This is a horrible change I had this live because it suddenly was so strange how they didn’t move. This change for druids is horrible because you just had to watch the incap and you were done with the Netherstorms, now WHILE you are kiting the infernals you have to pay attention to were they are channeling it, if they are channeling it just behind a infernal, and you are kiting it, the add blocks your path to incap but the initiation of the Netherstorms is enough to do damage from its AOE. They force you now to use your Typhoon too. Because I basically didnt use Typhoon once during these 2 days and now suddenly we are forced to pay attention to add placement too? What if they are channeling it near Velen? You incap but scatter the adds in the middle forcing you to pick them all back up. Horrible change imo… idk why they didnt nerf the Anniliate instead of 5 times make it a fixed 3 time or % HP nerf on Kruul. Phase 2 is the hardest part
Effectively the second phase is harder now. Also the mage is overtuned. In legion we had several Leggo, there wasn’t the weird cool-down we have now, we had differ t stat priory and power enhancing effects such as the artifact weapons. This who has it already plays the game 24/7 or for living. For this who casually play this is very difficult. Also lastly, if they want to make this hard then let us have a few more weeks to practise it. The fact that it here for a week then gone for 3 months and back for a week is stupid. The whole way it set up is almost rewarding the elitist and ignoring the average player. Thought blizzard said they will listen
So for Guardian right now the change is the opposite if what is stated. They stop while channeling and move while casting.
This is not a real challenge, way overtuned for the mid range people. This was advertised as the return of the mage tower for everyone but then they do not allow you to use your legos that complement class shortcomings and neither de covenant power. Meanwhile in the land of the farming... people looking old gear trash to raise the power a little more...You can't say lets stick to the original of the encounter when the cards that you get are not the same, in fact many legos power form SL came from Legion.Difficult should be set to the normal-heroic raider or the 12-15 M+ player, I push that content but when it comes to the mage tower I cant get a consistent try. In my guild we have one warrior that did it yesterday the rest of the people is like no way...A great idea, the worst implementation everAs usual Blizzard making honor to be the company that does not care for players
AND BREWMASTER? WHY NOT?They also cast while moving with Brewmasters BLIZZARD.
Pointless change. Mage tower needs blanket across the board 50% nerf to all boss/adds HP and damage.
I'm really sure this mechanic won't change much the actual situation, looks like they don't really know the problem even that players have given feedback in froums and tickets including mine pov.
This actually makes it harder for guardian druid lol. If they start casting on Velen it's over now. If you're implementing this change, should also implement a change where the adds don't run straight for Velen...
P1 is super easy when u learn management the adds. The hard part about the druid tank its the P2 when the event convert in a dps race and u dont have it (cuz the class is useless without borrowed power) . So this "hotfix" just do more hard the P1. Ty Blizzard.
Sounds like the Guardian druid one is more complicated now. I don't want to have to keep track of 5 things at once, that if I mess up any of them I fail.