
New name : Rain of ChaosThis talent has been imprisoned by the Wardens and will be released soon!Infernal Strike has an additional 10 yard range, and one additional cooldown charge.
Demonic Trample
:
New name : Demonic TrampleThis talent has been imprisoned by the Wardens and will be released soon!You enter Metamorphosis, moving at 200% increased speed, knocking down all enemies in your path and dealing (70% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Cast Time changed from None to Instant
Cooldown changed from None to 30 sec cooldown
Illidan's Grasp
:
New name : Illidan's GraspThis talent has been imprisoned by the Wardens and will be released soon!You strangle the target with demonic magic, dangling them in place for 6 sec.
Use Illidan's Grasp again to toss the target to a location within 20 yards, stunning them and all nearby enemies for 3 sec and dealing (70% of Attack power) Shadow damage.
Cast Time changed from None to Instant
Range changed from None to 10 yd range
Cooldown changed from None to 30 sec cooldown
Artifact Traits
Changes
Havoc
Fury of the Illidari
:
Throw two fel warglaives at your current target, dealing (0 Chaos damage each.
When used again, leap to your embedded fel warglaives, dealing 0 Chaos damage to all enemies within 8 yards of the target.100% + 100%) Chaos damage.
When used again, leap to your embedded fel warglaives, dealing 0 Chaos damage to all enemies within 8 yards of the target.
Unleashed Demons
:
Reduces the cooldown of Metamorphosis by 2010 sec.
Vengeance
Soul Carver
:
Reduces damage taken by 20%.
Range changed from Unlimited range to None
Painbringer
:
Every 3 souls collected by Soul Cleave extends the duration of Metamorphosis and Immolation Aura by 12 sec.
Death Knight
Blood:
Talents
|
Artifact Calc
|
PvP Talents
Frost:
Talents
|
Artifact Calc
|
PvP Talents
Unholy:
Talents
|
Artifact Calc
|
PvP Talents
Spells
Changes
Anti-Magic Shell
:
Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 100% of all magical damageup to (Total health * 30 / 100) magic damage (based on maximum health) and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Death Strike
:
Focuses dark power into a strike that deals 135% Physical damage and heals you for 50%40% of all damage taken in the last 6 sec (minimum 7% of maximum health).
Talents and Specialization
New
Unholy
:
Pull yourself to the location of a friendly player or pet.
Replaces Death Grip.
Tier 5 Talent, in place of
Asphyxiate
Changes
Blood
Anti-Magic Barrier
:
Anti-Magic Shell also increases your maximum health by 25% for $d.10 sec.
:
Calls forth a pair of blood beasts to assist you in combat for 15 sec. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take.
Blood Boil
:
Deals (48% of Attack power) Shadow damage and spreads disease to all enemies within 10 yards$?s49509yards
Scent of Blood<br /> refreshing diseaes to full duration.].duration
Blood Strike
:
Instantly strike the enemy, causing 100% Physical damage, and infecting the victim with Blood Plague. Generates 105 bonus Runic Power.
Blood Plague
A disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec.
Bloodbolt
:
Hurl a glob of blood at an enemy, dealing (130% of Attack power) damage to them and (015% of Attack power) damage to nearby enemies. All affected targets are infected with Blood Plague.
Blood Plague
A disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec.
Replaces Death's Caress.
Bloodworms
:
If your Death Strike would heal you past full health, you create a Blood Worm. Blood Worms explode for (100% of Attack power) Shadow damage to all enemies within 0 yds if they aren't fed for 10 sec or whenYour Death Strikes that overheal create a Bloodworm.
Bloodworms attack your target for 6 sec, dealing minor damage, and then burst on you, healing you for 30% of the Death Strike overhealing.
If you drop below 50% health, also healing you for the 100% total amount of excess healing.30% health, your Bloodworms will immediately burst on you.
Bonestorm
:
A whirl of bone and gore batters nearby enemies 3 times per second to dealfor 6 sec, dealing (75% of Attack power) Shadow damage every 1, and healing you for 1% of your maximum health per strike.Lasts 6 sec.
Blooddrinker
:
Drains (Total health * 0.30.15) health from the target over 3 sec5 sec. You can move, parry, and dodge while channeling this ability.
Cooldown changed from None to 30 sec cooldown
Dancing Rune Weapon
:
Summons a second rune weapon for 8 sec that mirrors its master'syour melee attacks and bolsters its master's defenses, granting an additionalyour defenses.
While active, the Death Knight gains 40% parry chance.
Cooldown changed from 2 min cooldown to 3 min cooldown
Foul Bulwark
:
Each application of Bone Shield increases your maximum health by 5%3%.
Heart Strike
:
Instantly strike the target and 2 other nearby enemies, causing 100% Physical damage, and infecting them with Blood Plague. Generates 1810 bonus Runic Power.
Blood Plague
A disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec.
Replaces Blood Strike.
Marrowrend
:
Smash the target, dealing 200% Physical damage and generating 32 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones that reduces all damage you take by 25%20%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed.
Rapid Decomposition
:
Your Defile or Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay.
Rune Tap
:
Consume a Rune to restore 20% of your heath. You may recast the abilityRune Tap within 3 sec without triggering the cooldown.full cooldown.
Tremble Before Me
:
Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec. sec. Enemies cannot suffer from this effect more than once per 10 sec.
Cooldown changed from 1.5 min cooldown to None
Vampiric Blood
:
Embrace your undeath, increasing your maximum health by 40%30% and increasing all healing received by 40%.30% for 10 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Veteran of the Third War
:
Increasing Stamina by 20%, base armor by 30%. Reduces all damage taken by 10%15%, and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased.
Frost
Avalanche
:
While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing (20% of Attack power) damage every 52 sec.
Chains of Ice
:
Shackles the target with frozen chains, reducing movement speed by 60%70% for 8 sec.
Empower Rune Weapon
:
Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.
Cost changed from None to -25 Runic Power
Freezing Fog
:
Frost Fever damage now has a 10% chance to trigger Rime.Howling Blast deals 100% more damage to the primary target.
Frost Strike
:
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (192%230% + 192%) Frost damage.
Cost changed from 20 Runic Power to 25 Runic Power
Frostscythe
:
A sweeping attack that strikes all enemies in front of you for 250% Frost damage.200% Frost damage. This attack is benefits from Killing Machine.
Glacial Advance
:
Summon glacial spikes from the ground that advance forward, each dealing (180%250% of Attack power) Frost damage to enemies near their eruption point.
Howling Blast
:
Blast the target with a frigid wind, dealing 38.52% of Attack power) Frost damage
Northrend Winds
and applying Frost Fever to the target
Freezing Fog
(38.52% of Attack power) Frost damage to that foe, and 1) * (38.52% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage every 3 sec for 30 sec and has a chance to grant the Death Knight 5 runic power.
Hungering Rune Weapon
:
Empower your rune weapon, gaining 1 rune and 105 Runic Power every 1 sec for 9 sec.
Replaces Empower Rune Weapon.
Obliteration
:
Gain a charge of Killing Machine. For the next 6 sec, Obliterate costs 1 less Rune.
Volatile Shielding
:
Your Anti-Magic Shell is 50% more effective, and when itabsorbs 30% more magic damage but generates less Runic Power. When the shell expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies.
Permafrost
:
When you deal damage with Frost Strikeautoattacks, gain an absorb shield equal to 50%30% of the damage dealt.
