While I appreciate the insight, I don't care if RWF people have a good experience gearing; they've chosen suffering as their profession rather than enjoying the game and Blizzard feels obligated to design around preventing them doing stuff, but then the players just brute force it anyways and complain loudly while they do (or occasionally, quietly exploit something until its nerfed). Not to mention the RMT, the boosting, funneling loot out of the general playerbase, Ask fans to sacrifice their own lockouts and progression to give them a chance at donating a tier piece... Imagine if a big sports player went around asking kids at schools to donate equipment to his professional sports team. Or even if he bought them out. That's basically what this was, right? And they have the balls to say "Well don't blame us, it's Blizzard's fault we do things like this to stay competitive". uhhI don't have a lot of respect for this top 1% anymore because not only do these people not commit to a main character, They demand everything be account wide and skippable so they can discard their "bricked" mirror mains who did not get perfect loot rolls because they would cut off a leg IRL if it gave them a perceived advantage in the raid. And somehow they got the rest of the playerbase thinking it's good to play this way even at the casual levels. As someone else in the thread mentions, it really just sounds like they want all the benefits of custom tournament realm with none of the downsides.Nothing wrong with this guild specifically. I do appreciate that they acknowledge the problems of power progression, raid nerfs timing, and heroic splits, that display of self awareness does give me some hope. I think we can all agree it would have just been better to have the creation catalyst straight out of the gate, but unfortunately, the reason it wasn't was Blizzard designing around RWF... You can see why i'm salty.
I think that Blizz's priority when it comes to raid desing, isn't RWF, and I like it that way tbh. RWF is something that last for a couple of weeks (at most) whereas the rest of the player base accesses that content way way later on the patch / season.I really dont care what top guild do to get WF (Splits, gold, etc) ... since It isn't a blizzard official event, it's something that was created by the players years ago, and now it's something that you simply cannot obtaind if you're not from a sponsored guild. So Blizz should just make an MDI style event, invite some guilds to it, hand them full equipped toons and see who kill the end boss first.I really liked the way gear was acquired this patch, I didnt get my 4p on the first runs, but I knew that the creation catalyst was around the corner, and the double legos really felt as an upgrade, rather than something that I started the raid with.
The creation catalyst saved this patch."let loot be loot" and the lowered drop rates made getting tier organically impossible. even with the GV.
who really cares about race to world first? If you play at that top level you should know its perfect RNG or bench, that is such a small percentage of the player base. The fact one month in people can get their 4 set is a great thing, no spending a whole tier doing every level you are capable of and not getting the slot you want is amazing. Even allows you to be more flexible in your item level as well, this was very nice able to open the vault and get 278's and convert to a mythic item level tier or off tier items with better stats for you.
#worldfirstproblems These people are complaining because they did not get 4 pieces of tier in week 1.
Love to see that the main issues stem from things like timing and gear overlap - it means that Blizzard is honing in on what's wrong, and willing to add things, like the creation catalyst, to fix them. So long as they don't make a hard left turn, I can see Dragonflight's first season being one of the best they've ever done.
Great points, but I get worried any time someone mentions master loot. If you bring back master loot, people will get ripped off by it. Maybe not you. Maybe not anybody you know. Maybe nobody in the RWF. But it will still happen, and it will be terrible. PUG raids will be hell again, with the RL switching to ML right before the pull (this has happened to me in the past personally) etc. It's gonna happen. There's no version of reality where it doesn't happen to someone. Sorry you all luuuuuuuuuuurv master loot so much, but it's bad because of what I just outlined.
Literally nothing in this game should cater to the RWF. I don't disagree with some of their idea like a universal token from Jailer but certainly not as a way to 'fix' the RWF of all things. If you don't want to keep progressing without certain items then don't, simple as that. World First raider complaints is the epitome of 'who cares?'.
The game should not be designed around the top 1% world first raiders, period. If they want to be degenerates and spend thousands of real world dollars and swap players on the same character or clear a raid 18 times per person with different characters to try and get and edge, nobody cares. Who wins has no effect on the casual player of this game. And by casual player I mean the other 99% of us. Even IF you are running +20s and you clear mythic raid each patch, you are not a world first raider. You are not in the top 1% unless you and your guild identify as attempting to compete in the race. By designing the game around those few, you alienate the rest. You create systems that damage the experience of the game for the rest of us, no matter what level you play at.
The time raids are active is kind of an amusing debate. If the raid falls early second week, most think it's too fast. If it falls middle third week, it was way too long. But because it's pretty much impossible to know how fast the top guilds are adapting to certain mechanics, it's ridiculously hard to design a raid that lasts those nice 12 days that everybody wants to have.Also considering the creation catalyst: If it would have been active since week one or two, it would have taken such a huge amount out of the raid loot. You could have basically just thrown the tier tokens out after week 4 at that point, because everybody would already have 4 piece, with 2 or more pieces 278 from the great vault. Most of the guilds aren't going into mythic, so at that point it would be like "Oh, I got a tier piece... well, at least I can use it for transmog, because nobody else in my raid needs it anyway." And that would just feel super stupid in such a short timeframe.
The last time we had tier gear a 20man mythic group got 3 pieces per boss and probably another one extra on average from bonus rolls. Now we are down to just 2. I hope Dragonflight doesn't start with the same problem.
They said catalyst type stuff will be done through good crafters in Dragonflight. Itemd to make powerful stuff can drop in raids / pvp / mythics to be used in the work order AH person or directly traded to someone in front of you to make (very cool stuff).