The only bosses I have gripes with in terms of scaling are manifested timeways and deios. Some trash as well, but I think this is more due to us not being familiar with trash mechanics. We had to use target markers on a few pulls (which is good)! Completed in under 2 hours with a 440+ group.
This is an amazing dungeon, they really outdid all the previous mega dungeons with this one. For people who think it's too hard just wait until 10.1.7 and you will get your easier version, let others enjoy this dungeon the way it is.
Great fun dungeon! Some things felt too hard or overtuned until we figured them out, but definitely will do again.Sad the "hardmode" is lackluster, but not everything has to be a grandslam.
Great dungeon. Had a blast. For all the people thinking that it is to hard. The heroic version is coming in 10.1.7 right? Should not be that long of a wait.
Hope we continue getting harder dungeons that are mechanically difficult and not % based affix related difficult, would love more difficult 5 man content
Ran this last night with guildies, and we all had a blast. We really dig the effort Blizzard put into this, and on Mythic we felt it was probably overnerfed pre-release. We had a couple wipes where we were learning, but it was casual and laid back, and we still ended up finishing in around 2.5 hours. We're geared, but there really aren't any DPS checks or anything which would prevent less geared groups from clearing it with patience.Overall, I know I'm extremely happy with it, and my guildies seem to be as well. I'm very appreciative that in a minor version update we're getting this kind of content. I hope the complainers and nay-sayers (who will literally never be happy with anything) don't dissuade Blizzard from continuing on this track. It's a good one.Edit: I will say I'm a little disappointed by "hard mode". I'd really dig a more difficult dungeon with more mechanics and overall higher loot drops, but, that's a minor gripe. The dungeon is loads of fun and has a lot of really neat stuff in it. I'm super impressed and grateful overall.
Super fun dungeon, challenging enough for a weekly run with the guild. Less fun than I had with Tormus’ mom but still enjoyable
I'd like to add my voice to the chorus of people saying this is a fun dungeon. I cleared it with pugs in a little under 2 hours because I was a little late to join some friends.I'd place it about a 17 difficulty-wise. I think about 30% of regular players will find it easy, and the rest challenging or difficult. I like that there is no timer! I think this will be a good challenge for heroic guilds to keep going back to.The gear that drops is also quite decent -- pointing to that it was not balanced towards the casual player. BUT I'm sure next season it will be way easier as an M0!
Was a fun dungeon. Ran it with my guild tuesday night. Only complaint is for Morchie to be bigger. Really hard to see her because she is so small.
I love the dungeon but would love it even more if Morchie would be easier to notice lol we def need more dungeons like this
So I haven't full cleared this yet, but it took my guild group 40 minutes to kill 6/8 bosses on our first run through. We had to stop because it was time for raid. The dungeon is not THAT hard. People need to stop being so dramatic.
You dont need to do the Artifacts things and the no-dying achievement if you only want get the 441(up to 447) gears.The last boss drops 441 gear only if everyone in the dungeon have the buff Defender of the True Timeline. It drops when ppl dies. However, you can get the buff again when the dungeon reset if everyone get outside for a moment.Just do the dungeon normally to the 7th boss. Then get outside and wait about 30mins for the dunegon reset. And clear the trash and last boss without dying. Enjoy your 447 trinket!