Remorseless Winter
:
Drain the warmth of life from all nearby enemies for 8 sec, dealing (30%20% of Attack power) Frost damage each second.
Unholy
Asphyxiate
:
Channel dark energies that lift the enemy target off the ground, crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving.
Now requires Level 60, down from 75
Tier 4 Talent, in place of
Debilitating Infestation
Blighted Rune Weapon
:
Your next 05 successful autoattacks infect your target with a Festering Wound.
Bursting Sores
:
When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within 08 yds of the target.
Castigator
:
YourEach Scourge Strike critical strikes causestrike bursts an additional Festering Wound.
Chains of Ice
:
Shackles the target with frozen chains, reducing movement speed by 60%70% for 8 sec.
Dark Arbiter
:
Summon a Val'kyr to assist you in combat. The Val'kyr grows more powerful as you spend Runic Power.and its attacks will burst your Festering Wounds.
Replaces Summon Gargoyle.
Defile
:
Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3% of Attack power) Shadowfrost damage to them, bursts 1 of their Festering Woundsa Festering Wound, and grows in radius and damage by 2.5%.
Unholy
Replaces Death and Decay
Replaces Death and Decay.
Festering Wound
:
Triggering Festering Wound restoresA pustulent lesion that may be burst by Scourge Strike, dealing (47.3% of Attack power) Shadow damage and generating 3 Runic Power.to the Death Knight.
Debilitating Infestation
:
New name : Debilitating InfestationBursting a Festering Wound generates 9 additional Runic Power.All enemies affected by Outbreak are snared by 50% for 3 sec.
Corpse Shield
:
New name : Meat ShieldYour ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds.
For the next 10 sec, 90% of all damage you take is transferred to your Ghoul.
If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds.
Cast Time changed from None to Instant
Cooldown changed from None to 1 min cooldown
Outbreak
:
Deals (38% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.
Virulent Plague
A disease that deals (47.3%24% of Attack power) Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing (50%45% of Attack power) Shadow damage, split evenly between nearby enemies.
The disease also has a 30% chance to erupt each time it deals damage.
Epidemic
:
Cause all of your Virulent Plague effects within 100 yds to instantly erupt.
Now requires Level 90, up from 60
Cooldown changed from 1 min cooldown to None
Tier 6 Talent, in place of
Necrosis
Dark Infusion
:
Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 82 seconds.
:
Strikes an enemy for 85% Physical damagerdamage. After 5 sec, up to 3 Festering Wounds on the target will burst.
Spell Eater
:
Reduces all magic damage taken whileYour Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed.20% larger and lasts 5 sec longer.
Unholy Assault
:
When a Festering Wound bursts, your ghoul gains 50%100% increased attack speed for until cancelled.3 sec.
:
Death Coil deals 30% additional Shadow damage over 3 sec.
PvP Talents
Changes
Unholy
Wandering Plague
:
Causes (250% of Spell power) Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases.
Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.
Virulent Plague
A disease that deals (47.3%24% of Attack power) Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing (50%45% of Attack power) Shadow damage, split evenly between nearby enemies.
The disease also has a 30% chance to erupt each time it deals damage.
Artifact Traits
New
Blood
:
Increases the maximum hit points granted by Vampiric Blood by an additional 20% and increases healing recieved by an additional 40%.
:
Increases the maximum hit points granted by Vampiric Blood by an additional 25% and increases healing recieved by an additional 50%.
:
Increases the maximum hit points granted by Vampiric Blood by an additional 30% and increases healing recieved by an additional 60%.
Unholy
:
Increases the duration of your Dark Transformation by 2 sec.
Changes
Blood
Consumption
:
Focuses dark power into a strike that deals 270% Physical damage and heals you for 100%50% of all damage taken in the last 12 sec (minimum 14% of maximum health)..
Blood (Level 78)
If you are below 35% health when this is cast, all Runic Power is consumed, increasing the potency of the healing effect
Umbilicus Eternus
:
When you Vampiric Blood, each target Vampiric Blood expires, gain an absorb effect equal to 5 times the damage you dealt with Blood Plague begins to bleed into a sphere. After your Vampiric Blood expires, the spheres congeal into a shield surrounding you which reduces damage by 20% and absorbs 5x as much damage as was dealt.during the duration.
Unholy
:
New name : ApocalypseChannel the power of Pestilence, dealing 880% damage and applying three stacks of Festering Wounds.
Deadliest Coil
:
Increases the damage and healing of your Death Coil by 5%.
Gravitational Pull
:
Enemies you Death Grip are rooted for 6 seconds.snared by 80% for 6 sec.
Rotten Touch
:
Increases the improved damage generated bydamage of Festering Strike by 50%.
Druid
Balance:
Talents
|
Artifact Calc
|
PvP Talents
Feral:
Talents
|
Artifact Calc
|
PvP Talents
Guardian:
Talents
|
Artifact Calc
|
PvP Talents
Restoration:
Talents
|
Artifact Calc
|
PvP Talents
Spells
Changes
Bear Form
:
Shapeshift into Bear Form, increasing armor by 250%200% and Stamina by 30%.
Also reduces the chance the Druid will be critically hit by 10%, and reduces the chance for attacks to be parried by 10%.
Increases threat generation and protects the caster from Polymorph effects.
The act of shapeshifting frees the caster of movement impairing effects.
Cost changed from 7.4% of base mana to None
Cat Form
:
Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
The act of shapeshifting frees the caster of movement impairing effects.
Cost changed from 7.4% of base mana to None
Sunfire
:
A quick beam of solar light burns the enemy for (63%126% of Spell power) Nature damage and then an additional (168%336% of Spell power) Nature damage over 8 sec to the primary target and all enemies within 5 yards.
Travel Form
:
Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air.
Protects the caster from Polymorph effects. Non-swimming forms only usable outdoors.
The act of shapeshifting frees the caster of movement impairing effects.
Cost changed from 7.4% of base mana to None
Talents and Specialization
Changes
Balance
Astral Communion
:
Generate 75 Astral Power
Now requires Level 90, down from 100
Cooldown changed from 1 min cooldown to 1.33 min cooldown
Tier 6 Talent, in place of
Force of Nature
Blessing of the Ancients
:
Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects:
Blessing of Elune
Increases Astral Power generated by Solar Wrath and Lunar Strike by 50%.40%.
Blessing of An'she
Grants 2 Astral Power every 2 sec.2.5 sec.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Nature's Balance
Fury of Elune
:
Burns the target for (1000%2000% of Spell power) Spellstorm damage, and then an additional (400%800% of Spell power) damage per second until your Astral Power is exhausted.
Replaces Celestial Alignment.
Force of Nature
:
Summons a stand of 03 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec.
Now requires Level 15, down from 90
Tier 1 Talent, in place of
Shooting Stars
Innervate
:
Regenerate 2% of an ally's maximum mana every 1 secInfuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
Starfire
:
Call down a strike of lunar energy, causing (175%350% of Spell power) Arcane damage to the target, and 175%350% of Spell power) * 20 / 100] Arcane damage to all other enemies within 5 yards.
Generates 10 Astral Power.
Moonkin Form
:
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing Arcane and Nature damage you deal by 0% and increasing your armor by 200%.
While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant.
The act of shapeshifting frees the caster of movement impairing effects.
Cost changed from 9.3% of base mana to None
Nature's Balance
:
You align to the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects.
Your Lunar Strike extend the duration of Moonfire by 6 sec.
