One question. Will the glow effect be toggled on and off?
Sooo, can blood elves now get something?
Heck yeah!I will actually play a Nightelf to cap with these changes!
And yet LF still don’t get new tattoos or runes? Give me a break…
Praise the Lord!
Further improvements and additions for Nightborne, and in doing so, for each race, for you to please consider, Blizzard:Nightborne ability or spell animation could look more night-themed, dusky with bits of starry dust swirling within the spell or ability visual effect. Instead of the same exact graphic all mages use. (Comparatively, Pandaren sorcerers (mages) should have cloud serpents in their spell visuals that whip up and around the caster before lunging toward the target, and the sorcerer's magic should crackle with energies, based on their teachings of yulon and because their arts developed differently, in tune with their history and island and traditions and beliefs, and through worship of the celestials, their and all race's identities should be reflected in spell and ability visuals, otherwise, we're all copy paste and not as connected as we can and should be).Floating quills that scribble and hovering tomes that flit through their pages accompany the nightborne as part of a spell or ability animation. Hands flow gracefully, portraying the wizardly nightborne’s perfected art, yet whimsically like a scholarly magician’s.A snap of their finger to make their arcane familiar appear or apply simple/quick buff.Unrolling scroll and reading a spell.Drawing a rune in the air with a finger or a wand.A twirl of their wrist with one hand or a loose, clockwise motion of their finger, while the other hand rests on their hip or is tapping into a leyline by positioning noncasting hand palm up behind their head (as if holding a platter), and some spells should use wand animations.Holding their cupped or plated hands out and letting a crystal ball or a moon or off hand hover above them as they channel.Let's get some flowy, magician-like arm movements and a few striking yet refined animations, such as gandalf tapping a staff to the ground, or like the white witch's dance-like sword techniques. whipping a wand around for a spell or two like a conductor.Different types of familiars such as a floating tome and quill, or a rune kitten, or a crystalline or plant creature, etc, can assist in spells by letting the nightborne read the magically turning pages or have the creature dart about or empower, perhaps familiar can be based on the nightborne's profession.Some intricate finger movements as if solving a puzzle cube in mid air, for the cast.A nightborne’s melee animations should have flare akin to fencing maneuvers and their refined spell casting animations could move elegantly, inspired by olden day French dance and etiquette.We need our races and cultures to use or have the option to use their version of their arts. Our people's nurturement an identity reflected in what and how they wield stuff. I've been playing since the wc games and vanilla and love the world and races (except for interacting directly with cosmic presence which makes everything not matter anymore and which erases the wonder and curiosity of the unknown) and I think each race needs to have, visually, their culture's developed, signature aesthetics in their spells, animations, abilities, sound effects, not just forms and totems. ALL races. Keep the default visuals as options (or glyphs) for those who prefer them but let our peoples shine with their honed skills by default. Race-specific and culture-appropriate spell and ability visuals, animations, and sound effects. Let our special identities and unique kits be reflected in our arts and how we wield them. Everything is so copy pasted from one race to another, ignoring and making meaningless our cultures, when our races would have honed and developed their arts in tune with their ways. New playable races aren't exciting as they once were, and our current peoples feel less immersive than they could/should. That's the only thing I'm excited for as blizzcon or expansion reveal, and it's the only way new and allied races will be exciting. Otherwise, we all cast the same looking stuff no matter the culture, which is sad when we have all these special inhabitants with their own version of their arts developed from their traditions, beliefs, histories, heritages, lands, affinities, adeptnesses, customs, ideals, etc. Sunny visuals and warm themes for sunwalkers and seers, exotic themes, cloud serpents and crackling energies for for pandaren sorcerers, moonlight graphics for night elf priests, voodooy stuff for darkspear shaman, etc.I believe this could keep current players in love with the game, provide a breath of fresh air and help the game to feel exciting and welcoming, it could bring back older players, and maybe even invite new ones. You could choose to trickle race visuals as you did updated models, or, an expansion feature where we rediscover and learn and unlock our people's version of an art. However you do it, it's time for a return to our homes and revisit our roots, and enough of the 'grand' spectacle. This would help the game love itself and prove the creators have heart.Additionally, have the hair tassels (in the front ) flow and while casting (not just the ponytail). And we need a few twirly-tipped hair options, where the ends of the tassels curls a bit.Males should have an amulet or two as necklace options, we're magicians and wizards and scholars.
A thought has crossed my mind that's more optimistic than 'Blizzard trying to win back our loyalty' or whatever.Maybe some of the jerks that were canned were suppressing these ideas to begin with."Wouldn't glowing hands for players be cute?" vs "No one wants glowy hands"And so with less people stubbornly saying no.. or rather people with a history of saying 'no' and/or abusing their power now no longer intimidating the workers... These ideas are getting passed through.Imagine that. People working at Blizzard who actually want to implement these cool cosmetic ideas.
I am in love with all of these new Nightborne customizations. They went from feeling like discount blood-elves, to a more unique feeling race. There is however one more thing on my wishlist when it comes to nightborne. I would love to see a non-dress variant of the heritage armour, like how the blood-elf heritage armour has that option. I think this would make it so that non spellcaster classes don't look weird and out of place when using the heritage armour.
Soooo tails for worgens next? :D
I wonder if they will bring the green/fel glow as well. I would race change my mage and warlock.