Rise of the Horde is fantastic, but reading it will make you realize how garbage WoD was.
Damn.If nothing else, you guys -really- need to be commended on the dedication to the Lore in Warcraft.Compiling all these resources?Amazing work.Thank you, Nobbel and wowhead team.
Yeah, I honestly didn't expect such a good compilation based on the title, thought it would be just about Chronicles and a couple of other books. Good work.
Good compilation. If we're being honest, most players should start with actually reading quests, lol.
I'll be honest, and I'm sure someone is going to get upset over my opinion, but I firmly believe that video game lore should be limited to the actual video game, the game's instruction manual (or manuals, as we've got so many expansions), and collector edition artbooks.Having to rely on outside sources, no matter if they're official or not, for any sort of lore is somewhat dumb. I should be able to get the full experience in the game, be it through experiencing quest dialogue, reading the various books scattered in the game that nobody bothers with outside of achievements, and so on. With various books here and there for sale outside of the game, it feels like nothing more than a cash grab. I know it's asking WAY too much for the game content to be in the game, but I still feel this way about the lore. This compilation is absolutely well written, but I still stand by my opinion regarding the lore.Also, the only good lore book I've read was the one involving Garrosh escaping prison. He's such a jerk, and it's amazing how such a piece of trash can be such a fun character. I hope we see him again in Shadowlands, at least one time.
absolutely awesome collection of resources; i've always been annoyed at how seemingly all-over-the-place learning official lore is, i've pictured an in-game library of sorts providing chronological cinematics/cutscenes, etc; but it's quite a feat. Stuff like this wowhead post is needed for sure. The legion memory cube is a good inspiration for the concept for an ingame feature, would be cooli know youtube exists for these cutscenes but again, all over the place and somewhat unofficial, if only nobbel and others could use this quality work on something like this in-game xDAlso, imo, World of Warcraft: Chronicle should be mentioned a lot more blatantly, to me it's the best resource there is for lore
Where was this extensive reading list at the start of the coronapocalypse? Sadly, it looks like there's still time to get through it all before we get back to normal.Impressive compilation of resources, but where is a link to that video that races through all the major high points? Ah, found it: https://www.wowhead.com/news=317013/the-almost-complete-history-of-world-of-warcraft-in-23-minutes
And this is what an MMO is good for: exploring it's world. Not "competitive PvP," not streaming Mythic+'s, not Blizzard's e-sports ambitions. An MMO is more analogous to a long travelogue. Adventure is travel and exploration, time is spent knowing a place by meeting it's people, combat is necessary but ultimately secondary. WoW is about being in Azeroth not attempting some PG-rated Game of Thrones-esque politics. It steadily baffles me that Blizzard keeps believing "endgame is where the game begins" instead of realizing the #1 thing that brought us all to WoW since the beginning was curiousity about Azeroth. Before guilds and gear scores and BiS and rotations there we all saw that long fly-in camera that lead to the Valley of Trials or Shadowglade or the Echo Isles or the Wreck of the Exodar and this insistence on "streamlining to endgame" instead of incentivizing knowing every odd corner of their world is a mistake that they can't stop making. This belief that PvP and Mythic Seasons can be an engine for infinite content is delusional and WoW's decline is coming as their world building gets worse and competing games make stronger cases that they aren't spastically leaping from half-baked expansion to the latest pump-and-dump upgrade mechanics. No, WoW's strongest competitors understand their lasting player base wants to go have fun in a strange new world as someone else, not to assign personal meaning to getting an achievement for their 100th mount.So, yes that is a fantastic list of lore sources and props to the work that went into creating it. Clearly you all take this seriously and your pride and dedication is greatly manifest. But the game itself shouldn't need research. It should enchant new players like it did to us: thematically perfect music, outlandish and yet not alienating lands, organically accessible classes, and a hunger to be some place else being heroic. The proper order is "play WoW, fall in love with Azeroth, go read external lore" not "do your homework, filter spoilers, look up best class by role, choose best leveling guide and pay $15 a month for a job while bracing yourself for player carping about not providing enough dps on your 23rd run through Wailing Caverns."
I disagree that Wowpedia doesn't go into detail. Just look at the Blood Elves or Pantheon pages for example to see they describe everything. People get lost thinking they need to read every WoW book to know the lore when they're all just extra fluff compared to the information on Wowpedia. The Chronicles were the only important ones and all that information is on Wowpedia anyway. So I'm glad Nobbel mentioned the site but I can't help but think he understated its importance.
Whaaat! I didn't know that Warcraft 1 and 2 was retconned :OMy whole world is in ruin!
i prefer my lore in game tyvmlike nilla wow intended