Your Solar Wraths extend the duration of Sunfire by 4 sec.
Now requires Level 100, up from 90
Tier 7 Talent, in place of
Blessing of the Ancients
Restoration Affinity
:
You gain:
Ysera's Gift
Heals you for 4%3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
You also learn:
Rejuvenation
Regrowth
Swiftmend
Shooting Stars
:
Moonfire and Sunfire ticks have a chance to call down a falling star, dealing (21%42% of Spell power) Arcane damage and generating 5 Astral Power.
Now requires Level 90, up from 15
Tier 6 Talent, in place of
Stellar Drift
Wrath
:
Hurl a ball of solar energy at the target, dealing (128.6%257.2% of Spell power) Nature damage.
Generates 6 Astral Power.
Starsurge
:
Launch a surge of stellar energies at the target, dealing (350%700% of Spell power) Astral damage.
Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment.
Stellar Drift
:
Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving.
Now requires Level 100, up from 90
Tier 7 Talent, in place of
Astral Communion
Stellar Flare
:
Burns the target for (39%78% of Spell power) Spellstorm damage, and then an additional (156%312% of Spell power) damage over 24 sec.
Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each.
Sunfire
:
A quick beam of solar light burns the enemy for (63%126% of Spell power) Nature damage and then an additional (168%336% of Spell power) Nature damage over 8 sec to the primary target and all enemies within 5 yards.
Feral
Restoration Affinity
:
You gain:
Ysera's Gift
Heals you for 4%3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
You also learn:
Rejuvenation
Regrowth
Swiftmend
Guardian
Blood Frenzy
:
Lacerate also generates 1 Rage per stack2 Rage each time it deals damage over time while at maximum stacks.
Bristling Fur
:
You bristle your fur, causing all attacks against you to generate Rage for 68 sec.
Cooldown changed from 30 sec cooldown to 40 sec cooldown
Frenzied Regeneration
:
Heals you for 100%60% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health).
Ironfur
:
Increases armor by 100% for 6 sec.
Multiple uses of this ability may overlap.
Cost changed from 40 Rage to 45 Rage
:
Lacerates the enemy target, dealing (120.9% of Attack power) Bleed damage and an additional (153%150% of Attack power) Bleed damage over 15 sec. Stacks up to 3 times.
Lacerate has a 25% chance to reset the cooldown on Mangle.
Lunar Beam
:
Summons a beam of lunar light at your location for 8 sec.
Every 1 sec, the beam will heal you for (200%300% of Attack power), and deal (100% of Attack power) Arcane damage to enemies.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
:
Reduces magical damage taken by 30% for 6 sec.
Cost changed from 40 Rage to 45 Rage
Restoration Affinity
:
You gain:
Ysera's Gift
Heals you for 4%3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
You also learn:
Rejuvenation
Regrowth
Swiftmend
Restoration
Abundance
:
New name : AbundanceFor each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%.Maximum 8 stacks.
Ironbark
:
The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Regrowth
:
Heals a friendly target for (214.812% of Spell power) and another over 12 sec.
Regrowth has a
Verdant Growth
100
60%60% increased chance for a critical effect.
Incarnation: Tree of Life
Tree of Life: Instant cast.
Wrath
:
Causes (128.6%180% of Spell power) Nature damage to the target.
Stonebark
:
Reduces the cooldown of Ironbark by 1530 sec, and it increases healing from your heal over time effects by 20%.
Sunfire
:
A quick beam of solar light burns the enemy for (63%126% of Spell power) Nature damage and then an additional (168%336% of Spell power) Nature damage over 8 sec to the primary target and all enemies within 5 yards.
Swiftmend
:
Instantly heals a friendly target for (700% of Spell power).
Cost changed from 8.0% of base mana to 10.0% of base mana
Ysera's Gift
:
Heals you for 4%3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
PvP Talents
Changes
Balance
Summer Solstice
:
Reduces the cooldown of Solar Beam by 30030 seconds.
Artifact Traits
New
Guardian
:
Increases the critical strike chance of Maul by 10%.
Restoration
:
Release the natural powers within G'Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec.
Changes
Guardian
Blood Claws
:
Your melee abilities cause Blood Claws, dealing (050% of Attack power) damage over 15 sec. Blood Claws reduces damage dealt by 3% and stacks to 5.
Rage of the Sleeper
:
Channels the rage of Ursoc, reflecting 33% damage to opponents and increasing rage gain and healing received by 33%.
Hammer of Khazgoroth: Activating Rage of the Sleeper stuns all enemies within 8 yards for 6 sec.
Aegis of Aggramar: Shield equal to 33% Health on activation
Tidestone of Golganath: HoT equal to 10% HP/3sec, lasts 15sec.
Tears of Elune: Arcane Orbitals, deal 10% Druid's HP on Contact.33%.
Cooldown changed from None to 1.5 min cooldown
Sharpened Instincts
:
Increases the effectiveness of Savage Defense by 5%.Survival Instincts by 5%.
Ursoc's Endurance
:
Increases the duration of your Active Mitigation spells by m1 / 1001 sec.
Restoration
Dreamwalker
:
Every 5 casts of Swiftmend or Regrowth causesSwiftmend has a chance to cause your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled.50% for 8 sec.
Druidic Touch
:
Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
Essence of Nordrassil
:
Reduces the cast time of Healing Touch by 15%.Efflorescence heals for 5% more.
Power of the Archdruid
:
Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to all2 additional allies within 8 yards of the target.
Blooms of G'Hanir
:
New name : Repetitive BloomingLifebloom causes its burst of healing every 8 seconds while it is active.
Tranquil Mind
:
Tranquility no longer requires you to channel for its duration. For until cancelled after activating Tranquility, all cast time spells are instant cast.can now be cast while moving and heals for 20% more.
Glyphs
Removed
:
When you have Rejuvenation active on three or more targets, the cast time of your Healing Touch spell is reduced by 30%.
:
Increases the critical strike chance of your Regrowth by 40%.
Hunter
Beast Mastery:
Talents
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Artifact Calc
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PvP Talents
Marksmanship:
Talents
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Artifact Calc
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PvP Talents
Survival:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
Changes
Beast Mastery
Wild Call
:
Your critical strikes have a 30%20% chance to reset the cooldown of Dire Beast.
Survival
Mastery: Hunting Companion
:
Your pets attacks have a 4.0%2.0% chance to grant you an additional charge of Mongoose Bite.
Mongoose Bite
:
A brutal attack, attempting to sever the enemy's limbs, dealing 350% Physical damage.
Also grants Mongoose Fury, which increases the damage of further Mongoose Bites by 50% for 3.5012 sec, stacking up to 6 times. Successive attacks add stacks but do not increase the duration.
PvP Talents
New
Beast Mastery
:
Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec.
Changes
All Specializations
:
Marksmanship:
Your Aimed Shot stings the target, reducing their physical critical strike chance by 5050% for 6 sec.
Beast Mastery:
Your Cobra Shot stings the target, reducing their physical critical strike chance by 5050% for 6 sec.
Survival:
Your Raptor Strike stings the target, reducing their physical critical strike chance by 5050% for 6 sec.
Spider Sting
:
Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec.
Cooldown changed from None to 45 sec cooldown
Viper Sting
:
Your
Marksmanship (Level 10)
Aimed Shot
Beast Mastery (Level 1)
Cobra Shot
Survival
Raptor Strike
stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell.
