Rip the hole in the wall - inc hotfix
You should use CD's on Zul'gamux anyways, chances are it'll be up before the boss - well 2 minute cooldowns at least. Especially since she's at the start where you probably used none on the trash beforehand.
This will be fixed before the AH will be."fixed"
Hilarious to see people who never seen a mythic keystone higher than 15 defend fixing/removal of clever tricks and tactics used to finish really high level mythic keystones in time.I bet those are same people who refuse to use any consumables or even an invisibility potion when doing mythic keystones.
All the people crying about this while it's been known about for a decade and was also used in challenge mode
The highlight here SHOULD be: Fight Zul'gamax and the other Nathrezim IN THE BOSS ROOM (after downing the Boss of course). Most tanks tend to pull the adds all the narrow way up, groups die in there, why not make use of the the broader boss area instead? That dungeon has already narrow corridors from the Train, why make it harder before that?
OF %^&*ING COURSE. People coming here yelling and screaming about hotfixes when they are obvious exploits. Than the usual "But didn't you already know about this?". No, some of us play the game the way it was intended.