That Auto-pecker 4000 seems too overpowered, no wonder it wasn't implemented past early testing stages.
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I prefer "Auto-pecker 4000"!
Hmnnn HS on Android and Iphony.I better put a helmet when walking on the street. xDAnd thank you for 10 mana on Mind Control.
Just a couple of questions; will some cards only be available through purchase? If so, how do you plan to balance play? Especially given some of the talk of Esports I can def. see some issues arising.If all cards will be available either through purchase or game play then I suppose there aren't any issues.Really the only thing I was wondering about.
This game is great... and i still dreaming with a key T_T... come to me open beta!
I think the Starving buzzard should have a sac or discard feature, i understand it as, its a hungry bird, a animal comes along, it will eat on that. So i think it makes sense to make it a discard or to have to burn a card to draw, reward and its price.
never liked online card game but going to give this one a shot look fun
Actually fun to see how the early design started and how it has evolved since then.The early mouseover card is extremely funny but I guess it makes sense to remove from the game.I havent played a lot of card games but I am still looking forward to trying this one.
The mind control nerf is much appreciated although, I don't think there ever will be away to balance this card. The card guarantees a 2 for 1 exchange and can mess up an entire game. A good way to soft counter mind control is to keep in mind that the priest can in fact use it, so you should never go for an all that is powered by heavy minions. Also, try to bait mind controls with medium-strong minions while keeping your stronger minions in your hand. For example, don't go deathwing vs an priest who has 10 cards in his hand unless you don't have any other option.Also, the Starving Buzzard nerf isn't really fair in my opinion since priests have a 1/3 for the cost of one which basically provides the same mechanic for both classes "Do this, gain cards.". One could argue that one or the other has it easier to make use of the effects but the hunters Buzzard is abit more unreliable than the Northshire Cleric since the Priest always has access to his hero power whilst the Hunter has to draw beasts. But I understand this nerf as the Starving Buzzard combo:s really well with other hunter cards, arguably even better than Northshire Cleric does with other Priest cards.Cheers, and sorry for the bad formatting.
Before I start, I must say that my english isn't that good, so sorry for future mistakes...Many things I'd like in this update:1st: Estetic: Most players are worried about the mechanics of the game; I like to add that the beauty of the game, IMO, makes a true difference...It's kinda exciting play a beautiful game, when they said that there'll be new animations for Heroes / Lengedaries and etc... It called my attention...2nd: Rank: This makes the game so much more exciting to play! 'Cuz, I won't deny it, sometimes I got bored while I was not doing some Arenas; don't misunderstand me: I like to play but sometimes I wanted something different, something to fulfill the empty that not-playing-in-arenas make... This can be the solution...3rd: New platforms (IPHONES, etc...): I don't have any of this devices, just becuz I see no use on having one of them... Now I see! I mean, I don't like laptops, but now I have the opportunity to play wherever I am, sometimes, going to the hospital, for example, that bores me keep waiting...And this is my opinion about the new updates, loved most of them....Cya!Feel free to quote me agreeing or not with me...:)
i just wish there was a way to stop the "pay2win" model.
I'm not quite sure how I feel about Elite Tauren Chieftain card. I got the virtual ticket for blizzcon, so I will receive it, but I'm worried about how useful it's going to be considering that it's purely RNG if it blows up in your face or not, same as Geblin Mekkatorque. I wish Blizzard had realized that just because not everyone will get it, they don't have to make it useless. Just make the non-golden version available from boosters (or whatever they're called in this particular TCG) and it evens out.( I thought they already did that actually, but considering the mechanics, it seems like I was wrong.. )Thoughts?
Mind control is actually pretty horrible when it happens to you. Ten mana still doesn't make it "workable" when you consider that with the right cards you could play it in nine or less turns and without reworking the entire mechanic it's still OP. And I'm not a "zomg, it's not fair" kind of player, but this one card is just wrong. Best thing they can do for this game it to make it mobile-friendly, which it looks like they're doing. I don't necessarily want to sit around and play it for hours on end, but when I'm waiting in the airport, sitting through another of my editor's endless stories or waiting for dinner to cook, this would be a nice time to play. Excited to see what else they come up with.
They should add the rejected cards, maybe throw a cap (+4/4) for the Devouring ooze so people don't just purposely lose matches to get it buffed. Having a shaman as main deck, the mind control cost change means that i get to keep my hex for 2 additional turns which isn't much of a hussle if he doesn't use lightspawns while i don't earth shock available.Instead i would have made mind control cost 6 target a random enemy minion and give it charge.And hope that in the future patch there will be a Mankrik card, with the battlecry: Summon a Beaten Corpse 0/1 with taunt.
I want this game... NOW....
Looks like Blizzard has some positive changes upcoming!