Beast Mastery
Cobra Venom
:
Cobra Shot stings the target, causing them to take X Nature damage over y sec.
Dire Beast: Basilisk
:
New name : Dire Beast: BasiliskSummons a slow moving basilisk for 30 sec that attacks the closest target it can find for heavy damage.
Now requires Level 10, down from 28
Cast Time changed from None to Instant
Cooldown changed from None to 2 min cooldown
Row 6 Col 1 PvP Talent, in place of
Cobra Venom
Dire Beast: Gorilla
:
New name : Dire Beast: GorillaSummons a powerful gorilla to charge into battle, knocking back all enemies in its path.
Cast Time changed from None to Attack speed
Range changed from None to 40 yd range
Cooldown changed from None to 1 min cooldown
Artifact Traits
Changes
Survival
Fury of the Eagle
:
Strikes all enemies in a cone, dealing damage to them. This ability is empowered by stacks of Mongoose Bite.
Cooldown changed from None to 45 sec cooldown
Mage
Arcane:
Talents
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Artifact Calc
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PvP Talents
Fire:
Talents
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Artifact Calc
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PvP Talents
Frost:
Talents
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Artifact Calc
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PvP Talents
Spells
Changes
Blink
:
Teleports the caster 20 yards
Glyph of Momentum
in the direction they are moving
forward, unless something is in the way. Also frees the caster from stuns and bonds.
Cooldown changed from 15 sec recharge to 15 sec cooldown
Talents and Specialization
Changes
Arcane
Arcane Power
:
When activated, you deal 20% more spell damage and damaging spells cost 10% moreless mana to cast. This effect lasts 15 sec.
Frost
Ray of Frost
:
Channels a ray of frost at the target, slowingFor the next 10 sec, you can channel a beam of icy power at an enemy.
Ray of Frost slows the target by 30% and dealing (7148%deals (150% of Spell power) Frost damage to the target over 20 sec. The damage dealt is increased the longer the ray is channeled.every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%.
PvP Talents
Changes
Arcane
Mass Invisibility
:
You and your allies within 40 yards instantly become invisible for 5 sec. AnyDealing damage will cancel the effect.
Fire
Greater Pyroblast
:
Hurls an immense fiery boulder that causes (600% of Spell power) Fire damage.
Cast Time changed from 4 sec cast to 4.5 sec cast
Frost
Burst of Cold
:
Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 30% for until cancelled.50% for 6 sec.
Monk
Brewmaster:
Talents
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Artifact Calc
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PvP Talents
Mistweaver:
Talents
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Artifact Calc
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PvP Talents
Windwalker:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
Changes
All Specializations
Dampen Harm
:
Reduces damage by 50%30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Diffuse Magic
:
Reduces magic damage taken by 90%60% for 6 sec and transfers all harmful magical effects back to their original caster if possible.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Brewmaster
Fortifying Brew
:
Turns your skin to stone, increasing your current and maximum health by 20%, the amount of damage delayed by Stagger by an additional 20%, and reducing damage taken by 20%. Lasts 15 sec.
Cooldown changed from 3 min cooldown to 5 min cooldown
Ironskin Brew
:
Increases your Stagger amount by an additional 60%40% for 6 sec.
Shares charges with Purifying Brew.
:
Tiger Palm has a 30% chance to reset the cooldown of Keg Smash.
Stagger
:
You shrug off physical attacks, delaying 6%10% of the damage, instead taking it over 10 sec.
Also affects magic attacks, at half effectiveness.
Zen Meditation
:
Reduces all damage taken by 90%60% for 8 sec. Being hit by a melee attack will cancel this effect.
Cooldown changed from 3 min cooldown to 5 min cooldown
Mistweaver
:
Summon an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for (200%150% of Attack power).
Life Cocoon
:
Encases the target in a cocoon of Chi energy, absorbing damage and increasing periodic healing received by 50%. Lasts for 12 sec.
Cooldown changed from 2 min cooldown to 3 min cooldown
Renewing Mist
:
You surround the target with healing mists, restoring (750% of Spell power) health over 20 sec.
If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds.
When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%.
Cost changed from 3.5% of base mana to 2.8% of base mana
Spinning Crane Kick
:
You spin while kicking in the air, dealing 150%33.3% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Summon Jade Serpent Statue
:
Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target, healing for 50% as much as yours.
Thunder Focus Tea
:
Receive a jolt of energy, empowering your next spell cast:
- Renewing Mist doesn't trigger its cooldown.
- Effuse's healing is increased by 100%.150%.
- Enveloping Mist is instant.
- Essence Font may be channeled while moving.
- Vivify costs no mana.
Windwalker
Serenity
:
You enter an elevated state of mental and physical serenity for 10 sec.
While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.50% reduced cooldown.
Replaces Tigereye Brew.
Spinning Crane Kick
:
You spin while kicking in the air, dealing 150%33.3% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
PvP Talents
New
Brewmaster
:
While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Changes
Brewmaster
Vivified
:
New name : VivifiedEffuseVivify is now instant, but has a 6 sec cooldown.
Guided Meditation
:
$esc202200While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Hot Trub
:
Purifying Brew deals 25% of your staggered damage to all enemies within 10 yards.
Incendiary Breath
:
Your next Breath of Fire has
100% increased radius and damage, and disorients all targets it strikes for 4 sec.seconds.
Paladin
Holy:
Talents
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Artifact Calc
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PvP Talents
Protection:
Talents
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Artifact Calc
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PvP Talents
Retribution:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
Changes
Holy
Beacon of Virtue
:
Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for (250%150% of Spell power).
Holy Light
:
A slow but efficient spell, healing a friendly target for (375% of Spell power).
Cost changed from 10.0% of base mana to 12.0% of base mana
Holy Shock
:
Instantly trigger a burst of Light on the target, dealing (300%350% of Spell power) Holy damage to an enemy, or (300%350% of Spell power) healing to an ally.
Holy Shock has double the normal critical strike chance.
Cost changed from 7.5% of base mana to 10.0% of base mana
Light of Dawn
:
Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for (125% of Spell power).
Cost changed from 20.0% of base mana to 14.0% of base mana
Protection
Ardent Defender
:
Reduce damage taken by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health.
Cooldown changed from 1 min cooldown to 2 min cooldown
Blessed Hammer
:
Throw a Blessed Hammer that spirals outward, dealing (100% of Attack power) Holy damage to enemies that it hits, and causing them to deal 10%15% less damage to the Paladin for 4 sec.
Replaces Hammer of the Righteous.on their next autoattack.
Replaces Hammer of the Righteous.
Blessing of Spellwarding
:
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Replaces Blessing of Protection.
:
Increases your total Stamina by 15%10% and your block chance by 5%.0%.
Reduces the chance you will be critically hit by melee attacks by 6%.
Word of Glory is instant and no longer on the global cooldown.
Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.
Grants 15% of your maximum mana every 5 sec.
Guardian of Ancient Kings
:
Summons a GuardianYou become empowered by the spirits of ancient kings, to protect you for 8 sec.
The Guardian of Ancient Kings reducesreducing all damage taken by 50%.
Cooldown changed from 3 min cooldown to 5 min cooldown
Holy Shield
:
Increases your block chance by 15%10%, and allows you to block spells. Additionally, when you block, you deal (75% of Attack power) Holy damage to your attacker.
:
Your autoattackJudgment critical strikes cause you to gain a charge of Shield of the Righteous.or Light of the Protector.
Sanctuary
:
Decreases damage taken by 10%0%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%.
Retribution
:
A quick and powerful heal, healing a friendly target for (575%700% of Spell power).
Replaces Flash of Light.
Divine Hammer
:
Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 40% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.
Replaces Blade of Justice.
Eye for an Eye
:
Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.
:
Fires holy bolts at the target, causing (525%600% of Spell power) Holy damage and restoring 6% of the paladin's heath3 health over 2.25 sec.
Deals 50% additional damage to stunned targets.
Templar's Verdict
:
A powerful weapon strike that deals 170%190% Holy damage.
:
Flings a blade of holy light to the target location, dealing (40% of Attack power) Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.for 8 sec.
Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for (100% of Attack power) Holy damage, ending the effect.
Artifact Traits
New
Retribution
:
Increases Holy damage by 1%.
Priest
Discipline:
Talents
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Artifact Calc
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PvP Talents
Holy:
Talents
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Artifact Calc
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PvP Talents
Shadow:
Talents
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Artifact Calc
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PvP Talents
Spells
Changes
Smite
:
Smite an enemy for (160%200% of Spell power) Holy damage.
Talents and Specialization
Changes
Discipline
:
Blasts the target's mind for (250% of Spell power) Shadow damage and absorbs the next damage dealt by the enemy.
Cost changed from 4.0% of base mana to 2.0% of base mana
Mindbender
:
Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 sec.15 sec.
Replaces Shadowfiend.
Pain Suppression
:
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Cooldown changed from 3 min cooldown to 5 min cooldown
:
A quick, efficient plea to heal an ally for (225% of Spell power).
Cost changed from 1.2% of base mana to 1.0% of base mana
Power Word: Radiance
:
A burst of light heals a friendly target and their 5 nearest allies for (150%200% of Spell power), and applies Atonement for 50% of its normal duration.
Power Word: Shield
:
Shield an ally, absorbing damage. Lasts 15 sec.
While the shield holds, spellcasting will not be delayed by damage.
Cost changed from 3.5% of base mana to 3.0% of base mana
Power Word: Solace
:
Strike an enemy with heavenly power, dealing (200%300% of Spell power) Holy damage and restoring 0.75% of maximum mana.
:
Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450% of Spell power), but leaving a shell on them that absorbs the next healing they receive within 10 sec.
:
Wrap an ally in shadows which heal them for (700% of Spell power), but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat.
Shadow
Drains up to 10 Insanity, if you have any.
Cost changed from 3.0% of base mana to 2.5% of base mana
Shadow Word: Pain
:
A word of darkness that causes (47.5%62.5% of Spell power) Shadow damage instantly, and an additional (285%375% of Spell power) Shadow damage over 18 sec.
Holy
Binding Heal
:
Heals a friendly target, the caster, and a third friendly target within 20 yards for (200%250% of Spell power).
Triggers Serendipity, reducing the cooldown of both Holy Word: Serenity and Holy Word: Sanctify by a reduced amount.
Circle of Healing
:
Heals up to 5 injured allies within 30 yards of the target for (350% of Spell power).
Cast Time changed from 2.5 sec cast to Instant
Divine Hymn
:
Heals all party or raid members within 40 yards for (160% of Spell power) instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec.
Direct tealinghealing increased 100% when not in a raid.
Flash Heal
:
A fast but expensive spell that heals an ally for (450% of Spell power).
Cost changed from 3.5% of base mana to 3.2% of base mana
Focused Will
:
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% and increasing damage you deal by15% for 8 sec. Stacks up to 2 times.
Guardian Angel
:
When Guardian Spirit expires without saving the target from death, reset its cooldown to 6090 seconds.
Guardian Spirit
:
Calls upon a guardian spirit to watch over the friendly target, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Lasts 10 sec. Castable while stunned.
Cooldown changed from 3 min cooldown to 4 min cooldown
Holy Fire
:
Consumes the enemy in Holy flames that cause (90%200% of Spell power) Holy damage and an additional (315%630% of Spell power) Holy damage over 9 sec.
Holy Nova
:
Causes an explosion of holy light around the caster, causing (70%120% of Spell power) Holy damage to all nearby enemy targets within 12 yards.
Holy Word: Chastise
:
Chastises the target for (400%600% of Spell power) Holy damage and incapacitates them for 5 sec.
Holy Word: Sanctify
:
Release miraculous light into a target location, healing up to 6 allies within 10 yds for (600% of Spell power).
Cost changed from 5.0% of base mana to 6.0% of base mana
Holy Word: Serenity
:
Perform a miracle, healing an ally for (2000% of Spell power).
Cost changed from 4.0% of base mana to 5.0% of base mana
Piety
:
Prayer of Mending triggers SerenipitySerendipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds.
Renew
:
Fill the target with faith in the light, healing them instantly for (50% of Spell power) and then (500%375% of Spell power) over 15 sec.
Cost changed from 2.5% of base mana to 2.0% of base mana
Shadow
Mind Blast
:
Blasts the target's mind for (220%440% of Spell power) Shadow damage.
Generates 20 Insanity.
Cooldown changed from 9 sec cooldown to 9 sec recharge
Charges changed from None to 1 Charges
Mind Flay
:
Assault the target's mind with Shadow energy, causing (118.8%120% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Generates 10.0212 Insanity over the duration.
Mind Sear
:
Causes an explosion of shadow magic around the target, dealing Shadow damage over 5 sec to all enemies within 10 yards around the target.
Generates 7 Insanity over the duration per target hit.
Mind Spike
:
Blasts the target for (100%300% of Spell power) Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times.
Generates 5 Insanity.
Replaces Mind Flay.
Power Word: Shield
:
Shield an ally, absorbing damage. Lasts 15 sec.
While the shield holds, spellcasting will not be delayed by damage.
Cost changed from 3.5% of base mana to 3.0% of base mana
Shadow Crash
:
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (200%333.3% of Spell power) damage to all targets within 8 yards.
Generates 15 Insanity.
:
Wrap an ally in shadows which heal them for (700% of Spell power), but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat.
Shadow
Drains up to 10 Insanity, if you have any.
Cost changed from 3.0% of base mana to 2.5% of base mana
Shadow Word: Death
:
A word of dark binding that inflicts (67.5%180% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 30 Insanity if the target dies.
Shadow Word: Pain
:
A word of darkness that causes (47.5%62.5% of Spell power) Shadow damage instantly, and an additional (285%375% of Spell power) Shadow damage over 18 sec.
Void Bolt
:
Sends a bolt of pure void energy at the enemy, causing (400%333.3% of Spell power) Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec.
Only useable in Voidform.sec.
Generates 16 Insanity.
Only useable in Voidform.
Cooldown changed from 6 sec cooldown to 4.5 sec cooldown
Artifact Traits
New
Discipline
:
Draw the powers from the Light's Wrath, causing you and all allies with your Atonement on them to blast your target for (200% of Spell power) Holy Fire damage.
Holy
:
Apply the Light of the Naaru to your target, healing them for 25 and increasing all healing you do to them by 25% for 10 sec.
Maximum 2 charges.
Changes
Discipline
Brightest Lights, Darkest Shadows
:
Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for (100% of Spell power). Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 3% more direct damage every second for 10 sec.
Burst of Light
:
Increases the damage and healing of Power Word: NovaRadiance by 3%.
Power of the Dark Side
:
When Shadow Word: Pain deals damage, you have a chance to replace Penance with Shadow PenanceSuffering, which deals 100% bonus damage.and will bounce to additional targets.
Borrowed Time
:
New name : Borrowed TimeWhen you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 5%, or your next Penance will channel 5% faster.
Chosen by the Light
:
New name : Chosen by the LightWhen you activate Pontifex, the duration of all active Atonement buffs is increased by 10 sec.Rapture, the next Power Word: Shield you cast will absorb 10% more damage.
Taming the Shadows
:
New name : Taming the ShadowsPower Word: NovaShadow Mend has a 15% chance to be cast twice.not apply its damage effect to your allies..
Holy
Blessing of T'uure
:
New name : Blessing of T'uureWhen you critcally heal a target with Heal or Flash Heal, the Heart of K'ureessence of T'uure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healing by 20% for 12 sec.
Hallowed Ground
:
Reduces the cooldown of Holy Word: SanctuarySanctify by 3 sec.
Invoke the Naaru
:
When you use a Holy Word spell, you have a chance to summon an image of K'ureT'uure at your side. For 15 sec, whenever you cast a spell, K'ureT'uure will cast a similar spell.
Sanctified Prayers
:
After casting Holy Word: SanctuarySanctify, your Prayer of Healing heals for 30% more for 10 sec.
Save the Fallen
:
When an ally drops below 40% health, K'ureT'uure heals the target fully. Can only occur once every 90 sec
Rogue
Assassination:
Talents
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Artifact Calc
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PvP Talents
Outlaw:
Talents
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Artifact Calc
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PvP Talents
Subtlety:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
Changes
Outlaw
:
Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 1 min.
:
Command a ghost ship crew to barrage the target area with cannonballs doing 27.525%55.5% of Attack power) * 8] Physical damage over 1.80 sec and slowing enemies by 50% for 1.50 sec.
Mastery: Main Gauche
:
Your main-hand attacks have a 18.0% chance to trigger an attack with your off-hand that deals 140%210% Physical damage.
Parley
:
Pacifies the target, who is forced to negotiate instead of fighting for 15 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target.target.
Replaces Blind.
Cost changed from 35 Energy to None
Range changed from 30 yd range to 40 yd range
Cooldown changed from None to 20 sec cooldown
Pistol Shot
:
Draw a concealed pistol and fire a quick shot at an enemy, dealing (60%100% of Attack power) damage and reducing movement speed by 50% for 6 sec. Awards 1 combo point.
Dispatch
:
Lunging finishing move that causes damage per combo point and has increased range:
1 point : Attack power * 0.559) * 0.88 * (1 + $ersadmg)] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 1] damage
2 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 2] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 2] damage
3 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 3] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 3] damage
4 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 4] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 4] damage
5 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 5] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 5] damage
Deeper Strategem
6 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 6] damage
1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 6] damage
Sinister Strike
:
Viciously slash an enemy, causing 176%265% Physical damage and awarding 1 combo point.
Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free.
Subtlety
Backstab
:
Stab the target, causing 160%240% Physical damage. Damage increased 30% when behind your target. Awards 1 combo point.
Eviscerate
:
Finishing move that disembowels the target, causing damage per combo point.
1 point : Attack power * 0.559) * 0.88 * (1 + $ersadmg)] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 1] damage
2 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 2] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 2] damage
3 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 3] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 3] damage
4 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 4] damage1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 4] damage
5 points: Attack power * 0.559) * 0.88 * (1 + $ersadmg) * 5] damage
Deeper Strategem
6 points: damage
1.22 * (1 + $versadmg)) * (82.5% of Attack power) * 5]?s193531 damage]
Gloomblade
:
Infuse your weapon with Shadow energies and stab the target, causing 210%315% Shadow damage. Awards 1 combo point.
Replaces Backstab.
Nightblade
:
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point.
1 point : 1 * 0.0685 * Attack power * 0.5 * 887.5% of Attack power) * 8 / 2] over 8 sec
2 points: 2 * 0.0685 * Attack power * 0.5 * 12] over 12 sec87.5% of Attack power) * 10 / 2] over 10 sec
3 points: 3 * 0.0685 * Attack power * 0.5 * 16] over 16 sec87.5% of Attack power) * 12 / 2] over 12 sec
4 points: 4 * 0.0685 * Attack power * 0.5 * 20] over 20 sec87.5% of Attack power) * 14 / 2] over 14 sec
5 points: 5 * 0.0685 * Attack power * 0.5 * 24] over 24 sec
Deeper Strategem
587.5% of Attack power) * 16 / 2] over 16 sec
Deeper Strategem
6 points: 6 * 0.0685 * Attack power * 0.5 * 24] over 28 sec
87.5% of Attack power) * 18 / 2] over 18 sec
Shadowstrike
:
Strike through the shadows, appearing behind your target and dealing 220%440% Physical damage. Awards 21 combo point.
Weaponmaster
:
Your abilities have a 20%6% chance to hit the target twice each time they deal damage.
PvP Talents
New
Outlaw
:
Disarm the enemy, preventing the use of any weapons or shield for 8 sec.
Replaces Blind.
Subtlety
:
You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers. 8 sec duration, 2 min cooldown.
:
Nightblade deals up to an additional 100% damage, based on the current health of the target at time of cast.
Changes
Assassination
Creeping Venom
:
Your Envenom applies Creeping Venom, dealing damave over time for 6 seconds100 Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves.
Outlaw
Dead Man's Reach
:
Increases the range of Killing Spree by 15 yards.Run Through by 7 yards.
Dead Men Tell No Tales
:
Killing Spree's cooldown will be reset if it kills a target.
Drink Up Me Hearties
:
Crimson Vial also heals allies within until cancelled10 yards for 15% of their maximum health.
Plunder Armor
:
New name : Plunder ArmorSteals and equips the target's armor. Reduces their damage dealt by 20%, and maximum health by 20%, and increases yours by the same amount.
Subtlety
Shadow's Caress
:
While in Stealth, your cooldowns cool up 30% faster.
Smoke Bomb
:
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 10% less damage while within the cloud.
Shaman
Elemental:
Talents
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Artifact Calc
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PvP Talents
Enhancement:
Talents
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Artifact Calc
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PvP Talents
Restoration:
Talents
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Artifact Calc
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PvP Talents
Spells
Changes
:
Fires a bolt of lightning at the target, dealing (100%350% of Spell power) Nature damage.
Purge
:
Purges the enemy target, removing 1 beneficial Magic effect.
Cost changed from 20 Mana to 16.4% of base mana
Reincarnation
:
Allows you to resurrect yourself upon death with 50%20% health and mana. This effect can occur only once every 30 minutes.
Talents and Specialization
Changes
All Specializations
Earthgrab Totem
:
Summons an Earth Totem with (02 * Total health / 100) health at the feet of the caster for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem will instead suffer 50% movement speed reduction.
Elemental
Chain Lightning
:
Hurls a lightning bolt at the enemy, dealing (60.7%120% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 Maelstrom per target hit.
Earth Shock
:
Instantly shocks the target with concussive force, causing up to (300%600% of Spell power) Nature damage based on Maelstrom spent.
Earthquake
:
Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing 0.110.25 * 10 * (1.16)] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.
Elemental Blast
:
Harness the raw power of the elements, dealing (192.5%577.5% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 810 sec.
Fire Elemental
:
Call forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts until cancelled.1 min.
For 15 sec after summoning the Fire Elemental your Maelstrom generation is increased by 100%.
Flame Shock
:
Sears the target with fire, causing (35%87.5% of Spell power) Fire damage and then an additional (17.5%43.75% of Spell power) Fire damage every 2 sec.
Lasts 10 to 30 sec based on Maelstrom spent.
Lava Burst
:
Hurl molten lava at the target, dealing (184.4%133.3% of Spell power) Fire damage.
If your Flame Shock is on the target, Lava Burst will always critically strike.
Generates 15 Maelstom.
Lightning Bolt
:
Fires a bolt of lightning at the target, dealing (80%120% of Spell power) Nature damage, and generating 10 Maelstrom.
Liquid Magma Totem
:
Summons a Fire Totem with (2 * Total health / 100) health at the destination for 15 sec that erupts with Liquid Magma, flowing toward random enemies within 40 yards every 5 sec for 15 sec. Each glob of liquid magma deals (19%38% of Spell power) Fire damage to all enemies within 4 yards.
Mastery: Elemental Overload
:
Grants a 8%20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt,
Elemental Blast
Elemental Blast
Chain Lightning, or Lava Burst you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and no threat.Maelstrom generation, and no threat.
Restoration
Ancestral Protection Totem
:
New name : Ancestral Protection TotemSummons a Totem with (10 * Total health / 100) health at the feet of the castertarget location. The first ally who dies within 15 yards of the totem can Reincarnate with 20% health and mana. Lasts 15 sec.
Ancestral Vigor
:
Targets healed by Healing Wave, Healing Surge, Riptide, or ChainChain Heal, or Riptide's initial heal have 10% increased health for 10 sec.
:
Hurls a lightning bolt at the enemy, dealing (60.7%120% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
:
Instantly shocks the target with concussive force, causing (160%250% of Spell power) Nature damage.
:
Sears the target with fire, causing (35%175% of Spell power) Fire damage and then an additional (105%525% of Spell power) Fire damage over 15 sec.
Healing Stream Totem
:
Summons a Water Totem at the feet of the Shaman that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for every 2 sec. Lasts 15 sec.
Cost changed from 8.6% of base mana to 11.0% of base mana
Riptide
:
Restorative waters wash over a friendly target, healing them for (250% of Spell power) and an additional (300% of Spell power) over 18 sec.
Cost changed from 7.3% of base mana to 8.0% of base mana
Spirit Link Totem
:
Summons an Air Totem with (2 * Total health / 100) health at the feet of the castertarget location. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec.
PvP Talents
Changes
Elemental
Lightning Lasso
:
Grips the target in lightning, stunning the target and dealing $O1 damage over 86 sec.
Cast Time changed from Instant to Channeled
Enhancement
Leader of the Clan
:
New name : Leader of the ClanWhen you use Stormstrike, you enchant all allies weapons within 0 yards with Windfury.
Windfury
Increases attack speed by 8% for until cancelled.up to 3 allies or yourself within 10 yards with Stormlash.
Thundercharge
:
You call down a bolts of lightning, charging you and your target's weapons. For the next 10 sec, you and the target's cooldowns cool up 1%30% faster.
Restoration
Electrocute
:
When you successfully Purge a beneficial effect, the enemy suffers 03600 Nature damage over until cancelled.3 sec.
Artifact Traits
Changes
Elemental
Static Overload
:
Every 3 casts of Chain LightningChain Lightning has a chance to cause Static Overload, which will cause all targets hit by your next Chain Lightning to also be hit by an elemental overload of Chain Lightning.
Stormkeeper
:
Raise the Fist of Ra-Den to the sky and absorb all nearby electric energy, causing your next 3 Lightning Bolts or Chain Lightnings to have 100% increased chance to critical strike anddeal 200% increased damage.
Restoration
:
Consumes your Healing Rain, healing all allies within for 75000.
Cast Time changed from None to 2 sec cast
Cooldown changed from None to 45 sec cooldown
Empowered Droplets
:
New name : Empowered DropletsIncreases the number of allies healed bycritical strike chance of Healing Rain by 1.3%.
Refreshing Currents
:
New name : Tidal FeedbackSucessfully Purging a beneficial effect or interrupting a spell with Wind Shear will fire a Lightning Bolt at the target.
Increases damage of Lightning Bolt by 50%.
Servant of the Queen
:
Increase the Health and Mana granted by Reincarnation by 50%. Reduces the cooldown of Reincarnation by 50%.After Reincarnating, take 80% less damage for 15 sec.
Queen's Decree
:
New name : Decree of the QueenYour Healing Stream Totem is augmented by the Queen's Decree.
Queen's Decree applies Riptide's HealQueen's Decree applies a healing over time effect to all targets healed by Healing Stream.
Glyphs
Changes
:
Your attunement to natural energies causes your Lightning Bolt and Flame Shock spells to deal 100% increased damage.
Your Lightning Bolt has a 30% chance to cause your next Earth Shock to deal 80% additional damage.
Warlock
Affliction:
Talents
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Artifact Calc
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PvP Talents
Demonology:
Talents
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Artifact Calc
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PvP Talents
Destruction:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
Changes
Demonology
Soul Link
:
20% of all damage taken is split with your demon pet, and 3%10% of damage you deal heals you and your demon.
Artifact Traits
Changes
Affliction
:
Deals (20% of Spell power) Shadow damage every 3 sec for 42 sec. Each time Reap Soul deals damage, it increases in damage frequency by 6.66%.
Tidestone of Golganneth Activated
Tidestone of Golganneth
Each time Reap Soul deals damage, it heals you for twice the damage dealt
Hammer of Khaz'goroth Activated
Hammer of Khaz'goroth
Each time Reap Soul deals damage, it snares the target by 5%, stacking up to 20 times. Upon reaching 20 stacks, it stuns the target for 3 sec
Tears of Elune Activated
Tears of Elune
Each time Torment deals damage, increase your movement speed by 3% for 10 sec, stacking up to 20 times
Aggramar's Aegis Activated
Aggramar's Aegis
Each time Reap Soul deals damage, the target deals 1% less damage to you
Warrior
Arms:
Talents
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Artifact Calc
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PvP Talents
Fury:
Talents
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Artifact Calc
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PvP Talents
Protection:
Talents
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Artifact Calc
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PvP Talents
Talents and Specialization
New
Arms
:
Heroically increase the damage of your next Mortal Strike, causing it to deal (Attack power * 165 / 100) additional damage. Stacks up to 3 times.
This ability is not on the global cooldown.
Tier 6 Talent, in place of
Fury
:
Reduces the damage taken effect of Enrage to 20%.
Tier 2 Talent, in place of
Changes
All Specializations
Shockwave
:
Fury, Protection:
Sends a wave of force in a frontal cone, causing (125%187.5% of Attack power) damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
Arms:
Sends a wave of force in a frontal cone, causing 125%187.5% of Attack power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
Arms
Anger Management
:
Protection:
Every 10 rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall of your abilities by 1 sec.
Arms:
Every 10 rage that you spend reduces the remaining cooldown of Recklessness of your abilities by 1 sec.
Bladestorm
:
Fury:
Become an unstoppable storm of destructive force, striking all targets within 8 yards for 160%240% Physical damage with your main-hand and 160%240% Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.
Colossus Smash
:
Smashes the enemy's armor, dealing 150%225% Physical damage, and increasing damage you deal to them by 20% for 6 sec.
Execute
:
Attempt to finish off a foe, causing 135%200% Physical damage to the target, and consuming up to 30 additional Rage to deal up to 405% additional damage. Only usable on enemies that have less than 20% health.
Mortal Strike
:
A vicious strike that deals 225%350% Physical damage and reduces the effectiveness of healing on the target for 10 sec.
:
Your melee abilities have an up to 30%60% chance, based on target's missing health, to trigger an extra attack that deals 200% Physical damage.
Overpower
:
Instantly overpower the enemy causing 250%375% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.
Your attacks have a chance to activate Overpower.
Recklessness
:
New name : Battle CryLet loose a battle cry, granting your special attacks an additional 100% chance to critically strike for 5 sec.
Rend
:
Wounds the target, causing (483%750% of Attack power) bleed damage over 15 sec.
Slam
:
Slam an opponent, causing 150%225% Physical damage.
Storm Bolt
:
Hurls your weapon at an enemy, causing 60%90% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns.
Fury
Bladestorm
:
Fury:
Become an unstoppable storm of destructive force, striking all targets within 8 yards for 160%240% Physical damage with your main-hand and 160%240% Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.
Carnage
:
Reduces the cost of Rampage by 40 Rage.Rampage consumes all of your remaining Rage to further increase its damage, proportional to Rage spent.
:
Furious Slash always deals damage as if you were Enraged.
Endless Rage
:
YouYour autoattacks generate 50% additional Rage.
Execute
:
Attempt to finish off a wounded foe, causing a total of (420% + 350%625% + 625%) Physical damage. Only usable on enemies that have less than 20% health.
Into the Fray
:
You gain 5% Haste for each enemy within 10 yards, up to 5 enemies.
Massacre
:
Execute critical strikes cause your next Rampage to cost no Rage and deal 100% increased damage.
:
For 8 sec after using Whirlwind, your Rampage will strike 4 additional targets for 50% damage.
:
Berserker Rage now Enrages you for 5 sec, and its cooldown is reduced by 30 sec.
Now requires Level 90, up from 30
Tier 6 Talent, in place of
Into the Fray
Overpower
:
Instantly overpower the enemy causing 250%375% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.
Your attacks have a chance to activate Overpower.
Rampage
:
Unleash a series of 5 brutal strikes over 2 sec for a total of (100% + 100% + 100% + 200% + 200%) Physical damage.
Rampage always deals damage as if you were Enraged.
Cooldown changed from None to 1.5 sec cooldown
Reckless Abandon
:
Reduces the cooldown of RecklessnessBattle Cry by 50%, and causes it to generate 100 Rage.
Recklessness
:
New name : Battle CryLet loose a battle cry, granting your special attacks an additional 100% chance to critically strike for 5 sec.
Storm Bolt
:
Hurls your weapon at an enemy, causing 60%90% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns.
Protection
Anger Management
:
Protection:
Every 10 rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall of your abilities by 1 sec.
Arms:
Every 10 rage that you spend reduces the remaining cooldown of Recklessness of your abilities by 1 sec.
Bastion of Defense
:
Increases your block chance by 15% and your dodge chance by 2%.
Reduces the cooldown of your Shield Wall by 1 min.
Vanguard
:
A tanking combat stance that decreases damage taken by 20%0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt.
Demoralizing Shout
:
Morale Killer
Demoralizes all enemies within 010 yards, reducing the damage they do by 20% for 8 sec
Demoralizes all enemies within 010 yards, reducing the damage they do to you by 20% for 8 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
:
New name : Heroic StrikeFocus your Rage intoHeroically increase the damage of your next Devastate or Shield Slam, causing it to deal (Attack power * 105 / 100) additional damage. Stacks up to 3 times.
This ability is not on the global cooldown.
Into the Fray
:
You gain 5% Haste for each enemy within 10 yards, up to 5 enemies.
Shield Wall
:
Reduces all damage taken by 40% for 8 sec.
Cooldown changed from 3 min cooldown to 4 min cooldown
Unwavering Sentinel
:
Your Defensive Stance provides several additional benefits.
Increases your total Stamina by 15%.
Reduces the chance you will be critically hit by melee attacks by 6%.
Reduces the chance your attacks will be parried by 3%.
Reduces the Rage cost of Thunder Clap by 100%.10%.
Reduces the chance you will be critically hit by melee attacks by 6%.
Reduces the chance your attacks will be parried by 3%.
Artifact Traits
Changes
Fury
Juggernaut
:
Execute increases the damage of Execute by 5% for15for 15 sec. This effect stacks.
Item Set Bonuses
Changes
Item - Death Knight T13 Blood 2P Bonus
:
When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 secuntil cancelled. This effect cannot occur more than once every 45 sec.
Garrison Missions
Generic
Changes
The Tides of War
:
New name : The Tides of WarA sea giant is running rampant, lets hope size doesnt matter.
Now adds 50% Base chance, up from 0%
Now has 2 Threats, up from 1
Now rewards 30000 XP, up from 0
A Walk in the Park
:
An easy stroll down memory lane...
Now has 2 Threats, down from 4
Demons Abound
:
The Demon invasion has begun.
Now adds 50% Base chance, up from 0%
Now has 2 Threats, down from 3
Now rewards 30000 XP, up from 0
Seeker of Secrets
:
New name : Seeker of SecretsThe Naga have secrets, seek them out.
Now adds 50% Base chance, up from 0%
Now rewards 30000 XP, up from 0
Recruitment
Changes
A Master Summoner
:
We will need to recruit a master summoner to assist the Council. A warlock of a notable family was rumored to be spotted in Dalaran.
Now has 1 Threats, down from 2
Champions
New
:
Level 110, Common, Student of Niuzao, Item level 700
:
Level 110, Common, Student of Niuzao, Item level 700
:
Level 110, Common, Student of Xuen, Item level 700
:
Level 110, Common, Student of Xuen, Item level 700
:
Level 110, Common, Student of Xuen, Item level 700
:
Level 110, Common, Student of Chi-Ji, Item level 700
:
Level 110, Common, Student of Chi-Ji, Item level 700
:
Level 110, Common, Student of Chi-Ji, Item level 700
Changes
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
:
Class: Monk, , Quest: , , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
Class: Warlock, , Quest: A Trifling Legacy, , Zone: Dalaran
New abilities: ,
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
New name : Ox InitateNow Item level 700, up from 615
Class/Spec changed from Initiate to Student of Niuzao
:
New name : Ox InitateNow Item level 700, up from 615
Class/Spec changed from Initiate to Student of Chi-Ji
:
New name : Ox InitateNow Item level 700, up from 615
Class/Spec changed from Initiate to Student of Chi-Ji
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New abilities: ,
:
Class: Warlock, , Quest: A Trifling Legacy, , Zone: Dalaran
New abilities: ,
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
Class: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
New ability:
:
New name : Sylara ShadowheartClass: Monk, , Quest: The Adventure Continues, , Zone: The Wandering Isle
Now Common, down from Uncommon
Class/Spec changed from Windwalker Monk to Mistweaver Monk
New ability:
:
Class: Warlock, , Quest: Rebuilding the Council, , Zone: Dreadscar Rift
New abilities: ,
Garrison Abilities
Traits
New
:
Equipped with climbing spurs that make traversing mountainous terrain less terrifying.
:
When sent on missions, theres a chance you will bring back a random item. Only last one mission.
:
Negates the stench created by Fel corrupted air.
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Better chance of success on longer missions.
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Increases success chance on missions.
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Clears the enveloping vegitation of thick forests.
:
Your feet no longer feel the heat.